
Help the Dworfs obtain all the Forbidden Gold to Build a Rocket Ship to Outer Space! Click the Rock, Obtain Resources, Build a Village, Gain More Dworfs!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Dworf's Forbidden Gold you need to help little creatures called "Dworf" to build a Rocket Ship to Outer Space.
Click the Forbidden Gold, build an Automatic Suction Machine, and let the Dworfs do the rest.
Why Forbidden? That question is not allowed.
Build other structures. Get Upgrades.
Build an Observatory and Ascend to help the Dworfs even more!

And eventually, build a Rocket!

Incremental Idle/Clicker game
Tons of Upgrades. Tons of Different Dworfs.
Prestige System with Over 60 Permanent Upgrades
20+ Buildings to build your own Town, each one adding new Upgrades, Dworfs, and new Mechanics
10 Types of Resources
A Main Objective and an Ending, but with Infinite Replayability.
Genres
Engagement
Reviews
I don't usually leave reviews about games before I'm done with them, but I feel like this is a worth exception. The game feels like a good incremental game, it had a bit slower start than others, that's true, but the developer is actively checking reviews, answering them and implementing the fixes fast to make the game the best he can. I really like the game, I can't wait to 100% it and I couldn't recommend it more. Why is so similar to the gnorp aplogue it's a question that I can't still answer but it's still, as good as the inspiration.
Great little idle game that has slow, but steady progression.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 35 reviews with recorded playtime.
8/10 I got this game on the day it was released on Steam, and yes it had some fixes that needs to be done but the Dev is very active and provides those fixes quickly and is very open top the community. looking forward to more games from Hadamant. i love these type of games like this that is simple and just grows to be insane. i like that its inspired by fill the hole and gnorp Apologue which is also some great games.
Why is this so slow? Make it a game that you can complete in 5 - 6 hours with all the achievements.
Firstly the Game : very nice :) I do love idle clicker games that have a decent progression pace and dont take forever to complete. This is a good example of how to do it right! The progression is smooth and the advancements well thought out. To the Dev : Like other players, I did get a little stuck for a while with progression, until I realised you can actually change potion (or activate one in the first place) - Perhaps a handy hint when there is no potion active would help players find this before they get frustrated and leave a bad review? It would be super handy if there was a running count of the stars you will receive as you play on the left, with the other counters. SImply having it in parenthesis .. ie Stars : 1 (54) for example would be a big help in deciding when to go prestige. There IS a bug/Exploit where if you use an autoclicker to click the gold and simply drag the mouse down off screen while its running, it will carry on clicking the gold infinitum. Defo took advantage of that but I doubt it was intended. Looking forward to the next game!
Not a bad idle game, tho its not much of an idle, since you do always have sometnihg useful to buy. Finished in 11 hours, had fun, but the late-game is kinda laggy and i used only like half of the buildings, wich i think is shame that you can finish it without exploring the whole game. Hope you enjoy it :)
It's a really interesting game, and it's also very chill. I literally have it on another monitor while I do other things or work, and I'm making progress. The only thing I struggled with was the counters; after 9999, they change to 1.00e1, but I figured it out after a few minutes. I still have a lot of time to explore the game completely, it has quite a lot of content, actually. I don't usually play games like this, but I really liked it, and I recommend it
Very similar to gnorpe apologue. Game has some performance issues possibly a memory leak as ram usage went up quite high and restarting the game drops it back to a normal level. Was still fun though.
7/10 - Decent for the price TLDR: Cute little idle game, decent for the dev's first game. Took me just under 7 hours to get all the achievements without a guide etc It has some rough edges but good to have on in the background. I listed more con's that pros but most of them are minor issues and could be fixed by the dev with a patch or 2 Pros: Art is nice and isn't too clutter till late game Text and upgrades are clear Ascension tree has some cool, powerful effects (Maybe too powerful in some cases) Cons: Need some additional UI effects for showing what effect's are happening E.g: Potion effects or buffs from other buildings The "Out of Bounds" achievement is vague and could use some an additional hint Late game, after launching the rocket, it can get laggy (Closing and reopen did help a little) Can soft-lock yourself on certain run if you upgrade the gem hardness to infinity
Qué mal hecha está la progresión. El último logro fue prácticamente imposible de conseguir. Empieza siendo durísimo avanzar pero de un momento a otro pasas de no tener casi ninguna mejora entre runs a pasarte el juego.
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Players by region
Where this game's players are, estimated from review languages.
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