
Design the perfect units, program their behavior, and unleash them in fully automated battles. Refine your creations throughout the campaign, then outsmart all your opponents online.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Echoes of the Architects is a real-time strategy game that rewards creativity, strategic depth, and adaptability. Victory lies in your ability to design and deploy customizable, programmable units to dominate the battlefield.
At its heart is a robust unit customization system, letting you build armies tailored to your playstyle. Combine modules like locomotion systems, weapons, and repair tools, and define your units’ roles—whether gathering resources, defending key points, or executing precision strikes to outflank enemies.
Battles are fast-paced and dynamic, demanding sharp strategic thinking and quick adaptation. With programmable units capable of executing complex maneuvers autonomously, you can focus on your tactics rather than high actions-per-minute gameplay.
As you advance, unlock new modules, unit classes, and tactical options, continuously evolving your forces. Explore diverse planets, each with unique environments and challenges, as you expand the fight across the galaxy.
In Echoes of the Architects, every decision matters. Success depends on how you configure your army, time your deployments, and outmaneuver your opponents in the relentless chaos of war.
Design with Precision: Craft modular, programmable units, each tailored to play a specific role in your customizable army. Shape your strategy, one unit at a time.
Adapt Strategically: Analyze your opponent's strengths and weaknesses to deploy the perfect combination of units for any challenge. Flexibility is your greatest weapon.
Deploy Tactically: Master the art of timing and positioning in dynamic skirmishes. Outsmart your enemies with clever builds and adaptable tactics.
Dominate the Battlefield: Unlock powerful modules and advanced tactics to upgrade your army, overcoming tougher foes and securing victory through superior innovation.
Asynchronous Multiplayer: Enjoy stress-free gameplay with pausable battles and unlimited, always-on replayability
The galaxy was ours to conquer—or so we believed. In our unyielding quest for dominance, humanity delved too deeply into the void, awakening a force beyond comprehension: the Architects. Silent, enigmatic, and devastatingly efficient, they seized our greatest creations—turning humanity’s own advanced technologies into instruments of annihilation. Entire worlds fell in mere moments, their skies darkened by the machines we once called progress.
Now, you stand as one of the last sparks of resistance, seeking shelter on a scarred and broken Earth—a planet consumed by the wars and greed of its past. With only the remnants of human ingenuity at your disposal, you command the battlefield from a distance, deploying what’s left of our scattered forces. Every battle is a desperate gamble, a flicker of hope against the Architects’ impenetrable grip.
But there’s something more—whispers buried deep in the ruins of our shattered worlds. Clues that hint at the true nature of the Architects, their purpose, and why they were waiting for us to awaken them. Understanding them might be the key to victory—or a revelation too dangerous to confront.
This is our last chance to reclaim the galaxy, dismantle the Architects’ empire, and unearth the secrets of their origin. The final war begins, and humanity’s fate rests in your hands.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super smart game... it almost helped me getting smarter. It's a surprising gem. At first I didn't really know what to expect, then everything clicked, and I saw the full potential of it. I *HIGHLY* recommend this game.
So much customization. Such a cool concept! This is a must check out for RTS and tug of war fans.
A rare case of innovation in the games. Fun to play while consulting with your favorite AI chat. Just give it enough of information about the game. Just voted EotA for Most Innovative Gameplay Award 2025.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian*, Simplified Chinese*, Ukrainian*, Arabic*, Traditional Chinese*, Korean* +6 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常一般游戏内容少,中期我一个套路打全关,解锁点不可退回,看似自由度高其实没什么意思
一个可自定义基地以及各个单位数值乃至行为逻辑但不能手操部队的rts。暂且给好评但并不推荐原价以现状购入。 4399以前有一个小游戏叫米拉奇战记,这个游戏逻辑和那个很像,也是只能选择出什么兵不能对任何单位进行操作,只是这个游戏自由度更高,虽然只有5个单位槽,但是各个可以带的单位乃至基地都可以在游戏前DIY好攻击模式移动速度装甲厚度乃至行为逻辑(当然不同能力的单位价格不同),并且钱你得自己造矿车采矿。游戏计时5分钟,5分钟之内先打爆对方基地的或者时间到了之后基地掉血更少的一方赢,游戏流程可以快进。战役模式总共几个大关,可自定义项目一开始基本上都是锁着的,需要每赢5把升一级获得新的技能点解锁新自定义特质。这游戏所谓的pvp内容只是你自己的阵容会被放到服务器上给别人打,也就是所有人的线上打的都是ai操作的别人的预设阵容,本质上这就是纯pve游戏,并且这种游戏模式设计得没提供设计剧情的空间。 注意升级是只要赢就行,如果你战役卡关,可以去打pvp那边或者打战役模式里的freeplay,赢了一样加点数。战役模式全通获得的解锁点数不足以把所有项目解锁,因此至少需要再打pve或者pvp赢25把以全解锁。 游戏可以说是有想法,但目前为止其实不是特别推荐。游戏虽然有相当多的自定义特质,排列组合之后的单位数量放到任意一个rts里都是恐怖的数量级,然而那些类型的攻击模式其实不多,做不到像常规rts那样部分单位可以有天马行空的新机制,因此部队同质化其实严重,实打实算没没太多新鲜感。游戏简陋的pvp跟pve机制导致这游戏的新鲜感很快就会过去,并且pvp也让人没太多兴趣去卷。想尝试体验一下新rts类型的玩家可以试试这个游戏,但不太建议现在入手,等再更新一些东西并且半价以后入比较合适,并且不用买那个supporter pack,实际上也不会想要给单位换颜色。 才不会说我是打太菜了打了超过四个小时战役还没通关退不了款了才不想推荐呢
24 hours in and I made number 8 on the ladder, but have to stay on my toes to keep it. Still learning things about this game, and I still see people doing things that I don't know how to do yet. This rabbit hole goes at least $10 deep.
Un autobattler original où la customisation des unités est au cœur du gameplay. Chaque niveau demande de trouver la bonne combinaison d'unités customisées pour détruit la tour adverse dans le temps imparti. Bref si vous aimez créer vos propres unités foncez !
Its okay...after a while you realise the game has issues like having an ultra strong base that can snipe collectors (or even stack railguns into your base) and other kind of meta gaming. The game is enjoyable on campaign but many of the missions the AI logic was actually broken (some missions had unresponsive AI units) and was easy to get past of. Some maps are badly designed and have resources in the middle (second map, which is also smaller than the next maps) in range of rail gun attachment from bases. Also nothing prevents rushin, so sometimes you can meta rush with a giant hovercraft even before making collectors and end the game in less than a min.
Great game that really lets (and forces) you to find creative ways to counter the strengths of your opponents units, or exploit their weaknesses. Some of the conditions are a bit fiddly, but once you get the hang of it you can make some really cool and unique units. Some unit behaviour seems to be a bit OP, they try to balance it with having more cost attached to more complicated behaviour set ups, but it seems like there is gonna be a clear meta (long range guns, moving backwards from units approaching you). Thats why I am a bit reluctant to test out the multiplayer. The singleplayer campaign is great though for what it is. You are gonna have your fun with this, if the premise interests you.
Feels like a successor to gladiabots, with less programming but a lot more customization.
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Players by region
Where this game's players are, estimated from review languages.
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