
Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 18 → 1/day in the week after.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
它可以是一款好游戏,但让我玩着很难受 根本原因. 游戏的随机性比重过大,而且很容易因为一个错误导致输掉整局游戏,而且输了之后你无法从这次游戏中获得任何收益(哪怕是自身的游戏经验也无法获得太多,总不能我一局1小时的游戏结束后的总结就是“不该开这个门”吧) 1. 游戏的玩法是资源控制下的power布局,但关键路线必然是需要power的,而如果一开始随机出来的布局不好,那么很可能一开始的power布局就是错误的,玩了半天也是一个死 2. 游戏的难度很奇怪,敌人的数量忽多忽少,强度随floor上升我可以理解,但为什么同一层里面强度变化也要那么大(我察觉了空房间数量影响刷怪,但哪怕我刻意控制了空房间的数量,偶尔出现的强怪的强度还是大大超过我的预期) 建议: 1. 提前预告出口的位置,或者至少告诉方向,这样至少能够有效利用power,而不是布局完了发现错误 2. 需要终局奖励,能有效帮助下次游戏开局的那种
somos 4 y todos wekos menos yo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 4.3K | 96% | $19.99 | |
| $1M | 2.6K | 96% | $11.99 | |
| $1M | 2.9K | 89% | $14.99 | |
| $1M | 1.7K | 63% | $19.99 | |
| $1.1M | 3.6K | 81% | $9.99 | |
| $1.1M | 1.3K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 94% | $19.99 | |
| $1.4K | 10 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 53 | 74% | $3.75 | |
| $5.5M | 49.2K | 94% | $4.99 | |
| $518.9K | 2.4K | 84% | $14.99 |
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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stop asking
♥♥♥♥♥♥♥ love this game, just wish it would let me finish the game. Everytime I get to the last level the game will crash and it's always 1 random file. I try so hard to get to the end after years of playing and I'm probably done with it. Maybe if one day the bug gets patched I'll play it again. Till then I'm tired and might find another similar game to play, everyone says the sequel to this game is 'eh,' and I don't want a repeat.
i love this game
rouglike,塔防,复古像素,有即时策略的紧张又能有回合制的深思熟虑,要是这些要素都喜欢,这游戏绝对能让你上瘾。而且能联机
me parecia aburrido, pero pasando el tiempo aprendi a jugar. cuando era mi primera vez, era muy dificil, pero ahora es facil. recomiendo 100% este juego. es dificil pero si tienes experiencia te pasas todos los pisos.
Um jogo extremamente inteligente, desafiador e carismático, gostei.
Jogo muito inteligente (Tower defense, roguelite, estratégia com recursos), bastante coisa para aprender, MUITO BARATO na promo, e dá pra se divertir Coop com os amigos.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.