
Element4l is an immersive and experimental indie platform game, with a strong focus on flow and smooth gameplay, wrapped in an exceptional soundtrack by Mind Tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very cute platformer with tight mechanics and pleasant art and sound design. The main twist is that you can't directly go left - W is Air to lift you, D is Fire to move right, and S and A are Rock and Ice to drop you. As the game progresses, obstacles start requiring you to find creative ways to generate leftward momentum. That progression and execution work beautifully. Even when I spent close to an hour on a single level, it never felt disheartening or rage-inducing; it was always just a matter of timing the inputs exactly right. The harder it got, the more satisfying each win felt. And the game walks a razor-thin line of pushing its mechanics without ever taking them too far.
criativo!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, German*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo miła i przyjemna gra. :)
특정 구간에서 막혔는데 진행할 방법이 없다. 가이딩이 있긴한데 가이딩하고 똑같은 타이밍에 액션을 취해도 안된다. 물리 코드에 문제가 있는건지 내가 못하는건지 모르겠지만 이런 경우를 상정한 대비 시스템이 없어서 강제로 접는다.
플랫포머에 어지간히 자신있거나 하면 할인할때 사기. 거지같음.몇몇 스테이지는 타이밍을 바꾸면서 어찌어찌 했는데 마지막스테이지는 내가 1초라도 늦으면 가차없이 마지막 파트를 처음부터 다시 시킴 한 구간만 4시간 파고나니 욕밖에 나오지 않음. 헬프로 나오는 미스터 스무스씨는 길찾는데 빼곤 도움이 되지 않음.
cool
soulful
game
kinda fun mechanics, relaxing
Element4l is one of those games that completely betrays its own presentation — you boot it up expecting a chill, atmospheric experience with its gorgeous soft visuals and lullaby-like soundtrack, then spend the next hour screaming at your keyboard. The core mechanic of switching between air, ice, rock, and fire with just the arrow keys is brilliantly simple in concept, but the timing and momentum required to chain elements together properly is brutally unforgiving. What keeps you coming back is that satisfying click when everything flows — sliding into a half-pipe as ice, popping into air at just the right angle — it genuinely feels great when it works. The little in-world quips from your elemental character (Gollum references, Indiana Jones nods) add a lot of charm that softens the frustration just enough to keep you going. If you can stomach trial-and-error platforming and don't mind dying a hundred times before a sequence finally clicks, this is a unique and worthwhile experience — just don't go in expecting the relaxing game the screenshots promise.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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