
Are you ready to master the second chapter? Your beloved retro motorbike simulator returns, packing moving platforms, gates with keys and teleports, extra challenges and even more collectibles. Nail that balance, refine your skills, show off your style and create your own levels.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 17reviews | 82% | — | $5.6K |
| $11.99 | 3ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
Well, the presentation is as simple as the original from 20 years ago, but there's some nice new bells and whistles, like Steam Leaderboards and Workshop-support. Most importantly, the gameplay still holds up!
I hate to be mean to small dev teams (or one man dev teams or w/e) because I know that even a game like this takes a long time to make, but the physics are pure trash. If there's one thing you should not have changed much from the original game its the physics. I don't even know what's going on but they are terrible. Elasto Mania original version (with EOL) is a fantastic game. This is not.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
A big disapointment. I just replayed the great old indi game Elasto Mania (level 50 now), and looked forward to this. Now this is NOT more of the same, this is not even worth playing: the physics feel glitchy, the graphics have turned from minimalist charme to ugly, the motorcycle and the level design feels much more casual overall. The gimmicky moving plattforms are nothing you'll ever miss. It took me only 15 minutes to realize that I don't want to play this. This might be an alpha version for another Elma game, until then you'll want to play the original Elasto Mania, not this!
Don't fix it if it ain't broken. It takes what makes the game great with some additional things to spice things up. For me it's a nostalgia trip and a great way to relax.
Интересный, но весьма не обязательный придаток к Elastomania. Игра стала намного легче, но где-то интереснее. В второй части добавили интерактивные элементы (движущиеся платформы, лифты), кнопки и телепорты. Где-то давно я читал рецензию, что Elastomania это идеальная аркада и как раз вот это все тут не нужно. Видимо автор думает по другому. Что сделало вторую часть интереснее, так это эксплореринг. Секреты, тайные проходы, телепорты в отдельные зоны и прочее. Иногда думаешь как именно туда попасть.
Have only played the first one, Across, back in 1998 i think. But elma 2 is improved in both physics and fun elements. A really cool game to just put on for nostalgia and fun hehe
MicroProse™ Soccer, developed by MicroProse and Sensible Software and published by Ziggurat, is a re-release of a classic football title that reflects a very different era of sports game design—one where immediacy and accessibility mattered far more than realism or simulation depth. Rather than trying to replicate the complexities of real-world football, it focuses on fast, intuitive gameplay that prioritizes flow and player input, resulting in an experience that still carries a surprising amount of charm despite its age. The game is built around a top-down perspective, with players controlling a single footballer at a time while the rest of the team moves automatically. This design keeps the action easy to follow and removes the need for complicated control schemes. Passing, shooting, and movement are all handled through a small set of inputs, making it possible to jump into a match with little preparation. At the same time, there’s a subtle layer of depth beneath this simplicity. The way you time your inputs and position your player can significantly influence the outcome of plays, turning even basic mechanics into tools for creative expression. One of the more engaging aspects of MicroProse Soccer is how it allows players to manipulate the ball in dynamic ways. Shots can be curved, angled, or adjusted mid-flight depending on how they’re executed, adding a sense of control that feels advanced for its time. This opens up opportunities for inventive plays, whether it’s bending the ball around defenders or finding unconventional angles to score. The result is a style of gameplay that feels less rigid than many early sports titles, giving matches a sense of unpredictability and spontaneity. The game offers a selection of modes that extend its replay value without overcomplicating the structure. Players can engage in tournament-style competitions, league matches, or quick exhibition games, either against AI opponents or another player. There is also an indoor variation that changes the flow of play by keeping the ball in constant motion through wall rebounds. These options add variety and keep the experience from feeling too repetitive, even if the underlying mechanics remain consistent. Environmental touches, while simple, contribute to the overall feel of the game. Weather conditions can influence how the ball behaves, subtly altering gameplay and requiring players to adapt. Small features like replays after goals add a sense of presentation, giving moments of success a bit more impact. These elements may seem minor by modern standards, but they help create a more engaging experience within the game’s limited framework. Of course, the game’s age is evident in several areas. Controls, while easy to understand, can feel imprecise at times, particularly when attempting defensive maneuvers. The lack of tutorials or guidance means players must learn through experimentation, which can be frustrating for those unfamiliar with older design conventions. Additionally, the pacing and responsiveness can vary depending on the version being played, reflecting the technical differences of the original platforms. Visually, the game features large, stylized sprites and simple animations that were impressive for their time but now feel dated. While the presentation lacks the detail and fluidity of modern sports games, it retains a certain nostalgic appeal, especially for players familiar with the era. The audio design is similarly basic, providing functional sound effects and minimal music that support the gameplay without standing out. Despite these limitations, MicroProse Soccer remains an important and enjoyable piece of gaming history. Its emphasis on quick, skill-based play and its ability to create engaging matches with minimal complexity give it a timeless quality, particularly in short sessions. It may not offer the depth or realism expected from modern football games, but it succeeds on its own terms as a fast, accessible, and often entertaining experience. Ultimately, this re-release serves both as a playable game and as a reminder of how sports titles once approached design. It captures a style of gameplay that values responsiveness and creativity over technical accuracy, and while it may not appeal to everyone today, it still holds a certain enduring appeal for those willing to meet it on its own terms. Rating: 7/10
A true classic. Strong recommend
Different, unpredictable physics compared to first Elma. Not a deal breaker and it's still fun to play. Wish I could play it windowed... Game has no display settings whatsoever but at least it fills up 21:9 screen without distortions.
the original is king but this is fun for those who like bike games in general. it won't hold your attention for 20 years like the original though and the physics are pretty wonky.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.6K | 65 | 85% | $7.99 | |
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