
You will be playing as an Elf Master. Build your own manor and grow crops, farm, research, cook, and handcraft by yourself. Your mission is to fight against evil monsters and protect the world from corruption. The most important thing is staying alive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
acabei de pegar grátis o jogo é tipo um The Sims xing ling sem LEG PTBR joguei sem saber o que tava fazendo 🐺 Caso você queira pegar JOGOS GRÁTIS, cola no meu servidor do Discord ou no meu Grupo da STEAM. 🐺 Convites no meu perfil. Cola la pra ta sempre por dentro das noticias de JOGOS e DLC grátis.
游戏现在有很多BUG,比如打迷宫有时地图会生成绝路.角色突然动不了
刚发售的时候玩的,时隔一年回来补个评价,有些可能记不清了,说错谅解、 首先就是, 生存问题,我38个小时,就一句话,无论你是前期还是后期,在这款游戏里,你只能勉强活着,没错,每个方面做到最好,你到了后期,还是会因为基础物资,只能勉强活着,就这样,你可能还会因为一个走神而暴毙。 武器问题,就离谱,群攻武器打每个怪伤害比单体武器高(伤害一样,还是高来着?记不太清了)。那你武器系统是做出来搞笑的?关键是越好的武器,耐久就那么一点点,打造一把的时间还长到离谱。 评论里一堆骂这游戏,数值不平衡,开发者跑路,其实我真没什么可反驳的。 或许.....开发者唯一的良心就是,当初开发的时候,没“彻底”的乱搞平衡和数值吧,起码。。。能勉强通关。 但即便通关了,游戏过程中的乐趣和期待就别想有了,只有数不清的生气和疲惫 (这游戏是我库里,50多个游戏,唯一一个评价最差的游戏,开发者貌似早没人了,我也懒得给差评,就当我曾经眼瞎吧)
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这就是个垃圾游戏,千万不要买。出门一级小怪都打不过,换了装备还是打不过,太“硬核”了,既然你休闲就别这么坑好吗?还是不推荐大家买这种降智游戏。国外大作那么多,不是不给国产游戏机会。这游戏距离太吾卷轴、波西亚时光,无论是诚意还是游戏性,差距不是一点半点,这游戏就是纯粹将QQ农场牧场+回合制武侠游戏强行合并的产物,到头来哪边都不讨好。 玩了1.5个小时,就玩不下去了,告辞!
Well the animations are cool but it's helllaaa buggy and the quests, tutorial is pretty incomprehensible
32 hours into the game. So far, so addictive. The game has an in game tutorial that covers the basics. There is a lot of details not covered by the tutorial. I can't quite make up my mind whether this is tantalizing or annoying. It has been sort of fun figuring out stuff myself. There's autosaving, but there are also manual saving options, so you get to choose yourself whether you want the game to be rogue, roguelite or hardly rogueish at all. There is not a lot of storyline. Which is a good thing, in my opinion. There's plenty stuff to think about just balancing the farming, the feeding and the fighting :) I haven't played the game all the way through yet.
想要兼顾生存种田和回合制战斗,然后两方面都没有做好。 生存方面本来乐趣是在采集资源建设家园,但是游戏里只有几个固定的生产设施,人物操纵很僵硬,优先级诡异,还不如做成直接操作呢,经常干事情干一半又去干别的(我寻思着不用这么写实现实吧),还有日常睡觉睡死,说好了饱食度太低会自己吃饭结果日常睡着睡着饿死了,逻辑感人。前期的妖灵基本只会种地扫地啥都不能干还吃的特多,孵化周期也太长,总体而言并不像什么生存游戏,因为根本不需要我去做什么操作……唯一一点乐趣也没有了。 战斗方面我还没太多去摩梭但是是很传统的回合制……没什么新意,无感。
我想知道熊孩子怎么驱逐啊
各种玩法生硬结合到一起的连半成品都不算的垃圾游戏。
第一,画质不是很好,画面有时候不能根据鼠标移动,各项属性数据显示有点小,费眼力! 第二,玩法有些繁琐,比如有种牧场物语+英雄无敌的感觉, 第三,野外拼人品拿宝藏的概率好滴(也许不是纯幸运属性的缘故吧),野怪存在100%闪避的错觉(就是打不着) 第四,初期研究时间真的很慢,浪费时间,孵化驯化的次数也很多次,会很烦,晚上睡觉速度也很慢 第五,建议在游戏里增加支线任务,好让新手更好的适应这款游戏(无头苍蝇太多了,玩了很久都不知道在干嘛) 第六,战斗结束加载很慢,应该不是我电脑的问题,大概一次需要7/8s时长 还有很多地方需要改进的。。。。。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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