
Eclipse Breaker is a strategic action roguelike: dodge, parry, and strike in real‑time combat where every second counts. Master fast-paced combat, inspired by classic JRPGs, collect divine powers, and fight through ever-changing dungeons in a relentless cycle of epic boss battles.
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About
Eclipse Breaker is a timing‑driven action roguelite that asks you to dodge, parry, and counter in real‑time combat while forging ever‑shifting builds from the divine powers you collect. Conquer procedurally generated dungeons ruled by elemental gods, recruit the lingering spirits of lost allies, and push toward a climactic showdown with the sun‑goddess Solara. Built from scratch yet wrapped in late‑’90s PlayStation flair, every run rewrites the battlefield and your fate until you finally make your last stand.
Every battle balances timing and relentless divine punishment. Dodge attacks, block incoming strikes, and reposition on the battlefield while managing cooldowns, chaining abilities, and seizing the perfect moment to strike.
Procedurally generated dungeons shaped by the elemental gods who rule them. Defeat these celestial warriors and discover new elemental abilities, crafting new builds every run. No two runs are the same.
Select from a roster of Companion Spirits, the lingering souls of Ember’s former friends and party members. They grant powerful abilities, guide her through battle, and challenge her with their own regrets, humor, and memories. Their past lives fuel your fight, and who you bring with you shapes your journey.
Battle a pantheon of bosses and enemies, each with unique attack patterns, elemental abilities, and unpredictable tactics.
In the late ‘90s, a legendary JRPG was released and all but forgotten. OK, maybe it wasn’t…
But if it had, Eclipse Breaker would have been the kind of game you rented from a video store and played obsessively. Now, returning to your save file after 25 years, this lost classic is making its grand return and morphed from a classic JRPG to an action roguelite; fully “remastered” (read: developed from scratch) with smooth mechanics, enhanced visuals, and the challenge modern fans crave.
Back in ’99 you led paladin Ember toward a showdown with the rogue sun‑goddess Solara… then life (or a corrupted save) intervened. Twenty‑five years later, you’re loading that save again. Ember returns to a world still shrouded in darkness, hailed as myth by some and blamed by others. To restore the sun, she must storm the Divine Realm run after run, mastering new powers and rewriting fate until the cycle finally shatters.
Hey everyone, I’m Jorge Rodriguez, the developer behind Eclipse Breaker. This game is a love letter to the roguelites and PlayStation-era RPGs that shaped my love for gaming: fast-paced battles, deep mechanics, and a world full of mystery and danger. We’ve had a blast crafting this ‘remaster’ of a game that never actually existed, and I hope you enjoy discovering it as much as we enjoyed making it.
If you’re curious, try the demo! Your feedback means the world to us, and we’d love to hear what you think. Whether you’re here for the strategic combat, the nostalgia, or just to break the cycle, thanks for giving Eclipse Breaker a shot. Now get out there, challenge the gods, and let’s see if you can survive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Really interesting game. I love the aesthetic, and the controls are really interesting compared to most of the roguelikes I'm used to.
Great gameplay, let yourself test it, it surely was made with love!
gameplay very good 67/10 sadly no story line if there is i dont see it would be cool if there was a little option for like story and it would be like a video of how we got here and why
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Hours played at review time, across 39 reviews with recorded playtime.
the game feels like hades combat done by a vague recollection of parasite eve combat (complimentary), it slaps
a refreshing approach to combat mechanics. TBH i didnt think i would enjoy this style of game, but the combat and mechanics left me not wanting to admit defeat, ended up doin 6 hours tryna master techniques and combinations. amazing game, so glad full release is out, great game.
I stand by what I said in the trailer, when I found the demo. This game a surprising depth to it, especially for a roguelite in today's market. The story is solid, I'm personally a huge fan of the art direction and character design. Plus in less than seven hours I managed to create an infinite damage loop that crashed my game :) Really good time, I recommend.
Really addictive gameplay and beautiful artwork. I really enjoyed the mix of real time combat and tactical planning. It reminds me of Hades / Final Fantasy Tactics. Looking forward to seeing how this game evolves!
Tough bosses, nostalgic visuals and music, unforgiving enemies, odd story dialogues... is this a Playstation 1 game? Joking aside it is a surprisingly brilliant title with a great combination of turn-based and action-based combat. My short video review can be seen here: https://youtu.be/yqoAGryKYNs?si=1S_WbG8IMgafkZT9
From the people who played Hades and thought, "Let's slow this down a bit". The ATB system is fun and once you get into a good loop it feels really nice to execute a well lined up combo. The builds didn't quite get to wacky levels but I did feel the upgrades I was selecting did change my build enough. It did feel a bit easy at times when the enemies didn't follow you around the arena while you get free movement to just kind of run away from all the attacks. With that said there was still a challenge when it came to the bosses. Great little roguelite game that takes ideas and adds a twist to them.
I was never really into RTS/Turn-Based games, which is why I scoffed at the popularity of titles like Baldur’s Gate and Clair Obscur: Expedition 33. That said, Eclipse Breaker completely changed my perspective. This game makes RTS far more engaging by blending traditional strategy with active, moment-to-moment combat. You’re constantly making decisions on the fly rather than just waiting for turns. It clearly takes inspiration from turn-based systems, but it never becomes bogged down by them—and that balance is beautifully executed. On top of that, the game features procedurally generated dungeons, giving it effectively endless replayability. No two runs feel the same, and there’s always more to discover. In my book, this is an inspired and confident execution of hybrid RTS design. Absolutely worth it.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $0 | 3 | 100% | Free | |
| $94.4K | 123 | 50% | $29.99 | |
| $10.4K | 29 | 76% | $14.99 | |
| $3.9K | 35 | 69% | $4.99 | |
| $285 | 0 | — | $10.00 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1K | 149 | 14% | $2.99 | |
| $7.1K | 206 | 91% | $1.99 | |
| $7.1K | 53 | 91% | $6.99 | |
| $7.1K | 59 | 69% | $3.99 | |
| $7.1K | 77 | 92% | $4.99 | |
| $7.1K | 63 | 52% | $4.99 |