
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #53 | $10.6M |
| $69.99 | 5.3Kratings | 60% | #11 | not modelled | |
Updates
Engagement
Reviews
Themes across 1390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thank you for listening to the community. Good game now that theres no BS in the way. Better than Madden in a lot of ways. Very pleased this is my first cfb new game in 12 years...
Do not spend a dime on this game, they want to pressure people into paying for things in a offline mode that wasn't monetized before. They have removed the ability to adjust your xp sliders to earn xp quicker, pressuring you to feel the need to spend money. #CFBPLAYDONTPAY
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #53, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This review may be biased since i wasn't able to play for the last 2 years due to the game no being released on PC, but i have been having so much fun with this game. I wanna say some of the most fun that I've had in years. I understand the stigma with the micro transactions and I agree with the community on these issues but you have to under stand that you dont have to buy these things. The game is still the game without and i think the devs did a fantastic job. Give it a chance the micro transactions was the corporate side of EA but the devs put their heart and soul into this game and you can tell by the way the game plays.
rtg is ♥♥♥♥ dynasty is ♥♥♥♥ it runs like ♥♥♥♥ it looks like ♥♥♥♥ is ♥♥♥♥
made rtg unplayable. The progression is beyond slow. This is horrid.
I thought I would enjoy this game, but I just find it frustrating to play for me. I will not be returning to this game anytime soon. I wasted my money on this one. I don't game with a controller very often. I'm more comfortable with mouse and keyboard and this game is terrible for that.
Game is broken right now. Crashes regularly.
Big Fan of College Football but this game is atrocious. Injury Timeouts on every other play (Not kidding, counted 47 in a single 32 minute game). Drop back for a pass with a 90 OVR QB? he will either make a terrible throw, or the receiver will drop a wide open pass. The AI is terrible. Linemen will straight up stand there as their blocking assignment runs passed them. Same old garbage. Fix it. Focus more on the in game product than the micro transactions and I might actually get excited for a football game one day. You already know Madden is going to do the same.
This piece of crap won't even launch without using a modded anticheat.
Just a list of bugs I've found so far: Dialog wont load about 50% of the time Graphics glitch leaving fans headless during game intro cutscenes Don't run a fake field goal during practice or hiking the ball will be impossible, requiring restart A controller is mandatory to play, the devs have clearly never played a PC game before with the controls (which cant be changed). As an example the player movement is controlled via the mouse and some actions require a Left Shift/Ctrl plus aero keys. Gronk might be able to do this with one hand but I cant.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.9K | 81% | — | |
| $209.2M | 107.2K | 51% | $69.99 | |
| $3.4M | 819 | 37% | $69.99 | |
| $1K | 4 | 50% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.7M | 68.4K | 92% | $9.99 |