No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $78.7K — a different platform, not this one.
About Ember “Back in the earliest days, there was no sun and the world was dark. The heavens opened up and stars fell like beacons into the pitch black world, and they were known as “Embers”. Powerful and wise druids of a primordial race, “the Lightbringers," roamed the orb searching for this luminous matter. They performed a ritual of awakening to call the “Embers” out of their deep sleep. Suddenly the world became bright, and the veil of darkness was lifted. The Embers were the embodiment of magical flame, light, and life, but as word spread about the sheer power of the Embers, they came to be hunted and captured…and so the War for Ember began…” From the tome “Restoration of the Lightbringer” Gameplay overview A passion project 10 years in the making, Ember is a homage to classic role-playing games. Ember features a deep branching story, endless exploration across dynamic and living environments, a robust skill tree, and an intricate crafting system. In Ember, players are resurrected as a “Lightbringer” and summoned to protect the dying Embers as the world is on the brink of collapse. Beginning in the Deep Barrows, players traverse vast environments divided between aboveground and underground realms – ranging from lush forests to dry deserts and dark abysses – to reach the City of Light. The story unfolds through encounters with strangers, and players are forced to decide their destiny by making pivotal decisions. Key features Classic-style, role-playing game with 30+ hours of epic adventure Epic storytelling filled with fascinating characters, lore, adventure, and humor Over 70 quests with diverse gameplay enabling players to choose their path Engaging party-based real-time combat system with tactical pause Over 65 combat skills for the player to use in customized battle party strategy Encounter hundreds of NPCs with their own tales to tell In-depth crafting system, from baking bread to forging magic weapons More than 20 handcrafted environments and shadowy dungeons Meet different companions with their own backstory quests Experience dynamic weather and time of day system
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
About Ember “Back in the earliest days, there was no sun and the world was dark. The heavens opened up and stars fell like beacons into the pitch black world, and they were known as “Embers”. Powerful and wise druids of a primordial race, “the Lightbringers," roamed the orb searching for this luminous matter. They performed a ritual of awakening to call the “Embers” out of their deep sleep. Suddenly the world became bright, and the veil of darkness was lifted. The Embers were the embodiment of magical flame, light, and life, but as word spread about the sheer power of the Embers, they came to be hunted and captured…and so the War for Ember began…” From the tome “Restoration of the Lightbringer” Gameplay overview A passion project 10 years in the making, Ember is a homage to classic role-playing games. Ember features a deep branching story, endless exploration across dynamic and living environments, a robust skill tree, and an intricate crafting system. In Ember, players are resurrected as a “Lightbringer” and summoned to protect the dying Embers as the world is on the brink of collapse. Beginning in the Deep Barrows, players traverse vast environments divided between aboveground and underground realms – ranging from lush forests to dry deserts and dark abysses – to reach the City of Light. The story unfolds through encounters with strangers, and players are forced to decide their destiny by making pivotal decisions. Key features Classic-style, role-playing game with 30+ hours of epic adventure Epic storytelling filled with fascinating characters, lore, adventure, and humor Over 70 quests with diverse gameplay enabling players to choose their path Engaging party-based real-time combat system with tactical pause Over 65 combat skills for the player to use in customized battle party strategy Encounter hundreds of NPCs with their own tales to tell In-depth crafting system, from baking bread to forging magic weapons More than 20 handcrafted environments and shadowy dungeons Meet different companions with their own backstory quests Experience dynamic weather and time of day system
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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