
Discover the magic and lore of the Alps in this acclaimed Action Adventure. Forge relationships with locals to help you solve puzzles, battle monsters and uncover secrets of the legendary Dungeons of Hinterberg!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1/day in the week after.
About
Welcome to Hinterberg, a new tourist hotspot in the idyllic Austrian Alps! As Luisa, you escape from the treadmill of corporate life to go on a dungeon exploring vacation. However, you soon discover that not everything is as it seems. Will you restore peace to this once-serene alpine paradise, or be sent straight back to your humdrum life back home?

Every inch of Hinterberg has been crafted with a captivating art style you’ll want to savour. Whether you’re snowboarding down a glacier, climbing mountains, or taking in the lakeside scenery, there’s so much available to explore!

Hinterberg’s dungeons are packed full of playful puzzles designed to surprise and challenge you. Get your thinking cap on and use every spell at your disposal to tackle each dungeon’s unique puzzling twist!

Monsters lurk around every corner in Hinterberg, and your sword and magic skills are essential for keeping them at bay. Harness the wind, conjure a hoverboard out of thin air, or freeze your enemies in a jelly block!

Explore the world or conquer dungeons by day, then spend your evenings forging friendships with the locals and other adventurers in town. Some will help you get stronger, while others are here strictly for the excitement and the selfies!

Stop by Olivia’s Store in town and browse through a collection of stylish outfits! Once you’re decked out in your finest, simply fire up Photo Mode where you can apply filters, poses and overlays to capture a lasting memory of your very own Luisa.

Play through the game from the very beginning while keeping your last playthrough’s inventory, stats, and the majority of your relationship perks. Whether you choose to maintain old friendships or reset their progress, how you turn back the clock is up to you.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.89−70% | 3.4Kreviews | 93% | — | $506.5K |
| $22.99 | 3.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool and cozy alpine mini zelda and mini persona.
Super petit jeux combinant des donjons et une exploration au énigmes tranquilles mais interéssante, des combats OK, un système de socialisation à la personna et un univres graphique et narratif vraiment bon. Pour son prix c'est un must-have.
Pretty neat little indie game! Great visuals; I love the general aesthetic they went for. The overall gameplay loop is kind of persona-esque, with you spending the daytime exploring and in dungeons, then going to hang out with people for progressive benefits in the afternoon (I actually liked it a little better here; since the people exist in the same central town it doesn't feel as "scheduling my socializing to optimize my build" as in Persona, so much as just naturally running into people and hanging out with whoever you want). The puzzles are unlikely to stump you for long, and the combat isn't terribly hard unless you start deliberately going into dungeons/fights you aren't leveled for (past a point even those can get too easy unless you start actively nerfing yourself), but solid on the whole, and doesn't overstay its welcome. A good game to play slowly; boot up for maybe just an hour or two to get a couple dungeons in, then put down until tomorrow.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
| $22.99 |
| 618ratings |
| 94% |
| — |
| not modelled |
| $22.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 170 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dungeons of Hinterberg was a really enjoyable game. It's a good mix of story, puzzle, and combat. I really enjoyed Luisa's story and the way she explores Hinterberg is comforting and made me reflect on myself a bit too. Great game for all skill levels, would definitely encourage giving it a playthrough.
Excellent visuals, a more intriguing story than I expected, good characters, and fun combat. The puzzles are also really well done, and the dungeons don't overstay their welcome, which makes the pacing for the whole game extremely solid. The addition of the Persona-esque relationship mechanic tying in to your progression is also really well done. I thought I would fall off after an hour or two, but found myself wanting to keep playing and finish the game over about a week. One of the better indie games I've played in the last few years.
Ich kann das Spiel klar empfehlen.
首先,游戏里有大量解谜元素,不喜欢解谜的慎重买入。 然后,说说优点:游戏的创意很不错,每张地图都有自己的风格特色,也都有自己的设计和独特的技能。游戏整体画风也很好看,在地图里探索的时候还挺有趣的。 缺点:第一,游戏视角设定不合理,在部分场景中视角被强行锁定,玩家无法灵活控制视角导致看不到关键内容,使解谜过程受限。 第二,城镇中各个区域不能无缝衔接连通,到不同区域还得读取地图,降低了游戏体验。 第三,玩家不能自主控制跳跃,只有在特定地形才能跳,但有时候系统识别有问题,玩家在地形边缘时会自动跳下高处导致被摔死。角色跳下高处时,默认往前跳并且还要翻滚,但很多时候就因为这段往前翻滚的距离,导致莫名其妙掉进坑里摔死。 第四,解谜的引导有问题,有时候谜题设定莫名其妙,不知道该干嘛。 第五,角色移动速度太慢了,跑图费劲,而且还没有提升移动速度的方法。另外,跑步的方式也和一般游戏不同,不是长按shift,而是单点shift,但同时跑步时很容易被障碍物打断,甚至一个小的台阶就让角色停止跑步变成走路。
Nota: 9/10 Gostei bastante do jogo. Dou um 9/10 fácil. É um jogo muito bem feito, divertido e com bastante personalidade. A arte tem um estilo bem diferente e, no começo, pode causar certa estranheza, mas depois de algumas horas você se acostuma e passa a apreciar bastante a identidade visual dele. Platinando, levei cerca de 27 horas, mas acredito que em umas 24 horas dá para fazer tranquilamente. O jogo tem um certo nível de dificuldade no começo, principalmente enquanto você ainda está entendendo os sistemas e possui poucos recursos, mas conforme vai desbloqueando amuletos e habilidades, ele fica consideravelmente mais tranquilo. A gameplay foi um dos pontos que mais gostei. Achei tudo muito fluido e gostoso de jogar. O combate me surpreendeu bastante e, vou até lançar a polêmica: gostei mais dele do que do God of War (2018) que platinei antes desse jogo kkkkk. As skills são muito legais e dão bastante liberdade para testar estilos diferentes. O ponto negativo foi a forma como o progresso funciona perto do final. Senti que o jogo acaba relativamente rápido e ainda faltavam muitos diálogos e amizades para maximizar com os habitantes da cidade. Completei o jogo no dia 31 e precisei salvar antes da última masmorra para depois ficar basicamente descansando e voltando toda noite para a cidade sem fazer novas dungeons. Acabei chegando até o dia 69 para deixar tudo no máximo, pegar todas as recompensas dos moradores e também desbloquear a conquista que exige dias adicionais. Isso acabou virando um processo mais mecânico do que divertido. O enredo também me prendeu bastante. A história consegue manter a curiosidade ativa e faz você querer continuar para descobrir o que vem depois. Alguns personagens me interessaram mais do que outros, então admito que nos diálogos finais de alguns eu acabei acelerando um pouco kkkkk. O ponto mais forte para mim foram os biomas ou melhor, as regiões exploráveis do jogo. Cada uma possui seu próprio tema, identidade e poderes específicos que mudam tanto a exploração quanto o combate. Gostei muito da região de gelo e principalmente da última área do pântano. Tentei focar em uma build mágica para fortalecer ainda mais esses poderes e adorei a experiência. Além disso, o jogo traz algumas reflexões durante a história que podem fazer você pensar em questões internas e pessoais. Isso deixa toda a jornada mais interessante e acaba dando mais profundidade para a experiência. Agora falando do verdadeiro foco do jogo: as masmorras. Simplesmente adorei. Cada mapa possui sua própria temática e mecânicas que influenciam diretamente os desafios. Dá para perceber que foram feitas com muito cuidado. Algumas brincam até com a câmera de formas bem criativas, e várias possuem puzzles muito inteligentes. Algumas ficam mais complexas conforme avança, mas sem parecer injustas. Durante toda a campanha, só precisei pesquisar a solução de dois puzzles, mas o jogo tem muitos desafios espalhados — e isso definitivamente não falta kkkkk. No geral, Dungeons of Hinterberg foi uma surpresa muito positiva. Tem um combate divertido, dungeons criativas, uma ótima variedade de regiões e ainda consegue entregar uma história com momentos mais reflexivos. Tem alguns problemas de ritmo perto do final, principalmente para quem busca a platina, mas ainda assim recomendo muito.
Really enjoying this so far. Will update with a fuller review once I've played some more.
Řekla bych, že tahle hra je skrytý klenot. Neočekávala jsem nic moc, chtěla jsem jenom relaxační hru bez velkých nároků, a úplně mě to chytlo. Hlavní hrdinka je Luisa Dörfer, mladá právnička, která si zaplatí pobyt v alpské vesničce, v jejímž okolí se vyskytlo 25 portálů do Dungeonů, a vesnice z toho udělala lunapark pro turisty. Nakonec krom prázdninového dobrodružství Luisa získá mnohem víc, ale nebudu spoilovat. Líbí se mi, že hra není nějak zvlášť komplikovaná. Na normální obtížnost je to opravdu relaxační záležitost. Hra má svérázný komixový vizuál, na který jsem si musela zvyknout, ale nakonec se mi vlastně líbí. Hlavní hrdinka je sympatická postava, se kterou se lze ztotožnit. Není to rpg, ale hráč si i tak může pomocí vybavení a rozhodnutí ve hře (vztahy) rozhodnout, jaká Luisa bude a jaký bude její bojový styl a osobnost. Dungeony jsou spíš jednoduché, ale velice originální, stejně jako puzzles, které hráč musí vyřešit, aby labyrintem prošel. Motivy se do jisté míry opakují, ale vždycky mě překvapí, jak moc se vývojáři snažili, aby pokaždé přinesli něco nového. Puzzly ani souboje s monstry nejsou frutrující, i když jsou hlavně v pozdějších dungeonech už náročnější. Pokud hráč používá celou paletu magických technik, a nesnaží se to jenom usekat hrubou silou, je to zábavné, byť někdy, pokud útoky přichází ve vlnách, tak je to i docela dlouhé. Vizuál je super. Monstra jsou taky velice originální, jak schopnostmi a vzhledem, tak hlavně tím, že se vztahují k rakouským lidovým pověstem, což je originální samo o sobě. Dungeony jsou rozmístěny v několika lokalitách, každá patří do jiného biomu - horské louky, ledovec, alpský les a mokřad na jezeře. Celkově povedená záležitost na relax práci. Vývojářům se rozhodně hra povedla, navíc se díky nim člověk dostane do úplně nového prostředí alpského venkova. Doporučuju!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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