
Ember Point is a red-hot, combat-focused, third-person action game. Play as a disgraced defector, Gravitus, from a militaristic mega-corporation. He is stuck cleaning up the mess his former employers left behind — all while wielding a top secret “cure” for a gruesome disease.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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"Ember Point" must be a student project or a tech demo or something. It looks great but plays awful, and it's short. Yeah, it's n action-adventure game where the player, Gravitus, a disgraced defector, explores a desolate town facing mutated enemies. The player wields a pickaxe and a Wave Gun. The game focuses on combat and uncovering the past through the world, according to the developer... still feels more like a tech demo to me. What's the game about? Ember Point is an action-adventure game where the player, Gravitus, a disgraced defector, explores a desolate town facing mutated enemies. The player wields a pickaxe and a Wave Gun. The game focuses on combat and uncovering the past through the world. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. You cannot play this without a console peasant children's toy. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Hours played at review time, across 30 reviews with recorded playtime.
Wish there's more of it
Really impressive. I LOVED the setting and the environments. The gunplay and combat was really well done, I wish there was a way to hipfire though since theres quite a few moments where I feel a dodge combined with shooting would be really fun. The story was pretty confusing, I didn't particularly understand what was going on, and it didnt feel mysterious, there was just too much information thrown at the player and I don't think any of it landed. There was some issues with the lock-on and performance issues but that's to be expected and I'm sure itll improve with time. I also feel like the gun is a bit too forgiving, especially during the boss. It shoots extremely quickly, does a lot of damage, and doesnt take long to recharge. Potentially having it damage the player if you overload might be a nice way to make sure the player doesnt just keep spamming it. Also not a huge fan of hp being gained from defeating enemies since this would make bosses really frustrating especially scaled up, so some kind of consumable that heals would be a really nice addition. Also the dodge is a bit finnicky, theres a small delay between dodges if you repeatedly push it, which I assume is to prevent players dodge spamming but it just makes combat feel clunkier, so I think a stamina system would be a good middle ground, But this is seriously great, the atmosphere is top notch. And I love the way you aim with the gun, reminds me of old school horror games which really adds to the feeling. I can't wait for a full game.
An amazing but short experience, with incredibly polished combat and masterful art direction. The game has a really satisfying and unique gameplay loop which is only made more satisfying with punchy animations and strong visual storytelling. Really well done, and can easily see this being expanded at some point. Some bugs with the execution animation, performance fluctuations, and some finicky camera motions detracted a bit from the gameplay but overall it was a really well crafted experience.
seems like a good game doesnt run well on deck, jumps between 10-40 fps and no resolution options so hud doesnt fit the screen otherwise, the game felt decent
постоянно вылетает !
Игра 'Ember Point' – весьма неплохой представитель жанра tower defense, предлагающий интересную вариацию классической формулы. Вместо статичных башен, мы управляем мобильными юнитами, способными перемещаться по карте и атаковать врагов в динамичном режиме. Графика приятная, хоть и без изысков, а саундтрек ненавязчивый и хорошо дополняет геймплей. Главная особенность – это гибкость тактики. Способность передислоцировать юниты в зависимости от волны противников добавляет глубины игровому процессу и заставляет думать наперед. Разнообразие врагов заставляет постоянно адаптировать свою стратегию, а система улучшений позволяет кастомизировать юниты под свой стиль игры. Однако, не обошлось и без недостатков. Сюжет довольно простой и не хватает интересных персонажей. Иногда кривая сложности кажется неровной, встречаются моменты, когда игра становится либо слишком легкой, либо невыносимо сложной. В целом, 'Ember Point' – годный тайм-киллер, способный увлечь на несколько часов. Рекомендую любителям жанра, желающим попробовать что-то новое и немного отойти от традиционных башен.
é um jogo bem meia boca mais pra quem ta sem dinheiro vale a pena
fun little demo
Ember Point is a short third-person action-horror game that combines a bleak science-fiction setting with close-quarters combat, shooting, exploration, and environmental storytelling. Developed and published by Team NovaStrike, the game was created by a team of eight undergraduate students from the NYU Game Center as a capstone project. That origin helps explain both its relatively modest scale and its willingness to experiment with an ambitious setting. Rather than trying to provide a sprawling campaign filled with complicated progression systems, Ember Point concentrates its efforts on establishing a dangerous post-apocalyptic world, giving the player a small but distinctive combat toolkit, and telling a focused story about humanity struggling with the consequences of a devastated Earth. The story takes place in 2075 after a catastrophic phenomenon known as The Overheating has made Earth increasingly hostile to human life. Much of humanity has already escaped to another planet, leaving behind a world affected by radiation and a terrifying illness called Gradual Hyperthermia. The disease is more than a convenient explanation for hostile enemies. Victims can suffer hallucinations, extreme aggression, unusual physical strength, and dangerously elevated body temperatures. Those who progress far enough eventually reach what is described as the ember point, transforming into monstrous creatures. Connecting the enemies directly to the environmental catastrophe gives the setting more personality than a conventional unexplained mutant outbreak. Players control Gravitus, a former soldier who has become a researcher working for Katani Industry. His mission sends him back to Earth to investigate the possibility of finding a cure for Gradual Hyperthermia, but his journey quickly goes wrong when he crash-lands near an abandoned town. From there, his scientific assignment becomes a fight for survival as he searches the settlement, encounters its mutated inhabitants, and attempts to understand what happened there. Gravitus being both an experienced soldier and a researcher is a sensible choice for the protagonist because it justifies his ability to survive combat while also connecting him naturally to the investigation surrounding the disease. Combat provides the foundation of Ember Point's gameplay. Gravitus carries a heavy pickaxe for melee encounters and a Wave Gun for attacking enemies from a safer distance. The two weapons encourage different approaches rather than making the protagonist dependent on a single fighting style. The pickaxe emphasizes powerful close-range strikes, while the Wave Gun becomes valuable when creating distance or dealing with threats that are dangerous to approach directly. Players can switch between these options as circumstances change, producing a simple combat rhythm based on positioning and deciding when to engage an enemy at close range. The violence is deliberately forceful and contributes heavily to the game's horror atmosphere. Enemies can be kicked, smashed, shot, and finished with brutal attacks, with blood and occasional dismemberment emphasizing the physical impact of combat. This makes Ember Point considerably more action-oriented than horror games built around avoiding confrontation. Gravitus is not defenseless, and the player is expected to actively fight the creatures occupying the town. The tension therefore comes from surviving aggressive encounters within a hostile environment rather than constantly hiding from enemies. Despite the promising foundation, the limited scale means the combat cannot develop as extensively as it might in a larger production. There is no enormous arsenal or elaborate collection of interconnected progression systems. The emphasis remains firmly on the core melee and ranged mechanics. This simplicity can be appealing because it prevents unnecessary complexity from distracting from the action, but it also means players looking for substantial weapon customization, deep character progression, or dozens of combat possibilities may find the experience comparatively restrained. Ember Point works better when approached as a concentrated action-horror adventure rather than a full-length role-playing or survival game. The abandoned town complements the narrative effectively. Exploring a settlement that has been emptied by catastrophe while dangerous mutated creatures remain behind naturally creates an atmosphere of isolation. The environmental premise also allows the game to distinguish itself visually and thematically through ideas involving heat, radiation, disease, and an increasingly uninhabitable planet. The combination of scientific terminology and grotesque mutations gives the world a convincing science-fiction horror identity, even if the brief campaign prevents every part of its lore from receiving extensive development. Its linear structure is another important part of the experience. Ember Point does not appear interested in providing an enormous open world or encouraging players to spend dozens of hours wandering through optional regions. Instead, progression is directed and relatively concise. This allows the game to maintain momentum and makes it accessible to players who prefer shorter experiences. At the same time, the brevity can leave some of its most interesting concepts feeling underexplored. The Overheating, Katani Industry, humanity's migration away from Earth, Gravitus's history, and the progression of Gradual Hyperthermia could all support considerably more storytelling. Presentation is particularly impressive when the project's development circumstances are considered. An eight-person student team attempted to deliver third-person combat, melee and ranged weapons, enemy encounters, environmental exploration, narrative world-building, character animation, sound, and a complete playable adventure. The result naturally lacks the breadth and polish associated with a large commercial production, but there is a clear creative direction connecting its individual components. The post-apocalyptic narrative supports the environments, the infection explains the enemies, and Gravitus's military background supports the aggressive combat mechanics. Players should also be aware that Ember Point requires a gamepad controller. Headphones are recommended as well, particularly because sound contributes to the intended atmosphere. The game is designed specifically as a single-player experience, making it most suitable for someone interested in a compact narrative adventure rather than multiplayer competition or an endlessly replayable progression system. Its mature content includes strong violence, blood, dismemberment, and strong language, all of which reinforce its darker tone. Ultimately, Ember Point is an ambitious small-scale project whose most compelling qualities come from its world and focused design. The concept of an overheated Earth abandoned by much of humanity provides an interesting foundation, while Gradual Hyperthermia gives the monsters a narrative purpose beyond simply existing as combat targets. Switching between the pickaxe and Wave Gun makes Gravitus feel capable without eliminating the threatening atmosphere surrounding the ruined town. The limited length and mechanical depth prevent the game from fully exploring everything its setting introduces, but its compact structure also keeps the experience from becoming unnecessarily padded. Considering its student-development origins, Ember Point demonstrates an impressive amount of technical and creative ambition and leaves behind the feeling that its universe could support a much larger sequel or expanded project. Rating: 7/10
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