
Step into a liminal, cosmic horror experience set in an abandoned amusement park. Uncover the haunting narrative behind its twisted rides and empty tunnels to discover what lurks within a reality that shouldn't exist…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EMOTIONLESS: The Last Ticket is a first-person psychological horror experience focused on atmosphere and exploration. You are James Anderson, a son returning to the abandoned amusement park his missing father built.

Not everything you see is real, and not everyone you see is alive. Not everything in this world belongs to it. Venture into a surreal world inspired by liminal spaces and cosmic horror.

Search for clues, find audio logs and navigate a haunting narrative without immersion-breaking combat.

Paranormal activity or something ordinary seen from another plane of existence? Some events simply can’t be explained.

Get lost, find the right path, and then get lost again. Not every hallway in this twisted amusement park makes sense… Test your nerves and your sense of direction as paths change and corridors twist.


Why not take a moment to experience the amusement park’s attractions? Just don’t get too relaxed, who knows what awaits on these one-of-a-kind rides.

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 137reviews | 81% | — | $26.6K |
| $5.99−60% | 34ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Schade. Die Story war an sich gut und ich verstehe auch die Idee dahinter. Jedoch hat der Vergnügungspark, der ja auch die Hauptstory treibt, nur maximal 5 Min Inhalt. Ab dann verschwindet man in riesengroßen - also ich meine ÜBERDIMENSIONAL großen Leveln a`la Lara Croft und rennt diese einfach nur ab. Ja. Kein Rätsel, keine Story, kein Sinn. Hier mal was drehen, da mal was anfassen. Laufen laufen laufen.... Wenns eins geschafft hat - dann, dass man ca. bei der Hälfte des Spiels sellbst "Emotionless" ist. Da kann die Eva rumkrabbeln wie sie will. Wenn die mich wenigstens mal umgebracht hätte.... aber so war´s leider lame.
Acerta em cheio na atmosfera e no trabalho de te deixar intrigado com toda a lore envolvendo essa criatura cósmica. Foda que o jogo é bem mal otimizado e por vezes soa muito amador por causa de bugs. Tinha uma sala que toda vez que entrava nela o meu pc simplesmente desligava. Na hora achei que a luz da minha casa tinha caído, mas não, era o jogo mesmo. Ele desligou meu pc duas vezes. Esse é o bug mais sinistro que já vi em um vídeo game, essa porra >>literalmente<< DESLIGOU MEU PC. Eu tava gravando uma gameplay e o arquivo corrompeu, fiquei muito puto. Esperava um final mais interessante também, achei sem sal.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
| $14.99 |
| 22ratings |
| 50% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Провел вечер за EMOTIONLESS: The Last Ticket и остался под очень приятным впечатлением! Что понравилось: Атмосфера — просто шикарная. Мрачный сеттинг постапокалипсиса с психоделическими вставками затягивает с первых минут. Сюжет интересный, постоянно хотелось узнавать, что будет дальше. Геймплей простой, но это даже плюс — не пришлось долго разбираться с управлением, просто погружаешься в историю. Не без косяков, куда же без них: Иногда были заметные фризы, в самые ответственные моменты это немного раздражало. Еще пару локаций показались излишне темными, пришлось яркость монитора прикручивать. Игру можно было бы сделать чуть длиннее, жаль, что так быстро все закончилось. Вердикт: Несмотря на мелкие недочеты, игра однозначно хорошая. Если вы цените атмосферу и интересный сторителлинг, этот билет стоит того, чтобы его купить. Получил(а) массу удовольствия!
It feels like if Amnesia: The Dark Descent was made in 2025. Which is not for everyone. I enjoyed it.
Runs horribly. Unplayable with bugs that get you stuck on stuff. Great concept, just the execution is disappointing.
献给氛围爱好者的真正瑰宝。 这款游戏懂得恐怖的精髓。没有廉价的突吓,有的只是空荡的隧道和扭曲的旋转木马带来的逐渐增强的不适感。一种你遭遇了本不该发生的故事的感觉,直到最后都萦绕心头。音效设计是一流的:每一个吱嘎声,每一个在虚空中的脚步回声,都加剧了整体的焦虑感。非常时尚和聪明。 so good!
Emotionless: The Last Ticket, liminal boşluk atmosferini son derece başarılı bir şekilde yansıtan psikolojik bir korku deneyimi sunuyor. Jumpscare yerine sessizlik, mekân tasarımı ve ses kullanımıyla derin ve rahatsız edici bir gerilim yaratmayı başarıyor. Özellikle terk edilmiş lunapark teması ve atmosferi oldukça etkileyici. Oyunu deneyimlemem için kod gönderen yapımcıya ayrıca teşekkür ederim..sevgiler Oyun benden izlemek isterseniz buyrunuz: https://www.youtube.com/watch?v=ZSVu3OJ1pH0&t=24s
廃墟の遊園地を探索してるうちに、謎の場所に引き込まれていく・・ 神話生物のようなものが出ます。クトゥルフ好きな人はぜひ。 宛もなく彷徨ってるようで、ちゃんと目的地に到着できてるみたいな不思議な感じでした。
Leider sehr unzusammenhängend und mit schwacher Story. Die Szenerien wirken sehr generisch und werden auch eher als zufällige Schauplätze statt als bewusst gewählte Kulissen abgehandelt. Das angebliche Böse, was die ganze Zeit nach einem ruft, lässt sich im ganzen Spiel nicht blicken und wirkt auch sonst nicht wirklich bedrohlich. Dazu kommt der konstante Monolog des Protagonisten, der einem alles Gesehene und Gehörte noch mal doppelt und dreifach durchkauen muss, bis man seine Stimme einfach nur noch leid ist. Müsst ihr wissen. PS: Die sinnfreien Glückskeks-artigen Sprüche zwischen den Kapiteln könnt ihr euch sparen, die bringen mich allerhöchstens zum Schmunzeln, aber tragen nichts zur auch sonst hauchdünnen Geschichte bei.
TL;DR I can't recommend this game at full price, if you can get it on sale and you enjoy a walking simulator than this may be an enjoyable experience for you. Full Thoughts This game has a ton of really cool ideas but those ideas are separated by so much empty space that it starts to become a slog about half way through. I was initially drawn to this game because I was really excited by the idea of a haunted lovecraftian amusement park, but unfortunately that only accounts for less than a third of the game. Most of the game takes place underground in various tunnels and bunker hallways. Even though I was sad we left the amusement park, there were still a lot of really cool things to see, big monolithic statues, gravity defying ruins, etc, but to get to each one you had to wander through minutes of meandering, empty hallways full of dead ends. Several areas loop around onto themselves for no discernable reason, or turn into dead ends just so a monster can skitter by in the distance when you turn around. There are collectibles to find, but at a certain point it became so boring to scour these giant empty areas looking for them, and they didn't feel like there was any reward for picking them up. The art, while all beautiful, is kind of all over the place. It feels like several games have kind of crashed into eachother. At one point you'll walk through a tunnel full of viking runes and armor, and then turn a corner into an H.R. Geiger set, and then through a door back into a rock tunnel. It all looked cool, but it never felt cohesive. There is a story, but it's so minimal, and it's delivered so emotionlessly (ha ha, right?) that I just had no investment in it. I kinda lost track of what was going on because it would be so much wandering between story segments and the story was so flat I just wasn't interested enough to keep track of it. I don't want to be mean, this was a small team and they did some cool things, I hope they keep going and keep getting better and make more stuff. If this had been a shorter experience with a little more work put into making me care about the story it could have been great. There's flashes of brilliance here, it just needs more polish.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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