
Discover the magic and lore of the Alps in this acclaimed Action Adventure. Forge relationships with locals to help you solve puzzles, battle monsters and uncover secrets of the legendary Dungeons of Hinterberg!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1/day in the week after.
About
Welcome to Hinterberg, a new tourist hotspot in the idyllic Austrian Alps! As Luisa, you escape from the treadmill of corporate life to go on a dungeon exploring vacation. However, you soon discover that not everything is as it seems. Will you restore peace to this once-serene alpine paradise, or be sent straight back to your humdrum life back home?

Every inch of Hinterberg has been crafted with a captivating art style you’ll want to savour. Whether you’re snowboarding down a glacier, climbing mountains, or taking in the lakeside scenery, there’s so much available to explore!

Hinterberg’s dungeons are packed full of playful puzzles designed to surprise and challenge you. Get your thinking cap on and use every spell at your disposal to tackle each dungeon’s unique puzzling twist!

Monsters lurk around every corner in Hinterberg, and your sword and magic skills are essential for keeping them at bay. Harness the wind, conjure a hoverboard out of thin air, or freeze your enemies in a jelly block!

Explore the world or conquer dungeons by day, then spend your evenings forging friendships with the locals and other adventurers in town. Some will help you get stronger, while others are here strictly for the excitement and the selfies!

Stop by Olivia’s Store in town and browse through a collection of stylish outfits! Once you’re decked out in your finest, simply fire up Photo Mode where you can apply filters, poses and overlays to capture a lasting memory of your very own Luisa.

Play through the game from the very beginning while keeping your last playthrough’s inventory, stats, and the majority of your relationship perks. Whether you choose to maintain old friendships or reset their progress, how you turn back the clock is up to you.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.89−70% | 3.4Kreviews | 93% | — | $506.5K |
| $22.99 | 3.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's just not for me. The first dungeon had me spend more time on braindead "puzzles" rather than combat, after which I had to suffer through supremely annoying dialogue with some woman in which none of my replicas made any difference. Picking "I'd rather be alone", "I'd prefer not to talk about it" and other such options all resulted in an increased friendship level with the character I was wanting to go tf away and a journal entry saying that she's "the best". [i]What?![/i] I barely met the lady and all I've done was tell her to pound sand! That's when I closed the game and decided to request a refund. Leave this railroaded crap to modern audiences. Either this is a dialogue-heavy game, in which case the dialogue should have meaningful options, or this is a dungeon crawler, in which case the dungeons should have more combat and fewer kid-level puzzles. You know what this game reminded me of? [b]Asterix & Obelix XXL[/b]. If you think about it, the games are quite alike in certain aspects. They're both proudly European. There are thematic levels. There are simple puzzles. There are collectibles. There's 3rd person punch-punch-punch hack 'n' slash combat. There are downhill sliding sections. All of these aspects (especially the downhill sliding sections) are done much better in Asterix. It's also much more fun, and there sure as heck isn't any dialogue [i]this[/i] annoying.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
| $22.99 |
| 618ratings |
| 94% |
| — |
| not modelled |
| $22.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 172 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An unusual game. The main character is on a vacation in a magic theme park in the Alps where the goal is to to finish dungeons and kill enemies that are built onto local folklore. Each dungeon has a specific theme and lots of varied puzzle elements (different per dungeon/area). Difficulty: I'm playing on medium difficulty and the game is pretty easy. While I sometimes die often, mostly due to falling in lava or spikes in certain levels, the game automatically respawns you directly in front of the obstacle, so this is no big deal. The game is very hand-holding, is pretty good about telling you the difficulty level of an area compared to your equipment, and actually goes often even further by actively locking away too difficult areas. (However this might also be in some cases to prevent spoilers in the story progression). The fight and upgrade mechanics are pretty standard, you have all the typical armour and upgrade slots, you can buy potions and you often find money and equipment in chests. The puzzle mechanics in the dungeon are varied and sometimes remind me of Portal and similar games. However the dungeons are relatively short, so you can play with each mechanic only for a bit, although later dungeons can reiterate on previously used mechanics. In Town there are multiple peoples you can talk to and build a relationship with, kinda like in a small dating sim. Getting a good enough relationship grants you bonuses in the dungeons or more equipment slots or something. TLDR: This game shouldn't be taken too seriously, it's kinda a relaxing holiday simulator with a bit of simple fighting in case you need to let out some aggression. It seems to be meant to be played after a stressful day at school or work to relax and maybe let out some aggression by button mashing. I'm playing this on a steam deck and the controls are mostly perfect, just the menu navigation is a bit weird, because sometimes menu tabs (eg in the inventory) are switched with the bumpers and sometimes the triggers, which isn't consistent. The fan runs at a constant low speed and the framerate has no issues.
Very unassuming game, yet it's very rewarding.
Joguei um pouco. Não curti nem a trilha sonora nem os combates nem a história. Visualmente é colorido e bonito, mas não é meu estilo. Game reprovado!
Muy entretenido y liviano, el combate puede dar mucho de si, no me esperaba un juego así
До невероятия скучная игра. Я купил её практически за копейки и мое мнение, она того не стоила. Скучно сражаться, скучно общаться, скучно исследовать мир, хватило меня на 40 минут. Первый раз вижу возможность ускорять диалоги, видимо разрабы сами понимали что написали скучную фигню и решили дать возможность игроку это скипать, что бы он подольше остался в игре. В принципе у них получилось, потому что если бы пришлось еще все время эту фигню читать или закликивать одну кнопку чтобы закончить диалог, то я бы дропунул ее в первые 20 минут. Вообще не советую 0/10
This is a fully realized story based on a good idea and executed fantastically as a vidjer game that, tourist that you are, you can play in satisfying segments at your own pace. Everything in the game is designed to be not particularly taxing, while rewarding exploration and puzzle-solving. Even the time-management social aspect gives the player expanded options and utilities while expanding characters' stories, which means that I *will* be befriending everyone, even Effin'. Travis. If I were ever to play a Souls game, Dungeons of Hinterberg would be what I played to decompress and stop audibly seething at the XXth attempt to slay Mount Saw-Limbs, the Booger of Armageddon. Get this game. It's super cute and fun and not entirely cozy!
Wonderful game. Fun puzzles, good combat mechanics, and a great story. 10/10, highly recommend.
Great game! Hope to see more in the future!
A cozy experience, and the first time in a long while I desired to jump right back into New Game +
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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