
In Empire Earth III it’s you who creates history. Build your empire from three distinct factions or create a custom faction of your choosing. Lead your people to supremacy in technology, politics and economy, from ancient times to the future. Your quest for world domination is finally at hand.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
New to the series, the World Domination mode offers a campaign that not only spans time, but also the entire globe.
Earth is divided into provinces that you can conquer in any order, as you forge your path to total supremacy. Take your empire from fledgling kingdom to dominant superpower as you battle over a realistically rendered planet Earth.
World Domination is at Your Fingertips
Empire Earth III takes the legendary real-time strategy franchise to new heights. Build your empire from one of three distinct factions or create a custom faction of your choosing. Lead your people to supremacy in technology, politics and economy, from the dawn of ancient times through to the distant future. Your quest for total dominance is finally at hand.
Key Features
Pick from three customisable factions – or create your own – each with its own unique tech tree, units, structures and gameplay style. Choose from the technically-minded West, the quick-witted Middle East, or the sheer numbers and speed of the Far East.
World Domination mode: Choose your starting location and era across a lifelike, persistent globe. Fight across 60 skirmish maps in your quest to conquer the entire Earth.
Create and customize your own battlefields with the Map Editor.
(Multiplayer notice: Because the official multiplayer servers have been taken offline, playing over the Internet is no longer possible).
Stats
Engagement
Reviews
When people said Empire Earth 3 was bad, I didn't think it was quite this bad. This game feels more like a bad mod for Warcraft than an Empire Earth game. Much like Empire Earth 2, this game also overhauled a lot of systems and changed the way the game is played. The difference here though is that Empire Earth 3 made everything a lot worse and dumbed down almost every aspect of the game. In case you don't know anything about Empire Earth but know Age of Empires, Empire Earth is much the same, just a lot crazier and with a much wider age progression starting at the stone age and ending in the future. This can lead to some really unbalanced fights, where one party can end up far behind the others technologically, literally throwing rocks at the enemies advanced artillery. This is however what makes Empire Earth so fun. This third game, however, feels and looks more like Warcraft than Empire Earth. All the complexity from the two first games has been stripped away and replaced with an overly simplified system that makes the game incredibly boring. Empire Earth 2 had a total of 15 different Epochs that all offered new technologies, upgrades and some of them new buildings. This game on the other hand has been reduced down to 5 eras, as they call them now, and no longer hold any references to real human history. Empire Earth 2 also offered 14 unique nations for you to play that all had their own theme and feel to them, where this game has reduced that to 3 generic factions simply just called Western, Middle Eastern and Far Eastern. In this game you also no longer assign citizens to tasks like gathering resources or building infrastructure, but instead have a new class called builders whose only task is construction. So, in order to gather resources, you have to craft warehouses which comes with a set of workers who will automatically collect whatever resource your warehouse is connected to. This makes managing your civilians and prioritising resources and construction a problem of the past and significantly dumbs down the gameplay. There is also no longer a large selection of resources, just wealth and what they call raw resources and every resource point is infinite, meaning you don't really ever have to expand. The artstyle and the gritty and realistic feel of the first two games has been replaced with this cartoonish artstyle and horrible voice acting with really poor humor which just kills the whole vibe of the game. The voice lines definitely annoyed me a lot more than they should have. Also, the option for custom keybinds is there, but none of my custom keybinds worked. If you played Empire Earth in the past and want to relive that feeling, go get the first two games, especially Empire Earth 2 is a great game that still holds up very well today. ————————————————————————————— [url=https://store.steampowered.com/curator/45534557/]Help me out by following my Curator, I’d really appreciate it!![/url]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 34 reviews with recorded playtime.
Just like 20 years ago, absolute sh*t : 3 Nothing works in this port - if you increase resolution and graphics quality, you'll get even more glitches and stutters than you do with basic settings. Thoroughly avoid.
♥♥♥♥♥♥♥♥♥ ITS BACK. IVE BEEN WAITING FOR THIS FOR OVER A DECADE good job school just finished i know what ill be doing, this and RUSE (also just come back on the store) what happened: on holiday swinging through steam q see empire earth one look down to see bundle for all three look at my dad opposite "fukinel empire earth is back" immediate cop
To explain for people unfamiliar with this game why there are so many negative reviews. Empire earth is sort of age of empires adjacent in regards to gameplay, it had it's own spins on the formula but that was it's core. But for this game they decided to grab a bunch of features that were popular or new at the time and smash them all together. You no longer pick from a variety of different nations instead they went more asymmetric with only 3 factions, west, east, and middle east and they reduced the historical ages down from more then a dozen to just 5. They also decided to remove all resources such as wood, stone, iron, or food and mash them all into a single resource called raw materials and gold can now only be gained by trade caravans instead of mining. In later ages the game even gives up unit variety to 1 or 2 unit types per building. And they removed all the historical campaigns to boot. Combine all of that with the fact that it had a buggy release and only ever received a singular patch a few days after release and you have a recipe for disaster. The path finding struggles with even small groups of units and the AI even on Hard can sit there and do nothing for an entire game. This game managed to kill the franchise to this day. If this wasn't an Empire Earth game this would of probably just went down as a mediocre RTS but because it was supposed to be the next entry to an existing franchise this was unacceptable. It also doesn't help that they tried making the unit dialogue humorous and memorable but even half an hour in I found the lines wearing at me and the parade of different accents left me struggling to figure out what some of them were even saying. A bit funnily to me looking at it more while writing this review I think what this game took the most inspiration from is a cult classic game I love called Rise of Legends. Three asymmetric factions with two being western and middle eastern themed, only 2 resources for you to balance that are respectively gathered from nodes or from trading with cities, neutral sites that let you recruit special units if you defeat their guardians, a strategic map that lets you specialize regions to produce a handful of resources including wealth, troops, and research. And Rise of Legends came out a full year before this game.
This game is an insult to the Empire Earth series. If it was at least PLAYABLE, that would be something. This game crashes and corrupts save data like it was DESIGNED to do so. It's infuriating. It just crashes randomly. When it autosaves, it might crash. When it crashes, it might just corrupt your save data. I don't mean the one you saved yourself. I don't mean the last autosave. I mean EVERY SINGLE AUTOSAVE on top of MY save file is corrupted. What in the actual F$%# is that?! Again, this is just the basic functionality of the game. If you want to get into the design of it, it's ALSO a very badly designed game. Let's run through it very quickly: -Poor pathfinding, targeting, and general movement, especially ships. Units often walk away from targets -14 Distinct epochs are now 5 eras. BOOOO! -Endless civilization customization is gone. It's just 3 stilted factions. Vaguely unique playstyles but, BOO! -Voices are SO stereotypically brutal to hear. They will make your ears bleed. -Hard CPU gives about as much resistance as a wet paper bag. I thought since it was on Steam, they might have taken even a few minutes to address some of the basic issues with the crashing and save corruption. But NOPE. Still a core function. This game is the absolute worst. Waste of time and money.
First of all, the game worked fine for me, no issues with graphics or resolution. Therefore, those claiming it doesn't work at all are incorrect. As for the game itself, I have enjoyed playing skirmishes against the AI, especially thanks to the option to toggle which Epochs are available during your session. There are many aspects of this game I enjoy, and many criticisms I do have with it, rather than going massively in depth I am going to structure it with bullet points. For some, the negatives would massively out weigh the positives, for me I enjoy playing Skirmish in the ancient or medieval Epochs a great deal, I think that is when the game is at its best. Pro's • Each civilisation is designed very differently to the others, such as the Far East's infantry all being able to build and the Middle East having a different method of building structures. • The art direction, while derided by fans, does have positives like clear unit silhouettes and makes the game stand the test of time visually despite its age. • Large battles, building construction, research and good unit balance, these are the staples of the genre that can't be taken for granted (looking at you C&C 4) • A fun mix of interesting siege units throughout the Epochs, such as Mangonels, cannons, rams, and some really strange and interesting units in the future period. • A tight, narrow unit roster that doesn't have many redundancies, as well as fun units you can build from capturable structures. • Access to cavalry, siege, infantry, ranged, boats and flying units, which keeps things interesting throughout. • Large bases are fun to build, and large battles have a great spectacle. This might seem like a minor point but I find it to be the main appeal of the genre. Battles are never over in an instant like in some RTS games, making them feel more like battles here. • The economy doesn't take too long to get to grips with, and doesn't require too much micromanagement. This means more time spent on unit control and unit production. Con's • Doesn't stay true to the vision of the Empire Earth series, this is probably the biggest reason it is critically panned. • The art style is cartoony compared to the previous iterations. While I personally enjoy this, I recognise its a huge negative in the eyes of the fans of the previous entries. • Late game Epochs overpower early ones, making the game less enjoyable in certain scenarios. I prefer to play skirmish and lock to one or two Epochs to avoid this. • No story or true campaign to speak of, only World Domination which is a mode similar to Dawn of War Dark Crusade's campaign, or the total war series, but a lot more bare bones that that. • World domination leaves a lot to be desired (One of my matches was against a single boat unit that took 30 minutes to locate and destroy. Afterwards I decided World Domination wasn't worth playing) Many of the matches worked as intended but had obnoxious events like most of my base flipping to the enemy side. • Annoying voice lines for many units (Fortunately, you can mute the dialogue if you wish) • AI in skirmish mode struggles to competently play as the Middle East faction. This is, in my opinion, the biggest problem the game has because it basically means Skirmish mode is only enjoyable against two of the three factions. The do play better if they start with structures already with Quick start, but this is a band-aid to the main issue. • I experienced one crash in my play time. Its not unplayable, but still undesirable.
I think we all know this is buggy and cannot be compared to the previous games. The art is even hurt my eyes. All the buggy unit, funny animation(ex. throw javelin or bullet go sideway) and headache AI pathing still there. Sometime random crash while playing or on start and and black screen. But if you wonder if it work and run/playable? It's work on modern rig (on my windows 11 at least on 1920x1080 on my 2560*1440 screen. Setting is max at 1920x1200.). If you feel bit laggy try reduce or turn off some weather or effect. Mine got much better after adjustment. Only recommended if it's on heavy sale since it just going to be unable to play at some point in game anyway.
Cant play LAN :(
cant save my game progress and it cant trigger win even enemy eliminated. pls fix this before publish
Empire Earth III is a real-time strategy game developed by Mad Doc Software and published by Rebellion that serves as the final main entry in the Empire Earth series. Unlike its predecessors, which focused heavily on historical depth, complex resource management, and an enormous number of civilizations and technological eras, Empire Earth III takes a more streamlined approach. The game attempts to modernize the franchise by simplifying many traditional RTS systems while preserving the core concept of guiding a civilization from ancient history into the far future. The result is a strategy game that offers several interesting ideas and accessible gameplay, but one that remains highly controversial among long-time fans of the series. The most recognizable aspect of Empire Earth III is its historical progression. As in previous installments, players begin with primitive societies and gradually advance through technological ages that transform every aspect of their civilization. Military units, buildings, economic structures, and strategic possibilities evolve as players move forward through time. Although the game features fewer epochs than earlier Empire Earth titles, the sense of advancement remains one of its strongest qualities. Watching a civilization develop from ancient warriors and basic settlements into a futuristic superpower equipped with advanced military technology still delivers a rewarding feeling of growth. One of the most significant changes introduced by Empire Earth III is the replacement of numerous historical civilizations with three broad factions. Players choose between the Western, Middle Eastern, and Far Eastern civilizations, each offering unique strengths, technologies, architectural styles, and military philosophies. The Western faction emphasizes advanced technology and elite units, the Middle Eastern faction focuses on mobility and flexibility, while the Far Eastern faction excels through large armies and numerical superiority. This design creates clearer distinctions between factions but sacrifices much of the historical variety that made earlier entries so appealing. Combat remains at the center of the experience and benefits from the game's faster pace. Armies evolve dramatically throughout a match, beginning with primitive warriors and eventually expanding into sophisticated military forces featuring tanks, aircraft, missile systems, and futuristic combat units. Battles are often large and visually impressive, particularly during the later stages of the game when advanced technologies begin to dominate the battlefield. The progression through military history ensures that warfare constantly changes, forcing players to adapt to new unit types and strategic possibilities. The World Domination mode stands out as one of the game's most ambitious additions. This mode combines real-time battles with a larger strategic conquest map where players fight for control of territories across the globe. Conquering regions, strengthening armies, and expanding influence provides a greater sense of long-term progression than traditional skirmish matches. The mode effectively adds a campaign-like structure that encourages strategic planning beyond individual battles and remains one of the most memorable features in the entire game. Economic management has been heavily simplified compared to previous Empire Earth titles. Resource gathering, city development, and production systems are more streamlined, reducing the amount of micromanagement required. This change makes the game easier to learn and more accessible to newcomers, but it also removes much of the complexity that veteran strategy players enjoyed. The economy functions smoothly and keeps the pace moving, yet it lacks some of the depth and strategic decision-making that characterized earlier entries in the franchise. The visual presentation adopts a brighter and more stylized art direction than previous Empire Earth games. Units and buildings feature exaggerated designs that prioritize readability during large-scale battles. While the graphics represented a technical improvement at the time of release, the artistic shift divided opinion among fans. Some appreciated the cleaner visuals and more modern appearance, while others felt the cartoon-like style diminished the historical atmosphere and realism that had helped define the series. Another strength of Empire Earth III is its accessibility. The simplified mechanics, streamlined interface, and reduced complexity make it significantly easier for new players to understand than many traditional real-time strategy games. Those unfamiliar with the genre can quickly grasp the fundamentals and begin enjoying matches without spending hours learning complicated systems. This accessibility was clearly one of the developers' primary goals and remains one of the game's strongest accomplishments. However, this simplification also represents the game's greatest weakness. Long-time Empire Earth fans often criticized the reduction of strategic depth, historical detail, and civilization variety. Many of the systems that once gave the franchise its unique identity were either removed or significantly simplified. As a result, some players felt that Empire Earth III sacrificed too much complexity in pursuit of a broader audience. The game remains enjoyable on its own merits, but it struggles to satisfy expectations established by its predecessors. Artificial intelligence and balance issues further contribute to some of the criticism. Opponents can occasionally make questionable decisions, and certain strategies prove more effective than others. While these problems do not completely undermine the experience, they become more noticeable during extended play. Experienced RTS players may eventually find the game less challenging than other entries in the genre. Despite these shortcomings, Empire Earth III still offers entertaining large-scale strategy gameplay. The combination of historical progression, faction diversity, global conquest, and evolving warfare provides enough variety to maintain interest across lengthy campaigns and skirmishes. Players who approach the game without comparing it directly to earlier Empire Earth titles may find a surprisingly enjoyable strategy experience hidden beneath its controversial reputation. What ultimately defines Empire Earth III is its willingness to take risks. Rather than simply recreating the formula of its predecessors, it attempts to reshape the series around accessibility and streamlined gameplay. Not every change succeeds, and some come at the cost of depth and historical richness. Nevertheless, the game deserves recognition for trying to evolve the franchise rather than merely repeating established ideas. Viewed independently, Empire Earth III is a competent and occasionally exciting real-time strategy game that delivers large battles, satisfying technological progression, and a unique global conquest mode. While it falls short of the ambitious standards set by the first two entries, it remains an interesting experiment that offers a different interpretation of empire-building strategy. Fans seeking a more accessible RTS experience may find plenty to enjoy, even if veteran players continue to debate its place within the Empire Earth legacy. Rating: 7/10
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