
Experience massive battles with infantry, tanks, artillery, and aircraft on large destructible open-world maps. Equip yourself, coordinate with your squad, and fight through World War II in singleplayer, co-op, or multiplayer!
Most likely between $2.4M and $6.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $8.99 | 90% | approximately $4M |
| Xbox | $8.99 | 86% | — |
| PlayStation | $8.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1552 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Disappointing experience. I like games that mix a single player perspective with a wider tactical or strategic element. I also prefer games that focus on a satisfying core gameplay loop over graphics, "realism", etc. And of course, I want my games to give me as many options as possible to engage with it the way I want. Unfortunately, the game fell flat for me. I have basically two major gripes. The first is that the game both looks and plays pretty subpar. It's the kind of thing that's hard to put your finger on, but the game just feels clunky and janky. CoD 2 came out 20+ years ago and the movement and gunplay feels ten time as satisfying as this. It has all these different mechanics, which is admirable, but none of them are unique or polished, so they all just end up feeling very forgettable. In particular, the AI feels very simplistic and dated. The battlefield doesn't feel organic or alive. Again, compare this to CoD 2, which had allied and enemy AI which was way more immersive than this - taking cover realistically, calling out the specific locations of enemies, maintaining spacing and moving organically instead of just running in straight lines everywhere. And while it doesn't look terrible, it doesn't really look good either. The assets and environments feel very generic and flat. This wouldn't even really be an issue for me if the gameplay was good, but it isn't, so the weak graphics and the "baby's first Unity UI" quality just make the game feel even more cheap. The biggest issue, however, is found in the options menu. For a game of this scope, there is a stunning lack of options and customizability. When I played the flying tutorial for the first time, my immediate feeling was that the handling was hot garbage. The mechanics of the handling themselves are pretty weirdly bad - why does the plane turn in spurts, and not smoothly, when you try to yaw? - but part of the reason I was having trouble is because the default control scheme has you controlling the pitch and roll with the mouse and the yaw with A and D, and the flight controls are inverted. Personally I prefer to control pitch and yaw with the mouse and leave rolling to A+D, without pitch inverted, because that's how you control your aim in first person shooters which is what I'm used to, so there isn't a steep learning curve. Well, no problem - plenty of games use this as the default control scheme, and it's usually no big deal to change it to my preference. Womp womp. As far as I could discern in my short time with the game before I quit in disgust, there IS no way to change the control scheme. You just gotta figure it out or kick rocks. Well, I could maybe push through some janky mechanics and some ugly assets, IF there was some satisfying, unique core gameplay somewhere in the mix. But I draw the line at a game in 2020, let alone 2026, that won't let me choose to control the game the way I want. Refunded.
As fun and cool as it looks, I cant get over the horrible ai and ai pathfinding. It breaks the immersion of tactical movements and the maps are pretty flat/basic. Though there are plenty of good videos showing great ideas and fun gameplay, it is too "TABS and Ravenfield" like and it feels that way when you play.
I was expecting Battlefield 1942 or CoD2 instead got Enlisted mixed with Band of brothers. Concept not bad just not what I was looking for
I mean its not the worst game but the AI leaves much to be desired, trying to do the beach invasion as America against Japan is near impossible, the ai don't run and hold they just sit at the beach and get picked off resulting in all units that spawn to just stand on the beach. i don't know why everyone acts like this game is somehow an amazing brilliant ww2 game, its not, its just a simple sandbox mission like game with terrible AI and physics. don't go in thinking its going to be like the trailers or the gameplay the devs show on YouTube, its completely different, feels like a low budget
这游戏提升难度用了最简单的降低队友ai智商,我自己做了一个击杀计数器,发现在没有玩家战绩参与的情况下,友军ai和对方的战损比在4:1到5:1之间,即友方ai需要80~100人才能杀死20名敌人,这还不算什么,恰好的是,对方的ai会有意识的优先瞄准玩家,玩步战的时候,经常出现刚复活就被集火致死的情况,玩家一死直接全线崩溃
Es una locura lo de este juego. Para los amantes de la segunda guerra vale totalmente la pena, tiene frentes conocidos y algunos exóticos por así decirlo, que se exploraron muy poco! Juegardo!
Are you as old AF? Do you complain about new games not feeling like they used to? STFU and buy this game you ancient, grumpy old tosser
Cool concept- AI behavior immediately put me off.
Flat out sucky gameplay. No Thank You.
Cheap and way more fun than I expected