
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра и так была вечно забагованым, лагающим г... так сейчас вообще превратилась в кирпич. Сама идея, механики - были не плохие, игра затягивала, но бесила вечными вылетами, летающими животными, проваливающимися лодками, машинами, исчезающими сундуками/вещами и прочим. За идею лайк, за реализацию - кол. Сейчас вообще в РФ больше не по играть и все ответы тех поддержки "мы за это не отвечаем". Ну круто, спасибо за игру.
Too many simple things not written well/clearly and blocking new players who have to google/youtube it. Because there are so many versions, online search is not fully useful. Eco english wiki also not useful and not completely updated. Feel like I am doing research/chore and not playing. Even for the most basic playing. For example, basic scraping, basic repairing, basic room points/tiers that blocking work tables, resources/ores, even putting down windmill, ssooooo many!! Almost every steps!! Tutorial is long and STILL NOT well explain everything (not even the basic things). The fonts are small, bad color choices and hard to read on some background. There are so much reading that could be have bigger pictures instead. So many unnecessary steps too. For example, click to learn a skill scroll and then have to go to skill to click to learn it again. Trading/selling/posting contracts....worst UI interfaces and time consuming for a selling point social-trading game. It's already a maze clicking link after link forever for how to build a thing. Then another maze to just listing wants or posting contract... Can't believe this is a 2026 $30 game which can't even be the alternative of a 15-years-old minecraft... There are so many better 2026 $30 farming game. This game just not one of them.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I woke up in a world! I walked around, talked to a few inhabitants and decided I set up my tent somewhere in the middle of everyone. First thing I wanted to do, is to make a simple house. I cut down some trees and took some dirt to make a nice simple house. Then it was time to decide what I wanted to specialize in! Looking at my neighbours, the thing that was missing was a good cook, so I became one. I made delicious meals and traded that with my neighbours for resources only they could produce. My house became prettier by time and by that time I had a little farm going to supply for my cooking. Some people in the world were good at gathering, so I decided to contract them to harvesy my goods for some good food in return, a benefit for both sides! Then the next step in civilization came, making a town. A bit further away from my own house I made the Town Hall, invited the surrounding people to join the town. Suddenly we had a small community with shared common goals. Making infrastructure, setting up laws and ask around what desires the town folk had, was next on my agenda. We grew big, we benefitted of each others professions and made nice infrastructure to allow faster movement and allow connecting the roads to other towns. My cooking in the meantime sky rocketed to allow big parties to manifest. People around the world came to the Dinner Parties, to celebrate the glories of the world, allowing the people to faster gain professions. After a while the world mayors came together to discuss the new coin, a shared coin would make trading much easier. Several ideas came to live and all the people around the world decided which coins they were going to use. Ideal? No, but it made for interesting decisions. After a while, my town became famous for making the dinner parties and getting good food, while other citizens supplied many raw resources to other towns. Around the globe were in the meantime many other settlements, were each had their own philosophy, set of laws and specializations. This all made the world feel alive, interesting dialogues, trade and the common goal to destroy that meteorite! Everyone in the world took good care of their pollution and environmental unfriendly products, so we didn't had to make strict laws for that. After a few weeks having a healthy active people doing their things, all the technology became available. Some people lost interest and stopped being active, while others were persistent in making all the necessary buildings to destroy the meteor. People all around the globe, all from different towns came together to make this happen. No more capitalism, just sharing all their resources, so they could destroy that meteor in time. And they did, 3 days before the meteor would hit the earth, it got destroyed by these people with a lot of stamina to just keep going!
I loved this game, its a very specific niche thats hard to find a replacement for, but im done with it. The game depth and mechanics are worthy of its price tag, there is a lot to do and ill say there is still professions i havent fully tried still with 2k hr. BUT It feels like every updates adds yet another layer of complexity to early game and always requires more grinding for the same endgame. there is mods, you CAN enjoy something similar to an endgame with enough tweaks and mods. But what the base game offers is still a single endgame goal that need a minimum of X peoples still active to achieve it, whille its more and more tedious to reach with each updates. Its still a game i love, but im uninstalling and can't in good conscience reccomend it in its state. Its mostly stable even on my old machine, i have to lower the settings a bit, but my 10years old rig can still run it so kudos on that part ^^
Your enjoyment will definitively depend on the server you join, but the potential is great
So I saw a Let's play from this game 7 years ago, it was right after the release of the early access. A friend and I bought the game and we are playing it right now and content wise this is a complete different game, in a good way I really liked that, because you can still see the core game from back then but after 7 years there are still the same bugs and the same broken A.I, like back then, in the Let's play were the youtubers already complaint about it. The Game is cool but the developers should fix it and e.g I like the food system, because you can't just eat meat all the time, like in other games, but it is just really bad balanced, because the Nutritional values just don't make sense at all and you always have a problem with balancing your diet, at least in the beginning. Edit after 15 more hours: The game is fun it is a pretty peaceful, cozy game, but still the game is more confusing then it should be and I think it is not fun to rebuild yor house 3 times because you have to upgrade it with new materials or build a new one every time, espacially because you have to make room for one too if you rebuild it. There are things that could be better but the main problem are still the bugs.
This game is an economics simulator posing as an ecology simulator; while it does the second quite well, I haven't seen any games at all that can manage to immerse you in the kind of emergent depth that can come from a bunch of players all trying to make money whilst they forget that they're meant to be defeating a meteor. Join in, it's better with more people!
An unfinished simulator that is too shallow and too wide. There's not enough here to keep you invested. Everything sort of feels pointless pretty fast. Also, the progression doesn't exactly feel intuitive nor logical. It's too gamey where it shouldn't be.
Schöne Mischung aus Wirtschaftssimulation + Coop-survival + Minecraft Man teilt sich einen ganzen Planeten voller Rohstoffe mit Tieren, Pflanzen und anderen Spielern. (Asteroid der alles zerstört ist deaktivierbar, wenn man keine Lust auf ein Wettrennen mit der Zeit hat)
Could have been a little cheaper 20$ is still pretty expense for early access
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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