
Duskborn is a 3rd-person roguelite game. Descend into the Abyss as fast as possible, level up by defeating various enemies, collect and combine items to upgrade your player. Maneuver through the Abyss with your jetpack and grappling hook. The race against time is on.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Duskborn has started as a university project at Stuttgart Media University in Germany. It has been developed by an interdisciplinary team of students over the course of two semesters (about 8 months) and further polished by a small team afterward. We hope you enjoy our final results!
It's the year 2114. Humanity is on the brink of extinction. An unknown organism spreads across the earth and annihilates the whole ecosystem. The cause of this catastrophe lies deep in the Abyss, a giant crater in which an abandoned city has been built.
As an Abyss-Diver, your mission is to discover the secrets of the Abyss and search for a way to prevent humanity's extinction.
Explore, collect items, and fight against enemies and bosses.
Race against time
You're not welcome in the Abyss. The unknown organism will do everything to protect itself. The longer you stay, more enemies will appear and they're stronger than before. So do not linger too long, or you will be overwhelmed. Good luck!
Level up
Throughout the world, you may find items, which can be combined into powerful upgrades for your character. There are nearly limitless combinations, so every run is a unique experience. Also, with every level up, you can upgrade the stats of your character.
Enemies
Face different types of enemies, each with an unique set of movement and attacks. Equipped with cutting-edge technology, these enemies are trained to eliminate you as quickly as possible. So watch out for swarms of drones or the deadly sound of the big laser.
Boss fight
Guarding the end of each stage lies a powerful enemy that must be defeated to progress further. These elite units are powerful and deadly, so make sure you perpare yourself before you face them!
Sponsoring
Special thanks to Randstad Digital Germany AG for sponsoring the game and made it possible to have merch and nice teamevents for our team.

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Duskborn 3. şahıs roguelite oyunudur. Mümkün olduğu kadar hızlı bir şekilde Abyss'e inin, çeşitli düşmanları yenerek seviye atlayın, oyuncunuzu geliştirmek için öğeleri toplayın ve birleştirin. Jetpack'iniz ve kancanızla Abyss'te manevra yapın. Zamana karşı yarış sürüyor.
The mechanics are fun, and it's a great project. I hope you can do something with it; I imagine a risk of rain game.
The best game ever released. The true Destiny Killer and the one my personal favorite rogue-lite deckbuilding movement game. Movement is clean, the combining things is fun and numbers go up.
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Hours played at review time, across 37 reviews with recorded playtime.
Interesting concept of crafting upgrades using different effects, otherwise seems to lack much changes to the formula. The number of enemies stays more or less the same the whole time. I played one run and didn't die for an hour because once you have roughly 4 good crafted abilities the game becomes trivial. The only changes i can see the developer making are increasing enemy diversity, improving the movement, and adding replayability. In addition the effects aren't well explained. For example, one trigger was simply labeled "all the time" which seems straightforward until you start using the single use effects or time based effects. The movement was extremely difficult to learn, and not intuitive, though it was cool and building momentum was fun. I think the jetpack should not kill your momentum, and maybe a separate ability should be added for that. The replayability is lacking because there is few enemy types and one map. I also think the abilities feel stale once you get enough. I found myself carrying any good effects and triggers until I found a decent link for them, which was bad because I could've died if the game was hard. The sword felt practically useless the whole time, I do not know how to fix it other than a complete revamp. I think this has the capability to be a good game but significantly lacks polish and needed more time and work to be better. When the game releases I hope these are addressed, but otherwise I love the creativity put in so far.
this is an interesting game a little bit of the Blame! manga concept, a little bit of attack on titan swinging. little bit of risk of rain combat, not super difficult but enjoyable. id love to see where this goes. and couple more updates to some quality of life button controls like when your holding shift to zoom in if you press space you lose your line completely which kinda messed up my swings a bit. i like this a lot!
overall the game is great. very solid skeletal structure for the game. I found out the dev team are a bunch of students (i assume in college) so this game is pretty good considering that. There are definitely some things that need polishing and probably updating such as: 1. enemy count 2. enemy archetype.(the robot swarm from matrix would be cool. scene: defending zion from swarm) 3. jetpack use completely halts momentum( maybe an option to turn that momentum halt feature on/off for different play-styles.) 4. gun types 5. multiplayer with increased difficulty to party size? 6. improve or raise the difficulty cap as time goes by or as enemies are destroyed. (increase health, resistance, more damage dealt to player, increase numbers) I'd say the grapple-hook should stay as is, movement and all its fun using it just to swing around. and again overall the game is great. Devs yall are doing a great job keep it up.
It is a good gave however, you can't change controls or sensitivity, the jump is a bit scuffed how it completely kills momentum .
Игра Duskborn - это глоток свежего воздуха в жанре MMORPG. Мрачная, готическая атмосфера цепляет с первых минут, а мир, погрязший в вечном сумеречном конфликте, ощущается живым и опасным. Система развития персонажа предлагает множество путей, позволяя создать уникального героя, заточенного под ваш стиль игры. Боевая система достаточно динамична, хотя и требует привыкания. Порадовало разнообразие врагов – от обычных гулей до жутких боссов, каждый из которых требует особого подхода. Сюжет, хоть поначалу и кажется несколько запутанным, постепенно раскрывается, подбрасывая неожиданные повороты. Не обошлось и без шероховатостей. Интерфейс выглядит немного устаревшим, а оптимизация иногда хромает. Однако, эти недостатки с лихвой компенсируются захватывающим геймплеем, интересным миром и активным сообществом. Если вы ищете нетипичную MMORPG с мрачной атмосферой и глубокой системой развития, Duskborn определенно стоит вашего внимания.
simple, very boring,
グラップリングフックやジェットパックを駆使した立体機動と、トリガーとエフェクトの素材を集めて好みのスキルを作るカスタマイズ性の高い強化システムとを持つ3Dアクションシューティング。 現段階だと操作性のデモ版ぐらいでしかないが爽快で自由度があり、今後どういうゲームになってゆくか期待感があるのでサムアップ。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $550 | 2 | 100% | $9.99 | |
| $73.9K | 189 | 90% | $14.99 | |
| $50.3K | 294 | 51% | $9.99 | |
| $928 | 3 | 33% | $14.99 | |
| $464 | 2 | 100% | $9.99 |