
A new and unconventional mix of Auto-Battler + Rhythm tapping challenges.🎵 Claim your mechanical fighter fame in this Atompunk / Electro Swing themed boxing game! Outfit your boxer with a variety of parts, abilities, belts and crew upgrades earned through single matches or career mode.
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A new and unconventional mix of Auto-Battler + Rhythm tapping challenges.🎵 Claim your mechanical fighter fame in this Atompunk / Electro Swing themed boxing game! Pick your nation and outfit your boxer with a variety of different punchcard abilities, league belts and robot parts of which can possess different behavioural characteristics or effect your speed, strength, endurance.
Your loyal crew stationed on the backside of your fighter will do their best to pilot and execute basic attacks. You'll be tasked to manage their input, replenish system resources, apply strategic dodges and load and activating abilities by completing light rhythm tapping challenges synced with music beats.
Components of your robot are likely to succumb to the heavy hits of your opponent and eventually break. Fortunately repairs can be applied between round breaks. So too will any crew members dazed from battle recover during a round break, restoring their role specific perks they provide (Captain, Driver, Arms or Systems).

With depletion of systems health comes a countdown, giving the downed robot 10 seconds to reboot or lose the match.
In career mode you'll navigate through a series of daily manager events that earn you resources to unlock new robot parts, robot abilities and passive crew skills.

Welcome to Emprum Stadium, host of the Electro Bop boxing league!
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
设计和创意都很酷的游戏,要是打磨和运营一下的话就会更好了
A audibly and visually pleasing rhythm game even for people who aren't great at rhythm games.
还算好玩,但内容较少,5-6小时就差不多了,原价购买不合适。 手柄适配得不是很好,有时候会丢失选项。 伸缩臂+节拍无人机=修复无人机,关键时刻奶一口。 眩晕手套+旋风组合很强,眩晕对手后看准贴身时机一套旋风拳能打很多血。
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Einzigartig !
音楽が邪魔。CPUにシステムが有利すぎる。そしてあまりにも第三国贔屓がすぎる。外国のゲームにありがちな、面白そうだけど実際に遊んでみると粗が多くてそんなことはないというタイトルの一つ。普通に詰みがあってゲームバランスは赤点レベル。肝心のロボットのパーツやパンチカードを揃えられないし、そちらを優先すると機体のメンテナンスができない。どちらか片方に専念しても勝てないが、中途半端にしても当然勝てない。ショートの押し付け合いや機雷散布も急過ぎて全然タイミングが合わない。どこにでもある見た目だけのゲーム。テンポよくリズムを刻まないといけない仕様が最もゲームのテンポを損ねている。後半は弱い敵に当たることを祈るだけで、面白みは何も残らない。効率の悪い作業だけが残る。敵の攻撃は全然避けないし防がないのに敵はその逆、カウントから復帰もまるでダメ。ちゃんと見ると面白い要素はすぐに味を失う。負け方がずっと同じで面白くない。ただ敵の方が強くて負ける。これだけ。ドローンは全然当たらないし段々と敵の攻撃は威力を増していく。敵は際限なくカウントから復帰するがこっちは一度の復帰もできないことはザラ。やっててどんどんつまんなくなっていく。ダッシュパンチだけ取り方が分からない。そもそもほとんどダッシュをしないし任意でパンチを打ってくれない。
Supremely unfinished, Dev dropped brew barons, another unfinished game, for this and also did not finish it. I get that some devs want a change in pace but I feel like they could have spent more time on both games to give them more of a fleshed out design. The voice acting is terrible as in annoying and probably not needed as you can just read what they say. The fights are also weird to say the least. They demand a lot of attention but it gets so bad that if you miss one thing it completely ruins the fight so you MUST pay attention or fail the fight. But even then the fights are completely random. Even if you fight "harder" opponents, they don't even pose a challenge if you just close the game and reopen it. I had one guy that was destroying me in the first round but when I restarted my game he was easier than the tutorial enemy. The abilities are also not so interesting as the ones that help are just the mines and the punches. The rest are just filler. In my opinion, they should have just added this to brew barons as a DLC since they share the same art style and brew barons is also unfinished.
見るところ、やることが多すぎて試合がどのような状況にあるのか全くわからない。 勝ってるのか?負けてるのか?自分の目で見る以外に判別する方法がない(音やエフェクトで危険を知らせるようなものがない) ただひたすらパンチカードを挿入し、3つのゲージをリズムよく押しながら管理するだけで忙しく、ロボットの活躍を見てる余裕は一切ない。 気づいたらスタッフが気絶してるし、オーバーヒートしてるし、足や手のゲージが無くなってる。 せめてチュートリアルの段階で「もっとも注視しておくべきタスク」を明示してほしかった。 そのチュートリアルも、普通に負けて途中で中断されるので意味がわからない(最初はそこでチュートリアルがすべて終了したのかと思った) 急いでゲージを回復しようと思った瞬間、急に音楽的にリズムを刻めなくなるタイミングなることが多々ある。 リズムを刻めないBGMのタイミングであるということもわかりにくい パンチカードをクリックでしか挿入できないのも面倒くさい(自分はキーコンフィグで確認できなかった) こういった雰囲気のロボットゲームは大好きだが、とにかくバトルシステムが面倒くさすぎる。 魅力的なキャラクターや没入感のあるストーリー、外観の細かいカスタマイズ、その他細かい遊び要素など、 このバトルシステムが合わない自分を引き止めるものが「雰囲気」以外にもあればよかったのだけど… 合う人には合うだろうが、合わない人にはとことん合わないゲーム。 ロボゲーム好きよりも、リズムゲーム好きのほうが合うのかもしれない。
TLDR: Electro-Bop is fun rhythm brawler that makes it exciting to pilot and maintain your robot. The music, setting, and art all blend together to make a wonderful jab-tapping experience. It is a little rough around the edges that will hopefully be ironed out with updates, but even with those, Electro-Bop is well worth your time. So far so good with this game. The mix of rock'em sock'em robots with an electroswing soundtrack is great. The vibes here are immaculate, however there are some problems of course. Two major ones (with my experience) Is the healing beam just not pointing at your robot at all meaning the time you do have to heal your robot (which changes based on match modifiers) is wasted because the beam is facing away from your bot preventing you to heal. This is most certainly a glitch, but it happens frequently enough that it's terribly annoying. Another problem are the hot keys, they kind of don't work for me? The tutorial said I can use E for some, but that doesn't feel very reliable. Another key you can use is SPACE, but again it's not hitting on beat. The most reliable way I found was only using my mouse to click the various buttons. Overall though, this game is great, but it's a bit rough around the edges. You get your moneys worth for sure.
Un chef d'oeuvre complexe à la fois old school et moderne, une bande son qui rend zinzin les fans d'électro swing et puis la boxe quoi, qui aurais pu s'attendre à ce que des combat de Gundam ressemblant à des jouets deviennes une passion dévorante ? J'en appel à tout les fans d'osu, de jeu de combat et aux gens qui ont des amis (le mode 2 joueurs seulement en local pour éviter les décalages sons avec l'adversaire), essayez le jeu, je vous garanti que vous allez kiffer <3
When I saw this game on youtube I KNEW I had to buy it. Giant clunky robots with sweet music? Sounds good. Unluckily, I got disappointed with my experience. I defeated the game in 2 hours and 30 minutes, probably could've finished it in less if I died less times. After a few matches, got the hang of it and then got a winning streak up to the final """""boss""""" I got a few points that could improve the game, or at least, work out in the sequel or next games. - More upgrades, if you want to make a rougue lite with randomized encounters, you need variety. I legit encountered maybe 3 variants of bots, and defeated all of them with the mine tactic. -More customization: Every mecha fan wants to pimp their robot and this game dosen't really let you do so. - BOSSES BOSSES BOSSES PLEASE, You can't make a bigger model with a few differences and call it a boss. I'm ok with randomized enemies, but for bosses a bit more effort would've gone a long way. -MUSIC: This is more than a nitpick of mine but the pauses in the middle of the soundtrack where there's no beat were more annoying than anything, just when you're about to get the hang of it, you have to interrupt the thing cause the music felt like it. Just annoying to deal with. -LONGER GAME: more tournaments, modes, story, ANYTHING to make it last MORE than 2 hours. Can't really recommend this game for 15$ since there are literally other games with the same prices that gave me ten times the amount of fun with ten times the lenght that kept me playing them. Still, a good idea, but not worth. I'll keep an eye on updates
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