
Experience massive battles with infantry, tanks, artillery, and aircraft on large destructible open-world maps. Equip yourself, coordinate with your squad, and fight through World War II in singleplayer, co-op, or multiplayer!
Most likely between $2.4M and $6.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $8.99 | 90% | approximately $4M |
| Xbox | $8.99 | 86% | — |
| PlayStation | $8.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1552 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
淞沪战场做的还可以。因为没有乱七八糟的载具可以开,飞机上给的那个火箭弹和装甲车算是神器。 但我就问了,为什么德国打法国前期没有空优。为什么岛上被狂轰滥炸还有齐人高的草,为什么岛上的小日本会无限刷坦克,那他是怎么输的啊? 这游戏的坦克做的跟个jb一样,高爆弹有什么存在的意义吗?卵用没有。不如机枪一根。 联机的队友连人都压不死。而且制作组是不是小时候开车被卡在过草地里的树桩上啊,你tmd能不能不要在草地里面放树桩啊。树桩连底盘都没蹭到就被卡住了。又没有脱离卡死键,你让我怎么出来啊?啥地形都能卡坦克一手,弹坑爬不出来,石头打滑爬不上去。 飞机更是废物中的废物, 机炮舔不死人,炸弹炸不死人,去找炮击阵地被超雄防空AI一炮干下来。飞机打下来不算人头,必须得把跳伞的飞行员杀了才算, 嘻嘻。 AI写的更是个人物,我方AI集体冲锋排队送死。特别是燧发枪行动那关,你让我怎么在黑到tm啥都看不见的地方跟这帮弱智AI用有限的人数守住3轮进攻?啥支援没有,坦克飞机还有舰炮到点下班了是吗?让四等人死去吧。 照明弹也没有,你是认真的吗。那他妈美军怎么在太平洋打赢日军的啊。还有那个sb炮击,就是喜欢往我在站点的地方轰炸吗?你tm是有病才会在点里叫炮击吧,把自己人清空让个日本人吗? 敌方AI的超雄枪法更是nb, 刚从复活点开出来的坦克就被超视距反坦克炮打炸了。而且你们是有病吗?为什么要给日本的AI写一套喜欢躲草里的逻辑,制作组是小时候起飞的时候被躲在衣柜的朋友吓到阳痿了然后来报复社会吗?齐人高的草真是为了这碟醋包的饺子是吗。 而且躲就算了,还天天隔草隔烟精准击杀。这又是什么意思呢。
BEST GAME EVER
So many noticeable issues that have been reported for YEARS, yet remain completely unfixed to this day. I do not recommend giving these devs your money, even at $4.49. Refunding.
Better than many WW2 shooters these days! The amount of content youre getting is amazing and the gameplay is intense albeit a bit rough around the edges but hey its made by a tiny team! I especially love the Overlord missions which let you play every major engagement on D-Day.
10/10. Best singleplayer wwii fps ever. Actual attention to uniforms, nations, kit, vehicles, locations, x vs y ratios. Gold.
Great game for World War 2 enthusiasts and casual gamers. Love it!
Many mission designs feel rushed and insufficiently tested. Basic elements such as repair stations and supply boxes were missing from many scenarios in earlier versions [b] and remain absent in some cases even today.[/b] Balance is another major problem. Weapon performance and faction balance often feel disconnected from historical expectations. The MG42 one of the most famous machine guns of WWII can feel unreliable and ineffective in this game, while the King Tiger in the latest DLC has become almost a joke in the opposite direction, practically immune to damage, even surviving air dropped bombs that should pose a serious threat. These problems suggest that many scenarios were released without enough internal testing. Simply watching battles in spectator mode would reveal many obvious issues with mission balance and AI behavior. The vehicle AI is perhaps the clearest example. After several DLCs centered around armored combat, tanks still make poor tactical decisions and fail to prioritize appropriate targets. [b] Many issues that have existed since the early versions of the game remain unfixed. [/b] The game has enormous potential, but it needs much more attention to testing, balance, and AI improvement. [h2]STOP RUSHING FOR DLCs![/h2]
I’m 42, grew up on Call of Duty and Saving Private Ryan, and spent years in a serious drought of anything that felt like actual war instead of neon skate parks with guns. Easy Red 2 fixed that. The AI is the real deal—squads actually try not to die like idiots, which is more than I can say for half the people I work with. Graphics are gritty without pretending to be a $70 million cinematic, and best of all I can pause the entire Pacific campaign when one of my kids starts screaming about a missing shoe. Real life still wins, but at least the virtual meat grinder waits politely. The developers keep updating and actually listen, which in 2026 feels rarer than a clean landing on Omaha. It’s not perfect, but it’s the closest I’ve gotten to that gut-punch feeling from the old war movies without having to explain to my wife why I’m emotionally wrecked over pixels. After years of nothing hitting right, this one feels like someone finally remembered some of us still want the mud, the chaos, and the occasional chance to die face-down in a ditch for the greater good… then unpause and go make dinner.
I've truly never played a game quite like this. It can be a bit janky (looking at you, vehicle physics) and the performance isn't perfect (though when my frames drop, they do so consistently with no microstuttering) but between the pretty good AI, the punchy weapons, the slightly more obscure campaigns it features, the well-designed control scheme (except in the mission editor), and the incredible diversity of equipment, I just can't stop coming back. I bought ER2 because I wanted something like Battlefield with bots or like a more modern Star Wars: Battlefront and it far exceeded my expectations in both respects. Much like Battlefield, it's one of those great games where you can stick to its greatest strengths and get super immersed or you can embrace the sandbox and screw around in different ways, often both at once. It's not as polished as a modern Battlefield title, of course, I'd say it's closer to Arma (albeit with far better controls) or the original Red Orchestra, but it still feels pretty good to play.
A hidden gem for the WW2 shooter genre. Probably gets overlooked by most because of the low price but well worth every cent and then some. Better than any AAA WW2 shooter on the market with no micro transactions or gimmicks. Highly recommend getting this game if you're an old school battlefield, day of defeat or even battlefront fan