
Eagle Island is a roguelite action-platformer with falconry-inspired combat. Soar into an original story-driven adventure, fighting through procedurally generated levels and challenging boss fights. Includes free TWIST content, with new characters and handcrafted, retro-themed minigames.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
makes me feel like life is worth living
не понравилось совсем
Never played such boring platformer/roguelite started to play twist - it seems it's made purely for default mode players, no any tutorial about different bird weapons and everything unlocked from the start, finished 5 levels and decided to play default mode default mode was better but still extremely boring, abilities trash - not found anything interesting after cleared first two dungeons without any deaths on core difficulty not recommended both for platform game and rogulite fans
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese
| $7.99−20% |
| 19ratings |
| 86% |
| — |
| not modelled |
| $7.99−20% | 17ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Full disclosure: I fully believe in supporting Indie studios, which is the primary reason I bought this game. I saw it at PAX East and it was an interesting twist (no pun intended) on a genre that I CAN enjoy, but I'm not a die-hard fan of. Gameplay: This feels pretty....meh? I tried both Eagle Island and Eagle Island Twist (these are similar but NOT the same game!) and both felt pretty meh. Soundtrack: Nothing that's going to blow you out of the water, but the tracks I did experience were pretty enjoyable. Very mellow. Graphics: Intended to be a retro pixel game, this does fit up to the standard. There are options to "enhance" them, but it's just like an SNES emulator - it only "enhances" so far, until it starts to make it look blurry/muddy. Controls: This is a primary gripe I have for the game, I prefer to play with a gamepad and I just couldn't get used to aiming/shooting the owl. Caveats: The game penalizes you if you enable certain things, like respawning after death (which you lose all your coins and such anyway, which kind of defeats the purpose of a respawn IMO), double/unlimited aiming time with the owl (otherwise, the owl auto-launches after a couple seconds of aiming, whether you're ready or not) and some other "perks" you can enable. It leaves a sour taste in my mouth that a game is going to penalize me for turning on what I believe should be some automatic QOL hacks when I'm not playing on a hardcore mode or anything - the normal "entry" difficulty should just have these things included, or if optional (as they currently are), not penalize me for enabling them. Overall, I'd suggest only getting this at a discount. Make sure you watch your two hour time limit - I'm within my rights to refund right now as I'm only 80 minutes in (at the time of this writing) but as I said before, I saw this at PAX East, and I like supporting small studios. Although this game isn't totally for me, they've earned my money. Give this one a shot, but play both game modes before you make a decision. One is a rogue-like, the other is not. Have fun folks!
Мне не понравилась. Я в целом люблю рогалики да и метроидвании мне нравится но вместе эти жанры плохо сочетаются(как минимум в этой игре).
This is really cool, it's like a mash-up of Yoshi's Island with Wario Land 4. and of course a sprinkle of Super Metroid in there with how levels are generally designed. I've tried both modes and I enjoy both, however it's definitely recommended to play roguelite mode first which you normally wouldn't expect. Usually you'd think the main mode of the game is the game with specifically designed levels and an overworld. I know it's the added content, so I'm not upset; I just think it might be good to have a "Recommended" on the option for the roguelite story mode. I would imagine it'd be confusing for most people to not realize the progression of the game actually comes from that mode. The crafted levels are for when you've mastered all the mechanics already and learned how they work. I have never seen someone try to bring the Yoshi's Island style platforming + aiming back (aside from obviously newer Yoshi games, but none of them feel this solid). Yoshi's Island is one of my all-time favourite games, so having a really cute, well designed game that plays like a modern version of that? Plus it has an interconnected world with a more intricate story that lingers JUST enough at each point. Hell, one of my least favourite things about Yoshi's Island is fixed here, there's no unskippable intro cutscene that you're forced to watch every time you play the game. I'm looking forward to 100%ing this one. I imagine the speedrun is gonna be pretty tight on the timing.
I hate to not recommend this game because it is polished and well crafted and achingly beautiful, but it is not really much fun. The eagle mechanic makes your character shoot really, really slowly and nothing else. You have to play conservatively because the levels are simple but endlessly long and your health pool is tiny. Worst of all, this rogue-lite setup is largely wasted as failed runs do not provide any permanent upgrades. The devs are awesome and added a second campaign for free, so if a very slow-paced platformer with procedural levels is up your alley then stop reading and buy this game. But if not....... :( EDIT: This game is maddeningly compelling. It's not a Run n' Gun, it's the most adorable Survival Horror game I've ever seen. Your character is essentially a frail weakling with a slow-motion one-shot pistol that has the range of a long melee weapon and several seconds of cooldown. The powerups range from slightly useful to active downgrade and the combo system is a non-factor. The result of all this is a game that forces even veteran platformer players to look at spacing, distance management, "leading" the target, and approaching safely in new ways. Was all this truly by design? I honestly have no clue. The mechanics seem to work against each other so, so frequently but on the other hand this is such a finely polished product that it seems everything is functioning exactly as intended. And somehow it works. So I guess I'll recommend this game after all. How's that for a Twist?
норм
At last, a game where you attack by throwing owls at your enemies.
Why a game about *BIRDS* is so ♥♥♥♥♥♥♥ difficult!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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