
Earth Atlantis is a side-scrolling shooter with an original "Monster-Hunting" gameplay. Search and hunt down dreadful sea monsters and explore the post-apocalyptic underwater world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; App Store, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mentions the climate lie.
Saw the art, looked kinda cool, thought maybe it'd scratch that Prehistoric Isle or good old arcade shmup itch. NOPE, F**king NOPE. This game is like watching paint dry. Repetitive AF, they copy pasted the same three enemy patterns for the whole damn game. Weapon variety? What weapon variety? You get like one main thing and maybe a secondary that barely changes anything. Oh, you unlock like five submarines, but they all handle like a brick tied to another slightly heavier brick. Seriously, they all feel exactly the same. And the pacing, oh my God, the pacing. It's supposed to be a boss rush kinda thing, but It's a f**king boss crawl. You spend an ETERNITY just fumbling around this g*rbage maze of a map trying to FIND the next boss. And then another eternity trying to actually GET to it. The map design is pure trash, genuinely makes you want to smash your screen. This game made me FALL ASLEEP with the controller in my hand, multiple times, I couldn't keep my eyes open because it's so mind numbingly boring. So yeah, didn't finish it, not going to. Earth Atlantis is a hard pass. Don't waste your tendies on this garbage. You've been warned. Sage. Save yourself the headache and the nap
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Thai
| $14.99 |
| 57ratings |
| 70% |
| — |
| not modelled |
| $1.99−86% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《Earth Atlantis》是一款风格辨识度拉满的小众游戏。其最让人过目不忘的核心亮点,便是其独创的复古手绘素描画风,官方称之为“Old Sketching”复古素描风格。 游戏的世界观设定极具氛围感:全球海平面上升、陆地尽数淹没,昔日文明沉入海底,机械变异的海洋怪物称霸深海,人类残余势力依托潜艇艰难求生。整张深海地图没有鲜艳浮夸的特效,只有斑驳的海底废墟、幽暗的深海沟壑、错落的沉船残骸与形态狰狞的机械海怪,2.5D的画面层次让横向场景拥有了立体纵深感。光影效果贴合深海设定,昏暗的视野、忽明忽暗的光束、深海暗流的动态质感,构建出荒芜、压抑又充满未知危机的末日深海氛围,视觉体验在同类射击游戏中独树一帜。 从品类定位来看,游戏属于横向卷轴射击游戏。但不同于固定路线的弹幕射击,本作的深海地图是连通的开放式场景,玩家操控潜艇可以自由上下、左右探索,穿梭在海底隧道、废墟海域、隐秘暗礁等不同区域,没有强制的闯关顺序,核心目标围绕“探索海域、猎杀巨型海怪、解锁海域秘密”展开。 游戏提供任务模式与猎杀模式两种核心玩法,适配不同玩家需求。任务模式主打剧情式探索,引导玩家逐步解锁整片深海地图,推进末日世界观叙事;猎杀模式则偏向纯粹的挑战玩法,专注于狩猎BOSS级怪物,挑战硬核操作极限。 尽管艺术设计与玩法创意十分亮眼,但《Earth Atlantis》的小众化设计也让它存在诸多难以忽视的短板: 首先是剧情与内容深度不足,探索体验略显空洞。本作的末日深海世界观极具潜力,但叙事极为碎片化,没有完整的剧情流程与人物塑造,仅靠场景细节与零星事件铺垫背景,玩家全程缺少剧情驱动力。开放式地图看似自由,却也存在场景同质化严重、地形复杂无指引的问题,玩家容易迷路,探索过程时常陷入无目标的迷茫状态,长时间游玩后极易产生枯燥感。 其次玩法迭代性不足,后期重复度高。游戏核心玩法围绕“探索-打怪-升级-狩猎”循环展开,解锁全部潜艇与武器后,海量的怪物狩猎任务模式单一,缺乏多样化的玩法拓展,长期游玩容易产生审美与玩法疲劳。 整个游戏的中期往往是找路10分钟,打BOSS 2分钟,路上的小怪击杀又仅掉落一些回血 或者 强化道具(强化次数有上限的),而游戏本身又没有其他的成长系统。虽然可以无限续关挑战,但每次复活(或者退出任务再进)就要从0开始强化潜艇。 总体来说游戏中评,画风不错、玩法新奇,但深度不足。
Pésima idea inicial. Eso de obligar al jugador a perderse por un mapa laberíntico, persiguiendo objetivos marcados con una 'X' en un radar inútil, no sé a quién se le ocurriría, pero arruina por completo un juego ya de por sí mediocre. Por decir algo bueno, el control del submarino es bueno. Aburrimiento mayúsculo de juego.
レトロな雰囲気の海中迷路探索シューティング 体力制で自機の操作はレバー移動にショットと方向転換の2つのボタンだけのシンプルさで敵を倒すと落とすPで通常ショットがパワーアップしてボスやオブジェクトに隠されているEやMなどでサブウェポンを取得でき+を取ると体力が回復する ゲームの流れは迷宮を探索して海産物メカのボスを倒すと次のボスへの道が開かれて・・・を延々と繰り返す感じで、道中にたまに置いてあるスタート地点に触れると死んだときや次回からの開始地点になる シューティングの部分は雑魚敵もボスも種類が多くて攻撃パターンも多彩で対処が楽しいが、迷路の部分がやたらとわかりにくい上に単調で理不尽なばかりでつまらない 一応ミニマップ的なものはあるがアイテムとボスの位置が大まかに出ているだけで全くあてにならず近くまで来ても壁で遮られて遠回りを強いられるばかりでうんざりする やっとたどり着いたボスにやられると遥か彼方のスタート地点に戻されて最弱状態からパワーアップとサブウェポン探しをしつつボスを探してまた迷宮をさまよう羽目になる もう少し迷宮を単純にしてレーダーに地形を表示させるか普通にステージ制にすればもっと爽快に遊べたのではないだろうか? 現状だと嫌がらせや罰ゲームに近いかったるさで爽快感皆無なのでセールだとかなり安くなるがかなり忍耐力のある人以外は避けたほうがよさそう
上下左右に自由に移動して探索するシューティングゲーム。 敵も弾も背景も似たような色で同化しててわかりにくい。 道中雑魚敵の湧いてくるスピードが早くて全部倒すのはだるいし、ボスからボスまでの移動が面倒くさい。 ミニマップになんとなくの位置は表示されているが迷路になっているので回り道が必要だったりする。 一度ゲームオーバーになりスタート地点まで戻ったら、もうボスまでの道がわからなくなってやる気がなくなった。 日本語対応。 最初は楽しかったが飽きるのも早かった、一本道のシューティングゲームのほうが好き。
关键词:弹幕/动作/画风 一句话来形容的话就是潜水艇版的雷电,不同种类潜水艇特点挺明显的,游戏内怪物也挺多,探索模式和猎人模式都很有游玩价值 缺点就是内容有点少了,探索模式的一般难度大概三四个小时就能通关,boss数量虽然多,但是个别boss之间同质化有些严重,另外就是地图有点小,丰富度有些低,比较单调。 简单来说就是刚开始玩会很有意思的弹幕射击游戏,随着游戏时长的增加,很难有再打开的欲望,游戏寿命较短(从成就完成情况很能说明这个问题,需要花时间的成就即使不是很难都已经是稀有成就了) 不过史低只要五块八,两瓶水换来的一下午的快乐还能说啥呢,看见降价冲就完事
JUEGAZO 😎👍💛🌟
it's okay, it's a small game, the design is neat, but it has as much content as a Flash game. I put a thumb down because the stock price of $15 is ridiculous, and on the very first screen I got assaulted with the climate scam.
整個遊戲建立在一張很大的迷宮地圖上 玩家必須一直依賴著極為簡略的雷達找頭目打 就是個只會顯示玩家和頭目相對位置的雷達 但是關卡就像個迷宮摻雜一堆岔路和死路 每次打完1~3個當前出現在雷達上的頭目 然後就會在其他地方又出現3個頭目 這些地方常會在你曾經走過的路線 所以玩家要一直在這個迷宮來回跑 打完頭目又出現3個頭目 繞迷宮去找到頭目打 打完頭目又出現3個頭目 繞迷宮去找到頭目打 然後又出現3個頭目 繞迷宮和感覺不到終點的無限頭目戰鬥很讓人疲勞 關卡式的設計才有改善這個情形 整體感覺只有2/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.4K | 140 | 69% | $9.99 | |
| $12.5K | 294 | 94% | $1.99 | |
| $7.6K | 33 | 76% | $9.99 | |
| $377 | 2 | 100% | $9.99 | |
| $837 | 15 | 87% | $2.99 | |
| $499 | 12 | 92% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9K | 235 | 83% | $4.99 | |
| $13.9K | 98 | 88% | $7.99 | |
| $13.9K | 330 | 82% | $1.99 | |
| $13.9K | 66 | 73% | $9.99 | |
| $13.9K | 87 | 67% | $4.99 | |
| $13.9K | 62 | 95% | $6.99 |