
Mia Lorenson, wakes up in an abandoned hospital full of questions. What happened to her? What happened to the world? Edengate: The Edge of Life is an interactive experience reflecting on feelings of uncertainty, isolation and hope in the face of devastation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.49−50% | 232reviews | 71% | — | $21.4K |
| $6.99 | 225ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Edge of Life: Eden Gate – A Complete Waste of Potential I just finished Edge of Life: Eden Gate, and I’m honestly so disappointed in how it turned out. I beat the whole thing in about three hours, and it felt like three hours of emotional investment that went absolutely nowhere. At first, the game completely hooked me. It looked like a mysterious, narrative-driven story with real emotional weight — you wake up alone in a hospital, the world outside is empty, and it’s hinted that you might have caused some kind of pandemic. As you explore, you piece together fragments of your memory, haunted by guilt and regret. The atmosphere is amazing, the tension is strong, and it really feels like it’s building toward something deep. Then things start to shift. Strange growths appear, a mysterious boy shows up, and some almost paranormal events begin happening. I thought, okay, maybe they’re mixing supernatural and scientific horror — that could be really interesting. The story teases ideas about unethical experiments, scientists “playing God,” protests, and a city collapsing under the weight of its own mistakes. It had so much potential. And then… nothing. All that buildup, all that world-building and emotional suspense — gone. The ending just throws it all away. It turns out the whole thing was basically a dream. That’s it. She wakes up, walks down the street, and the credits roll. No answers, no explanations, no closure. The virus, the strange growths, the paranormal hints — none of it means anything in the end. It honestly feels like the developers had something really special but gave up right at the finish line. The world, tone, and emotional setup were incredible, but the story’s conclusion completely undoes all of it. Final Verdict: Edge of Life: Eden Gate starts strong with a gripping atmosphere and an intriguing setup, but the ending ruins everything it builds. Beautiful, haunting, and full of potential — until it collapses under the weight of a meaningless twist. Playtime: ~3 hours Recommended: No
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil*languages with full audio support
| $4.55−35% |
| 15ratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Гарненький коротенький (1.5 год) симулятор ходьби В ідеалі - проходити за 1 вечір
Esse jogo é curto, simples e interessante. Ele é um Walking simulator? Sim, é; Ele tem puzzles simples? Sim, tem, mas a história simples que ele conta é interessante e até emotiva, me fez pensar muito sobre algumas coisas da vida... Por algum motivo eu achei a protagonista tão legal, não sei bem o porque, mas ela é carismática... É um joguinho barato, vale o valor, vale o tempo e vale a pena zerar, me lembrou muito jogos como Heavy rain e Life is strange. Quem for jogar, tem leituras durante o jogo, bastante simples, mas que conta algumas coisinhas sobre a história. É isso, gostei :)
Clearly was meant to be something else, but money run out (I'm guessing) and the devs decided to release this extended tech demo as a final product, pretending this was always what the game was supposed to be. It's a scam, but at this price tag nobody even cares.
Очень хорошая игра. Единственный минус игры это то что она очень короткая. Игра 10/10
Not much of a story but looks/runs good overall and is well polished and put together
Stupid.
Выглядит приятно, но играть в это?... Ощущение, что ты играешь в ремейк третьего резика, но без мобов, просто пустота, тыкаешься в активности с парой лайтовых головоломок и сюжетом, который... он как бы есть, но кусками бреда сумасшедшего какого. Это просто пустые вполне красивые коридоры в которых скучно
Симулятор ходьбы в жанре сны собаки и чертоги разума. Прорисован хорошо, но смысл не просматривается. Надежды были как на Коматозников (Flatliners), OA или Medium, ну а что там может быть на границе жизни за вратами рая. Но нет. Сны собаки и чертоги разума
EDENGATE: The Edge of Life, developed and published by 505 Pulse, is a short, atmospheric narrative adventure that delves into themes of isolation, memory, and emotional trauma. It opens with a strikingly quiet introduction: the player awakens as Mia Lorenson, a scientist who finds herself alone in a desolate hospital with no recollection of what has happened. The sterile walls and empty corridors tell the story of an abandoned world, one that seems frozen in time. From the first moments, the game establishes an air of mystery and melancholy, urging players to uncover what led to this eerie emptiness. Rather than relying on action or complex mechanics, EDENGATE embraces a minimalist approach, focusing on slow-paced exploration, environmental storytelling, and introspective dialogue to convey its narrative. The result is a moody, contemplative experience that feels more like an emotional journey than a traditional video game. Visually, the game succeeds in capturing the unsettling stillness of a world that has lost its inhabitants. The environments are detailed and grounded, with decaying medical equipment, scattered personal items, and dim lighting that enhances the sense of loneliness. Each location—from the quiet hospital halls to the fog-drenched city streets—feels meticulously crafted to evoke unease without resorting to cheap horror tricks. The use of light and shadow gives the spaces a dreamlike, almost surreal quality, reinforcing the idea that Mia is navigating both a physical and psychological landscape. The sound design is equally vital to this atmosphere; soft ambient tones, distant echoes, and the occasional haunting melody provide a constant undercurrent of tension. Mia’s voice acting gives her internal struggle a human touch, allowing her confusion and pain to resonate even when the world around her remains silent. Gameplay in EDENGATE is simple and intentionally restrained. The experience revolves around exploring, examining clues, and interacting with environmental objects that trigger flashbacks or fragments of memory. There are a handful of light puzzles, but they are largely straightforward, serving more to punctuate the exploration than to challenge the player. This minimalist design choice helps keep the focus on storytelling and emotional immersion, but it can also leave the game feeling somewhat shallow for players seeking a greater sense of interactivity. The linear structure means that there are few surprises in terms of gameplay, and while the pacing is deliberate to reinforce the tone, it occasionally borders on sluggish. The lack of real mechanical variety makes it clear that EDENGATE’s strength lies not in its systems but in its atmosphere and emotional weight. The narrative unfolds slowly through Mia’s recollections, and the fragments she uncovers begin to suggest the story of a world undone by a mysterious event connected to her past work as a scientist. As memories resurface, the player learns of guilt, loss, and a desperate search for redemption. The writing occasionally veers into ambiguity, leaning heavily on symbolism and emotional abstraction, which leaves interpretation open to the player’s imagination. Some moments are poignant and personal, while others feel underdeveloped, as if the game’s brevity prevents it from fully exploring the ideas it introduces. The final act takes a surreal turn that blurs the line between reality and dream, delivering a conclusion that is thematically resonant but narratively vague. It’s a story that raises more questions than it answers, and depending on one’s expectations, this can either feel poetic or unsatisfying. Technically, EDENGATE runs smoothly and demonstrates solid craftsmanship for a smaller-scale project. The Unity engine is used effectively, providing polished lighting effects and crisp visuals that support the game’s emotional tone. The performance is stable across most systems, with minimal loading times and few bugs. However, because the game’s environments are small and highly linear, it doesn’t push any technical boundaries. What it lacks in complexity, it compensates for with atmosphere—every sound, reflection, and flicker of light feels deliberate. The developers clearly prioritized mood and tone over spectacle, and that restraint helps maintain the immersion throughout its short runtime. The game’s greatest strength lies in its ability to evoke feeling. EDENGATE is at its best when it lets silence and subtle environmental details carry the weight of the story. It doesn’t rely on dialogue-heavy exposition or overt cutscenes to communicate emotion; instead, it allows players to piece together Mia’s state of mind through exploration and introspection. There are moments where the loneliness becomes almost tangible, where the ambient hum of machinery and the emptiness of a once-living world become oppressive. For players drawn to narrative experiences that prioritize atmosphere over action, this is where EDENGATE shines. However, for those seeking deeper mechanics, complex puzzles, or a more cohesive story arc, the game may feel underwhelming once the initial intrigue fades. At roughly two hours long, EDENGATE: The Edge of Life feels more like an interactive short film than a full-length game. Its brevity prevents it from overstaying its welcome, but it also limits the development of its story and ideas. It leaves a strong emotional impression but stops short of being profound. Still, within its modest scope, it delivers an evocative experience that captures the quiet beauty of despair and the fragile hope of recovery. It stands as a reflection on isolation—perhaps influenced by real-world themes of solitude and loss—and offers a contemplative respite from the chaos of larger, more demanding games. EDENGATE may not redefine the narrative adventure genre, but it demonstrates that even small, subdued stories can leave a lasting emotional echo when told with care and sincerity. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
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