
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Most likely between $9M and $25.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 48% | approximately $15M |
| PlayStation | $69.99 | 71% | — |
| Xbox | $69.99 | 70% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1351 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Antes de comprar o jogo vi os diversos comentários, porém como grande fã do anime, comprei, e segue minha visão até o momento. Fiz um desafio de finalizar o jogo na minha primeira run jogando no very hard e no permadeath, e está sendo realmente muito desafiador, já morri diversas vezes, foram pelo menos 5 tentativas até entender melhor o que o jogo exige, conhecer as mecanicas, entender a importância de se preparar selecionando os itens antes de ir para as missões, entender as mecanicas dos npcs que apoiam o jogador. Realmente acho que o jogo até onde consegui chegar em 80h (acabei de derrotar o boss do 1 andar) e já vou começar por ai, sacanagem essa luta, a forma como nos limitam é frustrante, todos os bosses anteriores ao boss do andar, foram muito mais épicos, entendo que pela historia faz sentido ter sido do jeito que foi, e por isso no prologo enfrentamos o boss do andar, masssss mesmo assim frustrante. Inimigos repetitivos, sim, mas quem já jogou um MMO sabe que isso faz parte da experiencia do jogo. Agora, gostei muito da jogabilidade. os MODs das armas o cuidado que precisamos ter para escolher os equips certos, principalmente no very hard permadeath, equlibrar a distribuição dos pontos visando a sobrevivencia é essencial. Resumindo, o jogo tem sim seus problemas, mas entrega uma experiencia que para mim está sendo imersiva, neste ultimo char chego a ficar com medo de avançar na historia, com receio dos inimigos que estão por vir. Bom para mim o jogo até o momento é um 8/10. Mas volto ao terminar, para alterar a nota caso algo mude até lá. Se você é fã do anime indico o jogo.
たしかにプレイヤー体験を損ねる部分も多いですが、その分キツイ敵を倒したときの喜びやマップ内の隠しエリアをみつけたときの喜びもひとしおなゲームです。 個人的にはソードアートオンラインが好きな人にはおすすめできるゲームかなと思います。
如果你不是《刀剑》系列死忠粉的话别入,不然你会后悔的,只能说万代的游戏在让人失望这方面从不让人失望
I was very excited to try this game as a die-hard fan of SAO. What a disappointment. I have to give them this, the combat feels good. In the beginning even the world design felt immersive and fresh, felt like I really was a part of SAO world. Living the dream. But it fades away after the first few hours because... well... basically this game sucks. One of the worst games I have played in the last years. It becomes repetitive almost immediately after first few hours, there is no reward (or a reason) for exploration. All you do is running from one point to another while having meaningless fights with the same kind of enemies over and over again. I mean, you have the formula man. SAO is giving you everything, AND I MEAN EVERYTHING to produce at least a decent, playable, enjoyable game but no, you had to mess this up. As a perfectionist I play to FINISH games. As a SAO lover I was excited to play this one. As a gamer, after really trying to love this game, I am dropping this one to the side without finishing. Because I respect my time and my taste, which obviously Bandai Namco doesn't understand the value of. What a disappointment.
6/10, the middle once you get to floor 2 but before the whole party is assembled is an absolute drag. I would only recommend for SAO fans who are also Soul's like fans, AND if game is one sale. It's good enough to justify a AA asking price, anything more is too much. The core combat is fun and engaging and the story is good at the start in floor one and when the whole party is assembled. Personally a big fan of Lara's character and what she adds to group dynamics. It is otherwise a pretty mediocre story overall tho and very much feels like the set up, an Act 1 of a far longer game. The level design and enemy variety meanwhile is atrocious. The same old empty pathways with nothing to do but kill slightly different coloured enemies with the same reused enemies and bosses everywhere. I fought Illfang like 4-5 times I believe. All that being said, the combat IS FUN. They def took notes from Soul's games where much of the combat revolves around learning movesets, dodging and playing to the rhythm of the bosses. I know however that it prob isn't for everyone. If you try playing like a hack and slash for casual fun you will get trounced so don't go in expecting a Character action game. This is very much a tech demo or proof of concept for a far better Aincrad game in terms of how it feels to play. I can only hope Bandai takes all the feedback and actually makes a great game on the second attempt if echoes gets a sequel. Also pls don't hold out hope for DLC to fix the game. At very most the game can go to Floor 3 which is not the end of the storyline at all and that's an IF. The game has zero swimming mechanics so Floor 4 is a no go. Pls don't buy the season pass thinking the game is getting massively expanded upon. Most of what is there now is most of what we will get in the future.
底子不错,但也只有底子。你在demo体验到的基本就是这个游戏的全部了,完整版几乎就是把demo的内容重复再重复。玩demo的时候有多期待,买玩完整版就有多失望。那么大的地图一个npc都没有,永远只有你和一个人机两个人跑在空旷的地图里刷着重复的怪。这个底子如果加入更好的剧情、更多的支线、更丰富的人物,将会是一款不错的游戏,但现在只有框架。
1a ein Online Modus wäre nice gewesen ,aber trozdem ein gutes game
Alors... je n'ai pas les mots... Bandai a clairement pris les fans de SAO pour des vaches à lait. L'histoire est en soi intéressante et avec du potentiel mais clairement pas exploitée ! (je ne veux pas trop Spoil donc je ne vais pas en dire plus que c'est une quête alternative de grande importance en parallèle de celle qui est de finir le jeu) Les coéquipiers sont vides et sans grosse personnalité, se qui nous empêche de nous y attacher réellement. On te donne deux mêmes choix, toujours copier-coller par dialogue, qui n'ont strictement aucun impact. Le gameplay aurait pu être sympa, mais il est sacrément rigide malgré la multitude de personnalisations (entre arme équipements et caractéristiques). Et parlons en du level design ? Pourquoi ? Pourquoi nous faire galérer autant sur des chemins tortueux presque linéaires où tu perds pendant minutes juste parce que la map n'a pas encore étaie découverte par un checkpoint... à part pour donner une illusion de durer de vie au jeux, je ne vois pas. j'ai fini le jeux parce que je me suis dit : chouette un jeux vidéos SAO qui apporte un peu plus de lors sur la saison un et qui peut être une bonne surprise, douche froide, il ne vaut clairement pas ses 70 euros.
不愧是你财团B, 你做的AI追你追到天涯海角,全图的换皮怪,看似是开放世界的大地图实则是把大地图拆开来做成无数个大副本,以及大角牛无限射程这些我都忍了。但是你甚至都2026年了,我为什么还能看到不能随时切换身上装备的游戏,为什么我不能中途返回城镇去切换武器。你唯二的方法就是快速完成目标然后返回城镇,或者ALT+F4后才会从城镇重新开始。 这个游戏唯一可圈可点的就是技能动作很有力量,但是这是唯一可以算得上是优点的”优点“,因为真的没有其他的可以夸了。技能熟练度做成了简单的等级条,也没有技能树可以点,你们就连技能树都懒得做吗?还有,你们日本人真的很喜欢无脑往boss战里面塞各种杂兵来恶心你,玩过的几乎所有的日本游戏都喜欢这么干,不会做多敌兵战斗可以不做,我宁可你提高数值我也不希望打着打着突然被偷屁股,还是说你们的游戏制作人的屁眼真的能看到东西。