
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #53 | $10.6M |
| $69.99 | 5.3Kratings | 60% | #11 | not modelled | |
Updates
Engagement
Reviews
Themes across 1390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
LIterally first game "connection issue trying to reconnect" just refunding. Typical EA garbage.
DO NOT BUY. Game freezes, glitches out....RTG is A MASSIVE GRIND with zero options to adjust the xp gain...the menu's are still PAINFULLY SLOW. Presentation is awful, some of the animated scenes look like a mistake that should have been deleted but made it into the full game. EA got me on nostalgia, first game since NCAA 14, and now 27 just makes me wish i could play 14 again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #53, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i went to buy cash for packs and somehow im negative 2880 so they took my money and im screwed
0/10. The game only launches occasionally and usually hangs indefinitely while loading. I’ve tried reinstalling, repairing files, clearing caches, reinstalling anti-cheat, disconnecting peripherals, changing launch methods, and every commonly suggested workaround. Nothing has made it run consistently. I spent the refund window troubleshooting a product I could barely use. EA should not be selling the PC version in this condition. Absolute ripoff artists.
This is such a ♥♥♥♥ game. Yeah they removed those microtransactions to upgrade ur player in a single player RTG, which shouldn't have been there anyways u ♥♥♥♥♥♥♥♥♥♥♥. The receivers when ur a QB can't catch ♥♥♥♥ the littelist touch and ur gonna drop the pass and thats a -15 to ur QB because a reciaver couldn't catch a ♥♥♥♥♥♥♥ ball and there are other things which is like y is that my fault but u still getr penalized
this game is so broken. RTG is so bugged that you cant even finish the first year. You get stuck on the interview screens and cant progress. I've wasted my time and money. EA needs to be fired.
Buggiest mess I have ever played despite being well into launch, they ignore everything the community complains about add in microtransactions remove sliders, remove ways to actually customize the game to shoehorn people into playing how they want you to now that they can't charge for you to have freedom. This will be the last EA game I buy this company is garbage. At least they did one decent thing and released the game on PC so it can be modded, hopefully it can be fixed.
now that theyve removed the horrible microtransactions to give advantage, this is the first cfb game on pc and its great if youve never played it
The throwing mechanics completely ruined the game for me, I couldn't successfully throw the ball without having to engage with a throwing meter regardless if my receiver was open.... I was intercepted ALMOST EVERY THROW... I even played against a weaker opponent to see if it was a skill issue and was intercepted or overthrew my receiver... Please change the throwing mechanics!!
-Mediocre graphics, but it's a PC port so who cares -Terrible sound design and mixing, can't hear certain parts of the game over certain music and ambience even when adjusting sliders -None of the difficulty settings or sliders make sense or seem to affect anything -The biggest issue: The artificial difficulty through the use of cheating AI and scripting Never in a game has it been so apparent that the AI knows your every move while itself not being subject to the same difficulties as the player. EA has no clue on how to balance this game to make both a challenging and realistic experience. The AI at times, no matter overall or ratings, will have perfect pass coverage, rush blocking, play calling, audibles and not to mention, it will perfectly hit every field goal it attempt unless you roll the dice to get a scripted block event. Sure it works if you just pick it up to play a game every now and then or whatever, but try to actually progress seriously in dynasty or RTG and you will be pulling your hair out at the terrible balance, bugs, glitches, etc. My latest dynasty save is affected by a bug where no matter what, EVERY and I mean EVERY, player starts the game with cold composure, ruining the experience for me completely.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.7M | 68.4K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.9K | 81% | — | |
| $209.2M | 107.2K | 51% | $69.99 | |
| $3.7M | 910 | 36% | $69.99 | |
| $1K | 4 | 50% | $6.99 |