
Embark on an epic adventure to rise to power in this new Real-Time-With-Pause medieval fantasy RPG that combines action and strategy mechanics. Fight a lot, explore, choose how you fight, configure your abilities, create powerful builds and combos. Awaken your true power!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a Real-Time-with-Pause RPG, in the style of Dragon Age Origins and Neverwinter Nights, but more focused on combat and with some elements of action RPGs. It is neither a “Hack and Slash” nor a Soulslike.
Combat has two modes:
Automatic: you order the attack and the character attacks on its own, just like in the classic CRPGs mentioned above.
Manual: you need to click for each attack and press a button to defend, which is similar to an action RPG, albeit with significant differences.
Combat: Real-Time-with-Pause
Dialogues: multiple choice dialogues
Quests: main quests and side quests
Character customization: appearance customization (including gender) and equipment. Possibility to equip various items, which appear visually (only clothing/armor and weapons, jewelry does not appear, for now)
Trade: buying and selling items
Item crafting
Item enchanting
Ability/Skill Tree: massive ability tree, with no level restrictions and no class restrictions, allowing for the creation of various builds and combos, and unique play styles.
Ability configuration: configure several features of abilities (especially spells), such as power, range, radius, and more.
Ability actions: some abilities have actions that can be performed while using the ability, for example, when creating an Electric Orb, it is possible to use the Shock action or the Cast action.
Choose how you fight: strategically choose which combat actions, modes and stances to use depending on the situation. Would you prefer to defend yourself by blocking, spending little stamina but running the risk of being staggered by the impact of the blow? Or would you rather spend more stamina dodging? Are you going to use area attacks against a group of enemies, at the cost of reducing the chance of a hit, or are you going to kill them one by one? Will you use swing attacks, causing more impact, or would you rather use straight (thrust) attacks, taking a greater risk of missing, but causing greater potential damage? Will you wield the weapon with one hand or two? Will you attack faster or stronger? Will you be more aggressive or more defensive? In short, there are many possible strategic choices.
Ascend in power: become stronger and stronger, to the point of becoming an epic character, comparable to a demi-god. There is no character level limit, although the XP is finite in the Early Access version.
Explore: explore a beautiful semi-open world, highlighting the contrast of light and darkness, with an appearance inspired by The Lord of the Rings and Dragon Age: Origins.
Archetypes System: archetypes are like classes in other RPGs, but you don't choose an archetype in order to choose abilities. Instead, you are free to choose any ability, but some abilities are associated with archetypes. Acquiring archetype abilities can increase the archetype level, which can provide some bonuses.
Archetypes inspired in D&D classes: the archetypes are inspired by the classical D&D classes, but built in a different way. To date, the game features the following archetypes: Warrior, Rogue, Mage, Priest, and Druid.
Visual elements responsive to mechanics: animations are strongly interconnected with combat mechanics (i.e., if you dodge an attack, the animation shows a dodge, if you block, the animation shows a block). Visual effects will also be coherent to the spell behavior (e.g., effect increases with spell power).
Single player x Multiplayer: the development is aiming on singleplayer, with a strong intention to extend it to multiplayer in the future.
You start out living a peaceful life in a simple village, in a beautiful place in harmony with nature. But something feels wrong. You are only a shadow of yourself in this place. You feel that there is something out there in the world that will make you find your true self and fulfill your purpose. Soon, you discover that you are the bearer of a curse, capable of killing you and the people around you. They say it's a punishment from the gods for sinners. But you are not a sinner. Is it really a curse? As you set out on a quest to find a cure, you discover a darkness that grows in the land and corrupts everything it touches. You feel drawn to it, almost as if it were your responsibility to fix it. But why? And how can you fix the world without fixing yourself? Dark forces arise and pursue you. All this leads you on an epic adventure full of challenges and mysteries, fighting for survival and in search of power and answers about yourself and the world.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is incredible. Don’t give too much weight to the negative reviews; most of them come from players who haven’t taken the time to learn the mechanics the game proposes, or who are used to AAA games where you’re given guidance for everything. Besides, this is an ARPG, so combat is the priority. That said, the combat and magic systems work wonderfully. The level of character customization is very good in terms of the builds you can create and how you progress. And best of all, there is still a lot of content and ideas coming that the developer has already talked about. On top of that, the developer is very active on Discord, constantly listens to players and their feedback, and is always open to suggestions.
НОРМАЛЬНАЯ игра только пустоватая и спутники должны тоже апатся иначе они очень отстанут от гг и будут обузой
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Олдскульно и балдежно, ждем полный релиз.
Having fun, the Exp system allows for in depth building of a fun and diverse character. Very excited to see this game and world lore as I explore more content. I was talking to the Priest about the Way of Light for a solid bit~ really agreed with the dude lol. Combat is fun as a Zephyr Thunder mage~ I like the graphical look on spells too. The mountains and Vistas around starting area are nice and immersive. Very excited to continue through zones to see how they look.
It really good and enjoyable game. I feel XP is the same every time u kill a monster or humanoid enemy. it should be higher for more difficult enemies. It take time and really hard to get enough XP. I wish Dev release a Coop version. it wil be fun to play with friends..
Buggy
Das Spiel hat Charme und überzeugt mich trotz offensichtlicher Mängel mehr als beispielsweise Tainted Grail. Mir gefällt das Kampfsystem wesentlich besser als dort, und ich merke, wieviel Liebe zum Detail in dem Spiel drin steckt. Wer ein Triple A Game ohne nennenswerte Schwächen erwartet würde hier natürlich enttäuscht. Mir gefällt aber die Idee und ich werde es immer wieder mal für eine Weile spielen. Daumen hoch von mir.
it is really not friendly to play. Need a lot of improve but have a perfect bone of RPG. Career should build more balance. I play Druid but died easily. Loading time got more and more after I died.
Fun and challenging
Super cool game, really enjoying playing mage as theres ton of options. Lot of games make magic very static, here you have tons of options from quick close combat solutions to distance or AOE but there are also ideas I think I haven't seen anywhere like aura attachment. Also option to tune your spells for different speed/mana cost/strength creates tons of other options. When killing NPCs they feel smart and I just got owned by a mage in 1v1 and it felt like duel in WoW, really cool. Progression feels earned and amazing. Generally the story progression is nice and feels reasonable. Love starting as nobody. What I dislike (at the current state of game): Generic/emtpy maps: Generally the exploration is fine because of the combat, but the maps feel super empty and large. Being used to games like Gothic Im trying to search every corner but usually I just find nothing. You are kinda encouraged to explore everything but mostly you find enemies and emptiness. I think this would be much more enjoyable if you would get something more from exploration maybe more resources to use, or maybe some old structures, some dungeon or at least somethign unexpected. Same applies for village, its basically few houses on a flat land. In total: Love this game, enjoyed it a lot, looking forward for new updates.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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