
We're obsessed with creating the most realistic VR table tennis simulator the world has ever seen. After 5 years and countless hours of hard work, we believe that we have accomplished that goal.: : : [Play over Oculus Link/AirLink/Virtual Desktop Not Recommended: the tracking will be much worse]
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Disclaimer: I played this on the Oculus Quest 2 over AirLink, which I understand in the game description is advised against due to input lag. However, input lag was not my problem. In fact, I felt like it played great in that aspect. Very responsive, and the feel of the physics in the game are pretty good when you think about all the physics that are a part of table tennis and the nuances of trying to replicate that in VR. Nonetheless, it just doesn't compete with the real thing. Anyone who plays table tennis at a slightly higher than casual capacity will immediately encounter limitations of what you can do. I'm not a professional player by any means, but I have played competitively with friends and some large groups. Enough so that I own my own blade and high grade balls to play with when I see the opportunity. I have an unorthodox way of holding the blade (and I've seen many players who all have their own unique grip), and while I was able to customize the position of the virtual paddle pretty accurately to my default stance, trying to switch between fronthand and backhand is basically impossible for me. The small adjustments to posture and grip are just almost impossible to replicate. I also can't perform a rather simple (but fast) serve that I'm known for in my friends circle because I think the tracking can't quite pick up the small hand gestures for it. Ultimately, if I wanted to play this very casually where I gently hit the ball back and forth with a friend to kill some time, this would be great. But I'm a competitive player and I felt nothing but restricted when trying to play this game. I can definitely see it being fun for many casual players, but if you want to get serious, just gather some friends and go find a table somewhere to play.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 12.7K | 71% | $8.49 | |
| $2.2M | 2.8K | 88% | $19.99 | |
| $2.2M | 9.3K | 96% | $6.99 | |
| $2.1M | 2.2K | 94% | $39.99 | |
| $2.1M | 4.7K | 84% | $24.99 | |
| $2.1M | 3.5K | 74% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $528.8K | 770 | 84% | $19.99 | |
| $269.2K | 371 | 88% | $24.99 | |
| — | 0 | — | — | |
| $35.7M | 82.7K | 95% | $16.99 | |
| $8.4M | 31.1K | 90% | $4.49 | |
| $2.3M | 27.5K | 82% | $4.99 |
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Swedish +4 more
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game to work up a sweat. I've met some crazy good players, some of whom serve in manners which should be anatomically impossible.
One of, if not the best experiences i've had with virtual reality! It is exactly like irl table tennis! However, what really makes this game special are the developers. I was having a bad delay and occasional freezes while playing with quest 2 airlink and contacted the devs for the possibility of oculus store key. They were very kind to gift me a key to use! Thank you carrotstien!
Fun, but when i play on the harder difficulties the game kinda bugs out and the tracking gets thrown off bad. other than that its been great to play. They should also add a career mode or tournament mode.
Very nice game. Love it
Лучшая игра для ВР
its so good
Buy VR just to play this
this game is so stupidly simple, yet extraordinarily fun. it's one you look at like "meh another VR eXpErIeNcE" but when you actually play it, you get hooked to the pureness of the mechanics. im very casual at IRL ping pong and to me it feels spot on, with the added bonus of never needing to pick up the damn ball that bounces across your room fun to just play with a friend and ♥♥♥♥♥♥♥♥ and chat while you play since its not super serious (unless you want it to be and play online with randos)
被大佬们虐的好惨
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.