
Ascend from your shelter. Ruin everything. Escape the wretched island. ⚔️🔨🎣🌱🌵🍰 Explore. Fight. Level up. Survive. Gather. Craft. Harvest. Hunt. Build. Farm. Solve puzzles. Fish. Cook. Live. Enjoy the bittersweet post-apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.6Kreviews | 91% | — | $7.6M |
| $10.99 | 4.9Kratings | 88% | — | $4.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前十个小时是比较好玩的,拆东西还是比较解压的。但十个小时以上还是没有营地传送,区域链塔传送有点不够用的,希望能出营地传送……生存游戏没有饱食度的设定还是比较少见,既然有烹饪系统和地图上有食材,感觉还是有饱食度会让游戏更丰富?说不好,总感觉差了点什么。现在拿到一个电池了在去第二个电池的路上,但拆东西开始觉得疲惫,建造系统的意义不明,不确定下次还能再打开这个游戏
Honestly such a great game, definitely late with this review. Have sense finished it here and on the switch(all dlc on switch) And it such a blast. Its just a shame they are only in mtc mode now cuz they started something great with building mode but its missing much or so it feels like. Like why can't we build fences and some other furniture pieces found around the world. The assests are already there. I understand this wasnt the main purpose of the game but it would definitely give more longevity. Dont take that as a reason to not get the game tho. IT is definitely a blast and learning the story along the way is great especially doing a new game plus, the little quips are interesting to say without spoils.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Russian, Turkish, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Italian, Traditional Chinese*languages with full audio support
| $19.99 |
| 4.2Kratings |
| 91% |
| — |
| not modelled |
| $9.99 | 474ratings | 91% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Да, это именно то, во что я так хотел поиграть. Максимально увлекательно, развиваешься, проходишь квесты, узнаешь новое. Удивительно, но поиграв не так давно почти 6 часов, не заскучал ни на минуту. Из минусов я бы изменил внутриигровой шрифт для русского перевода, уменьшил бы размер шрифта (а лучше - дал возможность изменения его параметров в настройках интерфейса). Разработчику - спасибо. Ждём ещё больше контента!
ОЧЕНЬ простенькая собиралка-гриндилка в постапоке. Некоторые враги могут погонять, но только пока вы не обзаведётесь чем-то получше стартового топора. Здесь нет никакой глубины, лор околодлягалочный, зато разрушаемость. Для нобрейн бродилова пойдёт, ждать большего не стоит.
gutes Spiel
great little game. casual PZ. Better graphics. Great guidance for new players. Got it on sale years after it came out. Love it!
The gathering in the game is relaxing and enjoyable. The combat is not too challenging but still acceptable for an average skill gamer to provide some challenge. The map is fun to explore.
fun game, picked it up for 7$ an im enjoying it
Rating: 2/10 Would have rated it 6/10... but the devs have decided that they wanted to WASTE THE MOST AMOUNT OF THEIR CUSTOMERS LIVES AS POSSIBLE. Literally filled with pointless un-skipable cut scenes. Not to mention the F*^$#&@ING STUPID "fast travel". Literally will not be buying ANY future games from these F(&$ING MORONS.
记得当年在工地上上班,工地宿舍没WiFi,很快流量就见底了,没办法只能下单机游戏来玩,去b站搜推荐的游戏就发现了这个,中文名叫我的水世界求生,至今不知道是怎么翻译出来的。 这游戏前期非常坐牢,主线任务过于困难导致大多数时候都忘了还有主线。开局玩家连个普通僵尸都打不过,必须要手法,玩家回血怪物还会复活,非常绝望。主线要求开门,没任何提示,被墙挡住死活推不动主线,差点卸了,幸好当时卸了就没其他游戏玩了导致没卸,可喜可贺。开门后就可以遇到4个继电器继续卡一年,继电器找完4个电池继续卡一年,然后修火车也是不查攻略基本完不成,再后面是迷宫,迷宫入口过于隐蔽,以至于我把迷宫以外的地图+第二个dlc都开完了发现对推主线没帮助才查攻略知道迷宫在哪。第一个dlc有点意义不明,说是冥界做的像个西部小镇,地图引导,怪物机制也不咋地。最后是游戏几乎没有传送功能,大世界全靠腿跑,不打完两个dlc解锁篝火传送跑步都非常浪费时间。 游戏阴间但是熬过来了就很上头,第一次正反馈是制作出致命信号,天啊怪物终于不会复活了,第一次从见到小僵尸就跑变成了能主动追着他打。第二次正反馈是升级技能/武器/饰品使得伤害足够一个平a秒小僵尸,遇到最低级的怪终于不用手法,终于不用被追着打了。随着武器升级能拆房子也很解压,遇到怪太阴间了我就直接把一整片地夷为平地,我玩游戏就是来当爷爷的。这游戏是典型的先当孙子后当爷。第二个dlc设计的非常出色,地图设计,怪物设计,奖励道具都很很优秀,属于是这游戏的集大成者。 最后是游戏内容以外的,这游戏操作手感简直太烂了,手机版远程武器基本用不了,一用远程就只能站桩还特别难瞄准,只能拿移动用的遥感来转动武器方向你敢信,我以为到电脑版就好了,结果电脑版问题更大,手机只是ban掉了远程武器电脑版基本玩不了,连实时自动转动水平视角都没有,还要手动转动水平视角,然后游戏锁死在一个非常阴间的垂直视角,打个比方就是你走路必须低头不能抬头。 虽然游戏缺点很多但我还是愿意给他个好评,当年在工地上玩的真上头,后期玩的也是真爽,现在补票了正版再下来玩就没以前的耐心了,反而是电脑版这阴间操作使得我根本玩不下去,只能说欲买桂花同载酒,终不似,少年游。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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