
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🌍 Eco est un jeu de survie écologique et communautaire qui nous demande de collaborer pour empêcher la destruction d’une planète menacée par un astéroïde. 🟢 Entre exploitation des ressources et préservation de l’environnement, chaque action a un impact (pollution, érosion des sols, déforestation etc..) Il faut donc réfléchir avant d’agir. La coopération est indispensable, que ce soit via les métiers, les lois ou le commerce. Compétences, artisanat, économie, agriculture, écologie… Il y a toujours quelque chose à apprendre. Avec le système de claims et de politique inclus, on a vraiment l'impression d'être dans une petite société. ⛔ En revanche, il peut être complexe au début, avec beaucoup de menus et de mécaniques à comprendre. Le rythme peut être ralenti si les joueurs ne coopèrent pas suffisamment. Selon les serveurs, il faut en général passer une trentaine de jours sur le jeu pour arriver à détruire l'astéroïde, c'est donc plutôt un jeu chronophage. ⌚ ✅ Pour résumé, Eco est un jeu passionnant pour ceux qui aiment la gestion, la construction, l’écologie et la coopération multijoueur. Il demande du temps et de l’organisation, mais offre une expérience riche et vraiment unique. Je recommande fortement pour les amateurs du genre. 👍
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's been in early access for 8 years and you still fall below the world if you sleep on a bed too close to a wall.
I used to find this game fun to tinker with but something major is going on with the Early Access right now: bloat. Previously I could run the server + client on my desktop, now, even with offloading the server to a different machine and turning every setting down as low as possible, the game cannot load a world. The computer demands have spiraled out of control. FPS has also been declining, but a CTD every time I load a world is more important than FPS. I understand this is a small team working on a fairly large game but at some point, the game degrades from beta to proof of concept suitable only for beefy development devices, and while my computer isn't a good benchmark for that, I don't doubt the game is close to that point.
Remember when you didn't need a useless account to play with your friends, pepridge farm remembers.
Game is ded... people are ded... devs don't care....
A friend gifted me this Saturday. I almost forgot to eat yesterday.
Two of my 6 hours were spent feeling the game out. I met a nice person that showed me around, but loading into the world takes a long time, but thats not the problem here. someone was closing the game before they loaded in and just kept trying to join- rinse and repeat and thats not the problem either. The problem is that each time they tried to enter the server you cant really do anything for a long time. I spent 4 hours talking to a nice person who loves the game and was telling me about it. But I couldn't do anything except be shown around a town. Eco has been on my backlog for years and this multiplayer game has this common and terrible server issues that can stop you from playing all day.
I have played roughly 700 hours of this game and all I can say is, I will always come back to this game. Solo is okay (especially to learn the game) but community servers are where it's at! I love starting with a new server and go from the start watching how slow or fast the community members are able to build it up. I also absolutely love participating in an RP server when they are available because then it isn't all about the grind. As for "careers", I have stayed to my favorites, but I find that my friends love all the different fields. It is great when we are able to build an entire town and have professions to work together. I am able to scoot down the way and buy furniture for my house to build it up. Then, once I have a kitchen established I start to bake delicious foods the town needs to eat and then someone else has to come repair my brick oven over time. I love the building, the furniture, and I think my favorite thing is the fact that they are STILL adding things to this game. We have a new update coming out with HUSBANDRY. Taming one of these hares?!? Actually having to run from a jaguar? YES, PLEASE.
Однозначно рекомендую! Если коротко - это minecraft для взрослых. Лучший симулятор "первородной" экономики, который можно себе представить Да, у игры есть проблемы, среди которых: баги (редко мешают игровому процессу), высокий порог входа (в русскоязычном интернете не так много инфы, а игра непростая), проблемы с подключением из РФ (не пугайтесь, лечится 3 строками в zapret) Но эти нюансы меркнут перед тем уровнем увлекательности, который вас захватывает при освоении новой профессии и выстраивании своего дела. У игры очень тесное комьюнити, в которое вам очень советую влиться (ищите сервера в дискорде). Потому что эта игра исключительно про мультиплеер. Она буквально заставляет вас взаимодействовать с другими игроками, в этом заключается ее основная сложность. Кроме того, могу похвалить за регулярные обновления и самую удобную систему внутриигровой энциклопедии Если решитесь играть, очень советую начать с большого сервера (желательно подгадать и начать именно со старта сезона, который длится примерно месяц), не постесняться и зайти в дискорд, чтобы вам могли помочь советом и направить на путь истинный
🔥 Évaluation – Eco Eco, c’est un jeu vraiment à part. C’est pas juste de la survie classique, c’est une vraie simulation de société où chaque joueur a un rôle. 🌍 Concept unique Le but, c’est de développer une civilisation tout en évitant de détruire l’écosystème. T’as une vraie réflexion derrière chaque action. 👥 Jeu en communauté Tout repose sur les joueurs : métiers, commerce, lois… chacun a un rôle. Sans organisation, ça ne fonctionne pas. En groupe, c’est super intéressant. 🛠️ Progression et métiers Tu choisis une spécialisation (mineur, bûcheron, ingénieur…), et tu dépends des autres. Ça crée une vraie économie entre joueurs. 🧠 Stratégie et réflexion Faut gérer les ressources intelligemment pour pas ruiner la planète. C’est plus posé que d’autres jeux, mais beaucoup plus réfléchi. ⭐ Conclusion Eco est une expérience unique, surtout en serveur organisé. Moins d’action, mais beaucoup de réflexion et de coopération. Note : 8/10 🌍🔥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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