
EBOLA 3 - is created in the spirit of the great classics of survival horrors. In this game, you will control the main character with a first-person camera which makes you feel like you’re in a real horror movie.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1、申请退款了,纯粹一坨。 2、游戏内地光影简直就是一坨,光是游戏刚开始的这一小段流程,我的眼睛就开始痛了。而且互动看东西,根本看不见,就跟黑屏没区别; 3、非常糟糕劣质的机翻。
[h1][b]🎮 Reseña de EBOLA 3[/b][/h1] [h2]Resumen del Juego[/h2] EBOLA 3 es ese experimento indie de Acción/Aventura en primera persona que te mira a los ojos y te dice: “¿Te gusta el terror? Perfecto, toma zombis, gore, pasillos opresivos y decisiones que [i]supuestamente[/i] importan”. La propuesta es clara: sobrevivir, explorar, resolver rompecabezas y disparar cuando el pánico deja de ser poético y se vuelve balístico. La primera impresión es la clásica mezcla de “esto está más tenso que mi paciencia” con “ok, aquí hay cariño por la atmósfera”. Es un juego para un solo jugador, así que olvídate de culpar a tu compa por morir: aquí el único responsable de tus gritos eres tú… y el diseño del susto fácil cuando le conviene. [h2]Lo Mortal y lo... No Tan Mortal[/h2] Lo Bueno: ✅ 😱 Atmósfera opresiva y terror psicológico bien encaminado: se nota que quiere incomodar, no solo asustar. ✅ 🔫 Primera persona con enfoque de supervivencia: disparos + exploración + tensión constante, el combo clásico que funciona. ✅ 🧩 Rompecabezas y exploración: no todo es gatillo; te obliga a mirar, buscar y pensar (a veces a regañadientes). ✅ 🩸 Gore y violencia sin pedir perdón: si viniste a “terror suavecito”, te equivocaste de puerta. ✅ 🏆 50 logros: ideal para quien disfruta sufrir… y que Steam lo certifique oficialmente. Lo No Tan Bueno: ❌ 👤 Un jugador y ya: si esperabas salvar el mundo con amigos, aquí la soledad es parte del paquete (y del susto). ❌ 🎭 “Las elecciones importan” y “no lineales”: suena ambicioso; el reto es que se sienta realmente significativo y no como ilusión elegante. ❌ 🔫 Mezcla de terror y acción: a veces estas combinaciones terminan peleándose por el control (tensión vs. tiroteo). ❌ 🧠 Terror psicológico + zombis: dos sabores fuertes; si no están bien balanceados, uno se come al otro. ❌ 🧩 Rompecabezas en survival horror: cuando el ritmo se rompe, el miedo se cambia por “¿en qué pared era la llave, otra vez?” 😅 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Disparos, exploración y supervivencia: sólido, aunque no revolucionario.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Cumple; el reto viene más por tensión y recursos que por genialidad enemiga.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Tiene variedad de ingredientes (acción, puzzles, decisiones), pero no se siente infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Correcto para indie: funciona más por dirección que por músculo técnico.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Apunta a “buena trama” y se sostiene lo suficiente para empujarte hacia adelante.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Lo mejor del paquete: atmosférico, incómodo y con buen pulso de terror.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Gore y violencia bien usados para impactar, no solo para posar.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Funcional: acompaña la tensión sin robarse el show.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Cumplen; no son el gancho principal del juego.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No es un foco del diseño; se siente estándar en enfoque y propuesta.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]En la media: nada que grite “milagro técnico”, pero debería ser jugable sin drama.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Entre logros y decisiones, hay motivo para volver… si te gustó sufrir.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.5[/b][/td][td]Un indie de terror competente: destaca por atmósfera y cae en lo esperable en lo demás.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] EBOLA 3 es un survival horror en primera persona que entiende lo importante: la incomodidad, la atmósfera y esa sensación de “no debería estar aquí… pero aquí estoy”. Cuando se apoya en exploración, tensión y ambientación, brilla más de lo que muchos juegos más grandes se atreven. Pero también es el tipo de juego que quiere abarcar mucho: acción, terror psicológico, zombis, rompecabezas y elecciones con impacto. Y cuando un indie se pone ese traje, o le queda elegante… o se le nota el alfiler por atrás. Aun así, con 294 recomendaciones, claramente hay una comunidad que le compró la vibra. Si te gusta el terror atmosférico con violencia explícita, y no te molesta jugar completamente solo (literal: 1 jugador actual), aquí hay una experiencia decente, exigente y con suficientes “momentos” para justificar el viaje. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.5/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: N/A Veredicto: [i]Bueno: terror sólido, ambición alta, ejecución a ratos irregular.[/i] Si buscas un survival horror indie en primera persona que priorice atmósfera, gore y tensión, EBOLA 3 vale la pena… siempre y cuando entres con expectativas realistas: no es la segunda venida del terror, pero sí una noche incómoda bastante entretenida.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Japanese, Spanish - Spain, Traditional Chinese +1 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i beat all three story paths , the icon that before open door or pick up items is disappeared all time and will never appear again , the path "get out of the city " u will got AK ammo but there is no AK , if u stay in the hospital u will got AK , "get out of the city" there is locked cars + door require keys and guess what there is no keys , some character thier mouths or lips never moves they are "ventriloquist" the little girl and the cowboy man they are ventriloquist . and the dogs in the game looks like they have wheels in thier legs . they are toys when u try to move them by ur hand , and idk why the this game developers they will using same "lab" floor that appeared in Ebola 1+2 . some puzzles require youtube or u will stuck , in the end i enjoyed the game
One of the worst fps horror games i have ever played. Not only is there no controller support, even worse, it's barely responding, having to click/confirm multiple times in certain situations is just bad design. The aiming? good lord what a mess.... The escape from the hospital when the soldiers arrive in the beginning, just awful, no matter if you transform or not, even on lower difficulties it's literally unplayable. Complete waste of money.
honestly idk why this is still is even on steam... can't even get out of the first room, i am blocked there for good. bad graphics, bad optimisation, worst copycat of resident evil
this game keeps crashing. i cant continue playing the game. i wanted to give this game a chance since it seems very promising but it keeps crashing and now my money is going to waste.
Делаю возврат. Очень дешевый клон Resident. Если уж копировать, так зачем прям в точности? Даже стрелки на выделяющиеся предметы такие же! Ну ё мо ё. Задушила головоломка в начале. Затем дешевые, видимо какие-то скаченные звуки зомби из интернета, кривые кат сцены и не выразительное всё какое-то. Добил клоун-скример, который ВООБЩЕ не в тему. Какой-то негатив, а не игра. Вся эта кровь и трупы подвешенные видно просто навалены, чтобы было. Но никак не вплетено в атмосферу. Не знаю кто разработал, американская студия или русская или еще какая, но это ужасно и надеюсь создатели прочитают мой коммент и поймут, что не надо в точности копировать легендарный резидент! Все равно так круто ну не получится! Хоть ты тресни. Сделайте для начала что-то простое. 3\10
EBOLA 3, developed and published by indie_games_studio, is a first-person survival horror game that embraces a retro-inspired design philosophy while striving to create a uniquely tense and layered experience. At a glance, it appears to pay direct homage to classic survival horror titles—especially early entries in the Resident Evil franchise—but beneath the surface, it attempts to carve out its own niche through its ambitious narrative structure, environmental variety, and multi-ending progression. The story follows David, a former military contractor who wakes up after a traumatic injury in a locked-down clinic situated in a city gripped by a mysterious infection. From the moment David regains consciousness, the player is thrust into a hostile world filled with mutated creatures, ominous scientific secrets, and an increasingly distorted reality. What distinguishes EBOLA 3 from other indie horror games is its scale. Despite being developed by a small team, the game spans a surprisingly vast number of locations, including over a dozen city zones, multiple hospital floors, and ten distinct underground levels within the sprawling Krot-529 scientific complex. Each area has its own atmosphere, with interior layouts and lighting designed to enhance the constant sense of dread. The environmental design leans heavily into claustrophobic architecture, dim corridors, and layered soundscapes that make every creak or distant moan feel like a threat. Navigating through these areas, players are frequently required to backtrack, solve puzzles, and unlock doors—evoking a feeling of slow-burn tension rather than jump-scare bombardment. This approach may feel familiar, but it’s also deeply effective when executed with care, as it is here. Gameplay in EBOLA 3 is built on tried-and-true survival horror mechanics. Ammo is scarce, healing items are limited, and enemies—whether humanoid mutants or grotesque creatures—require careful planning to defeat. The game offers three difficulty levels, allowing players to tailor the experience to their comfort with resource management and combat. A crafting system lets you produce ammunition and other necessities, adding a light layer of strategy to how you approach encounters. Where the game truly shines is in its willingness to let players explore and make meaningful decisions. There are branching choices throughout the game that ultimately affect which of the three endings you unlock, encouraging multiple playthroughs to fully understand the story and piece together the grim truth behind the outbreak. Visually, EBOLA 3 walks a fine line between gritty realism and dated design. The game clearly doesn't have the polish of a big-budget title, and animations in particular can feel stiff or awkward. However, this roughness is often overshadowed by the effective use of lighting, sound, and environmental detail. The visual tone is consistent and oppressive, maintaining the horror atmosphere even when the character models or UI show their indie origins. There’s a tangible sense of place in each zone you visit, and the game’s commitment to a cohesive aesthetic—from sterile labs to decaying urban streets—gives it a distinct identity. Sound design also deserves special mention. Ambient noises are unsettling without being overbearing, and the absence of music in key moments helps elevate the tension and isolation players feel as they move deeper into the mystery. The narrative is ambitious, blending bioterror, military conspiracies, and psychological horror into a storyline that unfolds piece by piece through notes, documents, and interactions with other survivors. It doesn’t spoon-feed you the plot, instead trusting the player to connect the dots through exploration and careful observation. The writing, while occasionally awkward due to translation quirks or budget constraints, is earnest and often effective in conveying a sense of looming dread. David’s role in the story grows increasingly complex as players discover the truth about the clinic, the experiments being conducted, and his own connection to the outbreak. This layered storytelling approach gives EBOLA 3 more emotional depth than its B-movie horror aesthetic might initially suggest. While EBOLA 3 succeeds in many areas, it is not without its shortcomings. The controls, while serviceable, can sometimes feel sluggish, particularly during tense combat encounters. Inventory management, a core pillar of survival horror, is functional but could benefit from a more intuitive interface. Some players might also find the lack of direction frustrating at times, especially in early hours when objectives are unclear or require significant backtracking without much guidance. These issues are not game-breaking, but they can disrupt immersion and may deter players looking for a more streamlined or polished experience. Nevertheless, the heart of EBOLA 3 lies in its atmosphere and ambition. It’s a game that clearly aims to be more than just a clone of survival horror classics. It wants to tell a story, make players uneasy, and offer real agency through its non-linear structure and multiple endings. The fact that it accomplishes much of this with limited resources is a testament to the developer’s vision. Community response reflects this mix of appreciation and critique, with many praising its world-building and horror tone, while others acknowledge its technical limitations. In the end, EBOLA 3 is a gritty, determined survival horror experience that delivers on atmosphere and scope, even when it stumbles on execution. It’s a love letter to a genre that thrives on isolation, tension, and slow discovery. For players willing to overlook its imperfections and embrace its eerie world, it offers a rewarding and immersive journey through fear, mystery, and the aftermath of scientific obsession. It may not redefine the genre, but it stands confidently as a passionate and memorable entry in the modern indie horror landscape. Rating: 7/10
Scary as hella. but good ♥♥♥♥.
*** Cheat codes below *** I LOVE THIS GAME SO MUCH. Has 3 fresh distinct campaigns, no less ! It's a blast for me. I will give a very strong positive to Hospital Campaign but only because I could fix a game stopping bug -you may get or not in Stay in Hospital Campaign-. Area B6, Elevator 3, misaligned floors, you may get or not. Solution not easy to implement: rather proficient with Cheat Engine, found a way to teleport out of the bug. ( Complete detail in Steam "Community Hub" for this game, "Discussions", my post.) Ebola 3 is at times beautiful in detail and care, much better than very fine Ebola 2. Ebola Village instead, for me, is a sorry regression, goofy and janky though still mindless fun , less good than Ebola 2, nevermind 3. Hardly seems a game from the same saga, heh. Hope that Ebola 4 next year will be like 3. Detail of bug: Game breaking bug (Elevator 3 in area B6, touch floors 1 or 2 or 3, and elevator stops misaligned and you can't get off to floors: stranded.) Not easy fix in Community Hub, Discussions, my post. ** SPOILERS ** Select rows below to read codes for infinite saves, infinite ammo, % critical damage, immortal. [spoiler] While playing, type quickly without pause nor enter (use main numbers or numpad numbers ) If done well, a red activation inscription appears RE ENTER ON EACH QUIT AND RESTART on offs 799078 - immortal VARIOUS TIMES BUT FINALLY RED LETTERS !! 990877 - Critical damage probability 100% 787970 - infinite ammo 899077 - Save witout recorder reels [/spoiler] **** End spoilers ----- THIS IS OLD BEFORE MY FIX But. Excellent game till the part where an elevator with buttons 1,2,3 for each floor in area B6 leave it misaligned with floors. So I can't progress forward nor go back. Stranded in the elevator. Changing keyboard language as a gamer suggested (tried english usa, britain, spanish, even russian), rebooting PC, reloading saves, changing physical keyboards, doesn't correct the bug. Seems devs don't care, as they never bothered to answer various posts about this old problem.
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