
Ascend from your shelter. Ruin everything. Escape the wretched island. ⚔️🔨🎣🌱🌵🍰 Explore. Fight. Level up. Survive. Gather. Craft. Harvest. Hunt. Build. Farm. Solve puzzles. Fish. Cook. Live. Enjoy the bittersweet post-apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, App Store, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.6Kreviews | 91% | — | $7.6M |
| $10.99 | 5Kratings | 87% | — | $4.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
偏重解迷,逛迷宮,打怪(怪物重複有點高),如果是以生存建造為目的玩家千萬不要買,喜歡逛迷宮的玩家比較適合。
Мне понравилась сюжетная составляющая игры. Она лаконично расписана по всей игре и на мой взгляд, весьма логичная с точки зрения фантастики. И идея полного разрушения, -довольно занимательна. Первые 50-75 часов в игре провел занимаясь тем, что разрушал и местами отдавался думам о сюжете.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Russian, Turkish, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Italian, Traditional Chinese*languages with full audio support
| $19.99 |
| 4.2Kratings |
| 91% |
| — |
| not modelled |
| $9.99 | 475ratings | 91% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Достойный выживач! Сражения. Развитие. Выживание. Добыча. Строительство. Охота. Фермерство. Решение загадок. Готовка. - все сладости
Příběh who? Soundtrack who? Ale rozbíjím věci a to mi dělá dobře.
ゾンビ(?)アポカリプスものという世界観、クラフトやビルドなどの要素から一見同じく見下ろし型のProject Zomboidを彷彿とさせますが、サンドボックスサバイバルではなく、ハクスラARPGです。 良いゲームだと思いますが、進んでいくにつれて不満点が目につき始めます。 良い点 ・操作やクラフト・戦闘などのゲームプレイが非常にシンプルに設計されていて、ストレスがなく、非常にプレイしやすい。こういう類のゲームにありがちな空腹や口渇などの体調管理系システムはHPを除いて一切ない。またコントローラでのプレイも軽快。 ・マップが非常に広大で隠し要素も多く、隅々まで探索するタイプのプレイヤーはかなり長時間楽しめる。 ・素材が事実上のレベルキャップとして機能していて、新たな装備を作っていくことで先に進んでいく感じは楽しい。 悪い点はおおむね上記をそのままひっくり返したようなこと。 悪い点 ・あまりにもシンプルすぎて正直物足りない。悪い意味でスマホゲーをプレイしているよう。コアゲーマーには物足りない設計 ・後半にいくにつれ敵はほぼ置物。装備を揃えてしまうとクラフトアイテムのほとんどが使い道がなくなるため集める必要がなくなる。それに伴って道中の探索なども無駄になってしまい、ただブンブン武器を振り回しながら広いマップを歩き回ってクエストを追いかけるといった具合で、このゲームの面白さの大半は60%ほど進捗したところで消滅する。またファストトラベルの仕様がかなり痒いところに手が届かない感じで、移動さえ面倒となると、そこから先に進むプレイヤーのモチベーションを確保できているかは微妙。 ・前述の通り途中からクラフトアイテムを集める必要がなくなるのが非常に残念。これだけ素材が落ちるなら、消耗品をアイテムからクラフトしたり、武器の耐久を管理したり、そういうことを思い切って省いた結果としてプレイヤーのやることがなくなってしまっている。ハクスラの軽快さを確保しながらもサンドボックスサバイバル「ぽさ」を売りにしたことによって最終的にどこに着地させたいのかわからないゲームデザインに鳴っている気がする。 ・エネミーの種類が少ないし、弱い。武器種の少なさに不満を持ったが、この程度の強さとレパートリーの少なさならある近接武器を手に入れた瞬間に障害物くらいでしかなくなってしまう。戦う楽しみさえ削がれた結果、後半はただのお散歩ゲーになる 以上を踏まえて70点くらいのゲームかなと思いました。なおDLCは未プレイ。
Kır dök parçala. Bir bakmışsın 100 saat olmuş... Tam stres atma oyunu
找不到材料升级
59 hours to beat game with 100% achievements with all DLC installed. Pretty fun game in the beginning, but as the hours drag on it becomes really stale and repetitive due to gear upgrades becoming farther out. I got my moneys worth and for the most part it was fun enough for a positive review. I wouldn't recommend this game if you don't like repetitive/grinding actions. Hacking and slashing mostly at everything you want to destroy.
This game is awesome. My wife and I have spent a ridiculous amount of time playing this game together. We're anxiously awaiting the arrival of local/couch co-op in 10tons' newest - Dysplaced - but started this one again from the beginning (a third time) to help ease our pain - lol. The game is good for so many reasons - I am a huge Legend of Zelda Breath of the Wild fan - and honestly, I have to say that these guys have matched the perfect balance of crafting, skills, levelling up, etc., here. Even the sound design is awesome! I want to give a shout out to whoever looked after the sounds - great job! The pottery breaking sound when you collect spices and the shattering large glass window sound - my favourites! The knife sharpening sfx of the orange jumpsuits and the stuff-of-nightmares sound of the skinless terrors ..!
Persönliche Wertung: 89% Wahnsinn wie mich dieses Spiel in seinen Bann gezogen hat. Das immer besser werden der Ausrüstung und das man das auch dieses in der Welt merkt führt einfach dazu das man immer weiter spielen will. Es gibt Rätseleinlagen, Basisbau und Geheimnis zu lüften. Wirklich ein gutes Spiel. Was für mich halt schade ist. Wenn ich 100% Archivments haben möchte müsste ich noch mal die doppelte Zeit spielen und da wird mir das grinden doch zu lang. Es gibt paar kleine Sachen die nicht ganz so gut funktionieren, über die ich aber hinwegsehen konnte( Basisbau unwichtig, balancing der Waffen.....) Am Ende ein sehr gutes Spiel. Eine Dank an die Entwickler.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196K | 342 | 88% | $24.99 | |
| $3.5K | 27 | 78% | $4.99 | |
| $598.8K | 775 | 78% | $19.99 | |
| $567.1K | 1.1K | 78% | $14.99 | |
| $410.8K | 2.6K | 80% | $4.99 | |
| $243.6K | 342 | 49% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 14.4K | 90% | $19.99 | |
| $7.6M | 23.6K | 86% | $24.99 | |
| $7.6M | 17.1K | 61% | $19.99 | |
| $7.6M | 7.1K | 97% | $29.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 17.9K | 91% | $19.99 |