
Experience the thrill of the 2024 rally season with new locations, moments, stages, high-performance vehicles, new liveries, and licensed crews. Brace yourself to embark on your continued rally journey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 11.4Kreviews | 61% | — | $7.8M |
| $49.99 | 9.2Kratings | 67% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kernel-Level-Anti-Cheat, dadurch auf Linux leider nicht spielbar...
Overpriced, graphics that look old gen compared to Dirt Rally 2.0, sounds worse, runs poorly until you spend 1 hour tweaking settings and looking up guides online, EA anticheat that doesn't let you use OptiScaler to fix the messy antialiasing EA left us. Turn down car reflections to ultra low and 2x your FPS. Still, the stages are great and much longer than Dirt Rally 2.0s, with a lot more elevation changes, more narrow sections, more ditches, more gutters alongside roads, etc. Controls great, better tarmac physics than DR2.0, overall more "realistic" driving (not harder) than DR2.0, good selection of vehicles, career mode is very extensive. Worth playing if you have exhausted DR1&2, buy only on sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*languages with full audio support
| Free |
| 2.3Kratings |
| 62% |
| — |
| not modelled |
| $49.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ea你妈死了 你怎么做到更新如同一直掉进化粪池的衔尾蛇 更新完反作弊在启动游戏就自动降级反作弊 之后弹出更新反作弊的报告 更新你妈个逼 最傻逼的是老子首发入的说这个游戏手感不好还有那么多孝子护着 说白了要不是版权在你手上谁玩你个b的破游戏 等kt的新wrc出来我倒是要看看 再有那个傻逼护着你这个b游戏和解散了的破b码王这个垃圾工作室
傻逼EA,我草拟吗,反你麻痹的作弊,游戏都进不去
Not nearly as polished compared to DR 2.0 unfortunately, probably due to EA's stupid deadlines. It is a shame since stage design and physics in general have been improved by quite a lot. There is also a good amount of content and it doesn't start feeling repetitive as fast as DR 2.0 does. As for the optimization, it runs... fine on my system, but I had to dial the graphics down to low-medium to get a relatively smooth experience (90+ FPS) at 1080p. My specs are far from astronomical but there is undeniably more room for optimization. It's not easy to make a game run fast in a scene with hundreds of thousands of objects, but many other games just do it better at the same level of fidelity if not more. Anti-Cheat also shouldn't be mandatory at times I don't want to participate in online events. I also find it funny that engineers can take an entire week off yet barely restore any stamina, you're better off replacing the whole crew instead. In conclusion, I do not recommend buying it in full price especially when AC Rally exists, unless maybe if you can find it in a deep discount. You can also often find DR 2.0 for dirt cheap at sales which packs a lot more value, and again, is a much more polished (and beautiful) game.
i was under the impression that i would be able to play this even if live service died now servers are dead with no word as to when they'll be back if at all
Going 50 mph in this game feels like going 150 mph in Forza or Gran Turismo, and that's SUPER COOL. According to actual drivers, it's one of the best sims in terms of Physics, and that's SUPER COOL. The driving experience on a wheel is SUPER COOL. The graphics are PRETTY COOL, but nothing special. The stages are VERY COOL, but I wish there were more. The campaign mode is VERY LAME, mostly because of the crew management side of things. They're always too sleepy to fix your car good, so you either need to compete in one single event at a time or just race perfectly so you don't have to use them. The car builder is SUPER LAME and might as well not exist at all. What a massive waste of development time and budget. The co-driver is KINDA LAME, because he sounds like a dork who I don't trust, but he gives good calls so that's PRETTY COOL. Overall the game is VERY COOL, with some SUPER COOL moments, and isn't held down much by the parts that are lame. Scale for Scoring [Super Lame -> Very Lame -> Pretty Lame -> Kinda Lame -> Kinda Cool -> Pretty Cool -> Very Cool -> Super Cool]
Sketchy anti cheat activates firewall and you need to enter the command prompt just to boot up the game. Then When you get in you might get a couple minunts of good rally before everything but the hud goes black and you have to leave the rally before fixing. Happend to every track and in some replay mode. only postitive is that after the glitch you can watch yourself driving blind and its pretty funny. But that gets boring after one and if i wanted to drive blindfolded Id do it myself. Cant even comment on how the car drives because youre literally driving blind for half the time. Dont waste your money play RBR or Dirt Rally.
半天打不开 更新了ea反作弊还是打不开
A lot of people are bashing this and I can understand why in some aspects, but they also conveniently leave out other things to focus on hate. Review notes: All title comparisons done on Moza R3 wheelbase using official profiles and settings with a triple screen setup on the same rig. I do not rally on asphalt and will not be comparing it to other titles. But for what it's worth - I don't like it and it feels like FFB is effectively off on those surfaces. Before I get into categories, lets get the elephant out of the way: This title uses Denuvo and EA Javelin anti-cheat. When installing the game (or presumably after changing hardware or possibly updating) the game will refuse to connect to the servers. You will need to follow the prompts requiring you to copy a code and pasting it to the website they provide to get another code to paste that back into the error box. After this, it proceeded to fail to connect again (Still in the first instance) so I closed the app. After this, it has launched properly every time. So while I would like to be snide and say that people just need to learn how to read (they do tho), this *is* an issue that should *not* be happening in the first place. Heck Denuvo! Lets start with... Physics: A bit different than Dirt Rally 2 - generally leaning towards a bit more grip. There's a specific surface that feels honestly *too* grippy (I always forget which one it is - but I wanna say light gravel?) but I tend to just put those stages in the rain. At first, I preferred Dirt Rally 2 hands down but now that I have driven more of this... I think I might actually prefer this. Both titles are great fun in this regard and strong recommendations especially if Richard Burns Rally feels too floaty for you. Force Feedback: Stellar! Codemasters absolutely knocked it out of the park here (again). After initially trying to get back into circuit racing, I had really started to feel limited by my R3's output... But both this and DR2 has shown me that you can do *a lot* with even modest torque outputs. You can really feel your tires biting into the gravel and when they start to skip over the top. This is the gold standard for FFB in rally in my opinion. Sounds: Fantastic. I do slightly prefer DR2, but it's almost splitting hairs. The soundtrack is mostly good to me but I could see it putting some people off. The cars sound amazing and how it changes if a door comes open (or off) is a great touch. But I must dock points here as there is no effects at all for going through tunnels or underpasses (which there are a few). Stages: This... is a bit of a mixed bag. The locations largely feel a little less special than DR2. A little less unique... With less personality. There's a variety though some feel like they take place in the same region when they don't. This is counterbalanced by one massive up-side; There are some *very* long stages in here. 2 or 3 unique (not counting reverse) 19 mile long stages. And another one clocking in at over 21! I think I still give the edge to Dirt Rally 2 here, but I can't deny having these longer stages has lead to me playing far more per session. I've been able to zone out of everything else and just... drive for sometimes nearly half an hour on a single stage. Nothing else has let me do that to this extent and I must give it points for that. Graphics: In terms of texture resolution and quality, it's on par with DR2. However the stages largely lack some of the saturated colors that made them pop. Wales in particular but also Finland. In addition to this, the rear view mirror is absolutely trash. I need to check to see if something in my settings is off but it's distractingly barren - like the level is only a quarter loaded and with no effects at all present. If I remember, I'll edit this if I find something in the settings that is causing it to do that. Performance: The game feels like it runs a little bit slower than DR2, but performance has been super stable in every stage I've done unlike the previous title regardless of it's length. Co-driver: A step down from the legendary showing we got in Dirt Rally 2, but none-the-less perfectly functional. While there does feel like there's a few more 'bad calls' in stages than in DR2, the calls are often more detailed. I was scared I wouldn't like the co-driver voices here coming from DR2 but other than needing to adjust to the accent, I adapted fast. Special notes: The "Build Your Own Car!" feature is very basic and not very consequential. Do not buy it for that feature alone. It's cool that it's here but keep expectations low. Livery Editor seems fairly decent though admittingly I didn't go too deep into decals since I only used a wheel and didn't feel like fishing for my controller. At the bare minimum, the color and material options are stellar. The game does not seem to recognize analog handbrakes - at least not mine (Logitech RS Sequential/Handbrake). This is very upsetting especially considering DR2 supported this well. The announcer for Quickplay/Career (assuming it's in career anyway - I just QP and Time Trial) is a neat addition but after the first couple times you'll likely just skip past it. Character 'creation' is presets with some additional gloves/suits/helmets unlocked via a sort of xp system. It's a 'eh, whatever' type of deal. Ultimately, I would say if you had to chose between this or DR2, I'd go with DR2. But if you have DR2 and you're itching for more... This hits the spot despite EA's usual efforts to ruin things.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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