
Dungeon Punks is an old-school arcade beat-em-up, packed with new features like tag-team fighting gameplay and an RPG adventure! Nothing beats the thrill of freeze-blasting foes with a genie, as your dwarf tags in to incinerate them with bombs and napalm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 22reviews | 73% | — | $8.3K |
| $14.99 | 265ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Having just found this game earlier tonight and decided to give it a shot because of the low price, I'm really digging it. It's very fun, the RPG elements are great, the beat 'em up side feels great, I like the cast you get to pick from, and the art is good, too. If they ever decide to add an online option for co-op or duels, I'd be able to test out multiplayer better, as I have no local friends to ask. But as it stands, I am glad I took a shot on this game. Any fans of beat 'em ups like Castle Crashers or Dungeon Fighter Online will be pleased.
[table] [tr] [th][h1] My Playthrough [/h1][/th] [th][url=https://www.youtube.com/playlist?list=PLTZKn1hLlcQOdEziliH3L79UgQ4UN7GM1] Youtube Playlist [/url][/th] [/tr] [tr] [td][h1]The Review[/h1][/td] [td]Looks and plays like a free flash game from 2013 but this is not a free game. The gameplay is very repetitive and gets boring really quick. The artstyle conflicts which each other, female NPCs looks like wannabe anime girls from porn newground flash games while males look more like cheap cartoon characters. The monsters are very ugly and are reused too much. The story is really bad. Nothing is good about this game.[/td] [/tr] [/table]
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Languages: English**languages with full audio support
Hours played at review time, across 22 reviews with recorded playtime.
Very fun side scroller beat-em-up with combos and RPG elements, also swapping between characters on the fly, lots of potential for a great sequel! Dungeon Punks 2 anyone? :)
bitirdimmm efsane oyundu teşekkürler artix
Much better options available. Funky hit boxes. Tedious. Bugged/Glitched achievements. Gold is worthless. And, Dwarfs do not use magic.
Costo esorbitante per un gioco fatto con i piedi. quelli che hanno messo una recensione positiva sono gli sviluppatori. Unica cosa che si salva sono i disegni ben fatti, se naturalmente ignorate il fatto che quando si girano l'immagine del personaggio si inverte (andando a vanti sei mancino tornando in dietro diventi destro) se costasse 5 euro sarebbe già un prezzo più decente per un gioco del genere
Gayet güzel keyifli bir oyun genelde yaptığın şeyler aynı ama yine de güzel.Oyunun fiyatı indirimde 7.92'ye kadar düşüyor bundan daha yüksek fiyata almanızı tavsiye etmem ama yine de güzel oyun.
PLAYED BETTER, BUT ITS NOT BAD
Da sind wir wieder an einem Punkt wo man sich dann fragt, was macht das Spiel gut? Ganz einfach eine kleine Liste. [list] [*] - Entwickler geht auf Ideen und Kritiken ein [*] - Das Spiel wird erst in der Mitte etwas interessanter [*] - Der Kampf ist der Punkt wo das Spiel glänzt, einfach draufschlagen ist hier nicht [*] - Verrückte Helden (Werwolf, einen Anubis Verschnitt, Dämon, usw.) [/list] Jetzt mal ein paar Punkte die mir nicht gefallen und Ideen bzw. Vorschläge. [list] [*] - So toll das ganze im Kampf funktioniert, da fehlt mir die Variation. Das Schema Hit - Hit - Hit ohne wirklicher Variation ist schon etwas trocken (Hier wäre ein Skillbaum nett wo man vielleicht neue Angriffsmuster freischalten kann). [*] - Waffenauswahl für Helden könnte ruhig was mehr sein (Werwolf hat eine Axt und eine Keule, das war es dann auch leider) [*] - Leider ist die Story nicht so der Überflieger, es wird sehr sehr statisch erzählt. (Mimik in den Bildern wäre toll, bringt schon mal etwas mehr Leben ins Bild) [*] - Die Übersetzungen, ja sie sind da, ja sie sind nicht die besten, hier könnte die Community ein bisschen mithelfen. Der Entwickler freut sich! Wenn man das ganze nun zusammenwirft ist man hier in einem klassichen Hack and Slay auf Old School Basis (Nix ist mit Diablo, noch davor meine Damen und Herren). Das mag nicht für Jeden etwas sein, aber es erinnerte mich dann doch an einem alten Atari Klassiker^^ Ich bin gespannt was noch so alles kommt, vielleicht neue Helden, mehr Items oder was gänzlich neues!? Deswegen eine Empfehlung, der Entwickler ignoriert nicht die Texte die wir hier schreiben^^
Repetitive. You push the same button to do a triple attack combo. Later on, you can learn three magic spells that recharge via doing enough attacks. Occasionally you'll be able to unleash a special attack by collecting enough of these crystals that increase your rage. And that's it. ...That is it. There are six different characters, but the only difference between them outside of their magic attacks is what they look like, and some of them can only use specific weapons. You can play the game in co-op mode, but that just means you'll be dragging two of your friends to be bored with you as you all walk around mashing the same button, doing the same triple combo, and occasionally doing the same three magic attacks. There's twelve levels. They're all the same design-wise. Walk around on flat fields. Get swarmed by a butt-ton of enemies. Kill them all to advance. NPCs have optional missions that usually amount to "Go find this thing/kill this amount of things/kill this mini-boss." And that's it. The end of the level is a giant monster or a giant thing. You kill it. You win. That's it. The final boss is nothing special. It's just another big thing you gotta kill. And you do. Then you win. The biggest problem with this game is that no skill or tactic is required. You just mash all the same buttons until everything is dead. You can block a handful of attacks, but there's virtually no point because there are so many enemies on the screen that if you block one attack, chances are other enemies will attack you from behind or from afar anyway. There's no point in bothering to think tactfully with the weapons/shields you have because it all amounts to using whichever one has the most stat boosts. Leveling up is also broken; early weapons increase your attack power by fifty or more to make enemies a bit easier, but later on in the game, weapons can increase your attack power by [i]over two thousand[/i] and the enemies are [i]still[/i] a pain in the ass to kill and can drain your health very quickly. Because of this, you'll find yourself repeatedly exiting levels early and restarting from the beginning just so you don't lose the souls and currency you gained. The plot/story is just there. You go around being ordered to kill giant things. You kill them. Even the final boss is just someone's "giant pet" and after it's gone, there's a boring cutscene where NPCs thank you and then cut to credits. So yeah, those are my thoughts. Don't like it. Not worth the time or money. I've played monotonous games that are cheaper than this and got more out of them. I've played uniquely-designed and complex games that are cheaper than this and got more out of those. Even some of the games I've played recently that I don't like all that much cost less than this. And for an extra five or ten dollars, you can buy games like [i]DUSK[/i] or [i]Small Saga[/i], both of which have so much more to offer than this. This is a monotonous fifteen-dollar button-masher that gets old after the third level. Nothing else.
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Players by region
Where this game's players are, estimated from review languages.
Related
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