
Turn Based Strategy RPG. With complex skills, sprawling world and intricate storyline.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
For a game made entirely in a paint by numbers engine, the fact that it won't even start is not a good sign. Watched some videos to see if it was worth the hassle and it looks to be an even ♥♥♥♥♥♥♥ octopath 1 which is a god awful bar to not even reach. Anyone who reviews this positively should try and develop some sort of standards for how to be treated by people they give money to. Gross.
its got stupid memory puzzels blah
Amazing game, I've been playing since the beta, and it kicks some serious butt... heck before it was on steam!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 31 reviews with recorded playtime.
A friend of mine told me about this game and I figured I'll give it a try. Early Access games tend to be a bit flaky and although this one isn't without its flaws, I must say I'm quite impressed. It's only been a couple of days but from what I've seen so far, this could be a potential winner. The characters are pretty lovable, graphics are surprisingly good for these low-budget productions and the combat seems rather involved. You can't simply mash buttons and hope to win. Sometimes you have to use your brains a little. From what I'm told, there's a long game and tons of content ahead so it seems like a good deal already considering most games I've tried out have been rather short. There are some small things that could be a little more intuitive but maybe because it's in EA. Here's hoping they keep on improving and the rest of the game is as good or better as the beginning. Keep up the good work.
[h1]A lot of love and attention and effort went into this game.[/h1] So, I streamed this a couple of weeks ago, and so far I enjoyed it! I will say that it starts a bit generic, but the art is a strong selling point. If you're into RPG games of any kind, it's worth a look.
The game is simple in some aspects and can be very challenging on others, but at the end of the day is a very fun game, there's a lot of playable characters with a lot of skills, a system that let you farm, chop trees, minning, brew your own potions and a lot more. The characters are enjoyable, their personalities are really different and you get to see a few funny interactions between them. Even some NPCs have some really funny twist or comments, like there's a dude that builds a shop in the middle of nowhere in a place infested with monsters and when you chat with him he says he thought he saw an "business oportunity" and thought he was going to be rich since his shop is the only one there, but after he built it, he saw all the monsters and no one travelled there due to the danger and now he cant leave because he is pretty much bankrupt xD The story is pretty straight foward and yet very well written, even tho you get to play with 3 different parties in different areas and time frames, you don't get lost on the story and it all ties up very nicely at the end.
Very solid JRPG-like game love the combat and characters
This is a good game. Many various systems within the game to have fun with. However, sometimes it becomes too much. Meaning sometimes I just don't want to have to do so many things just to play the game. I can overlook much of the little systems that every game developer seems to want to use or add just to make their game stand out and seem fresh, different or unique. OK, so developers have to make improvements to the game systems. Personally I'm not convinced of that. A good game, like so many things in life, doesn't need an overabundance of bells and whistles to make it good. By about 20-25 hours I was growing weary of so much within the game. I just wanted to get to a town. I just wanted to have fun exploring along the way. The more I played the more frustrated I became. I have yet to find the town the game tells me is where I must go. It is southwest via the roads the quest log tells me. But there seems to be no road to follow. That's OK I like exploring. Well, even that is stolen by the game. Exploring is maddening when you have to fight every few steps. It becomes tedious rather than fun. And there is certainly no feeling of adventure and discovery because it is all and only fighting. Yes there are treasure chests. But almost never worth the effort knowing you will have to fight and fight and fight some more. It might be better if I could make it to the town. I would have a base of operations and go out and explore and or fight at my discretion. But the game forces it all on you with long meandering caves with designated save areas that don't replenish your energy you need to collect wood and stone and other resources. You need a bed to replenish that. I was never even sure I was heading in the right direction to move the story forward. And this is all at the very beginning of the game. So being frustrated I decided to take a break from the game. That was perhaps my biggest mistake. Coming back to it was nearly impossible. All the bells and whistles I mentioned earlier in this review are now complicating my effort to get back into the game. I have a long weekend coming up and I'm asking myself; do I spend time relearning all the systems of this frustrating game or do I move on to something new? As much as I want to keep playing this game; because I did have a lot of fun initially. And for that reason I give it a thumbs up. It deserves a positive rating. But in my opinion it doesn't deserve a positive review. Perhaps others will get past the frustration I feel and get past the areas I seem to be stuck in. I, myself, will unfortunately probably just move on to something else. Good luck if you give this game a try.
Pretty good RPG maker game, and worth it even at full price. Here's a few things I like about it. [h2]Short version[/h2] [list] [*] Lots of content [*] Many characters [*] Bugs are fixed very quickly [/list] [h2]Long version[/h2] [list] [*] Lots of content: I'm at over 100 hours in and I'm not even close to done. I do like to take my time and try to everything though. [*] Many characters: You progress through the story by chapter for the main characters. Each main character as his/her own party of several characters. [*] Bugs are fixed very quickly: I've encountered many small glitches, but nothing big or game breaking. I've reported them and they've all been fixed in less than 24 hours. [/list]
Empire Chronicles is a Open World rpg that caters to those who are explorist, quest doers and a great battle system. At first the game can be a handful with the tutorials, because of the complex system mechanics the game has to offer. The player, will naturally grow to the controls and the style of the game. Theres plenty to do and find with the looting system and the skill grid is a step ahead of learning skills than just levelling up. Each main character, has their own story and path to traverse on their own giving the player lots of game-play. However, the game has some frame drop issues, but nevertheless, not enough to impact the players experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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