
EA SPORTS FC™ 25 gives you more ways to win for the club. Team up with friends in your favourite modes with the new 5v5 Rush, and manage your club to victory as FC IQ delivers more tactical control than ever before.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | — | 98Kreviews | 53% | — | not modelled |
| Free | 209.7Kratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FC已經這麼多代,無法想像教練生涯,球員生涯是這麼的弱智 球員生涯就不說了,完全是逗傻子玩的 教練生涯無數反智設定, 例如球員要成長必需場場上,AI不會幫你換人或亂換,你想養人就不能模擬,如果全自動你只能練11個人,這樣就不能多請人,否則球員會不滿,士氣下降再導致其他人不滿,青年軍幾乎不能練,因為能力低不能上場只能外借,而你隊內如果人數不夠大概18人,外借會一直說失敗失敗,針對這個問題我買過很多能力40 2500磅,定位偶爾的廢人回來,而這些廢人又會因為無法上場而低士氣,再搞其他人,而他們續約居然會要求過萬. 由此衍生無限問題,根本不能好好練人 而且教練戰術等等設定又是極其弱智,例如你玩短傳,就必須要用偽9號,換言之曼城就不能打短傳,否則夏蘭特必須要踢偽9號 而你請了短傳教練,不用短傳就不能加能力值
bueno
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Danish, Dutch*, Japanese*, Korean*, Norwegian +9 more
Hours played at review time, across 952 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fajna gra
esta horrible
trash, dogshet as usual EA
game ini keren
empresa de mierda
nice
addas
super realista e bom
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $210.3M | 107.5K | 51% | $69.99 | |
| $1K | 4 | 50% | $6.99 | |
| — | 111.2K | 58% | — | |
| — | 55.7K | 76% | — | |
| — | 119.9K | 81% | — | |
| — | 150.2K | 57% | — |