
Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like the idea of the game and what it does, but in all my hours I have yet to win a single time because in every run at some point my game crashes and when it does it instantly deletes your save file forcing you to start over.
A fantastic blend of roguelike, tower defense, and resource management that somehow makes all three genres work together. Every door you open feels like a gamble, and balancing exploration with survival creates constant tension. The variety of heroes and unlockables gives it plenty of replay value, even when runs end in disaster. Brutal at times, but always addictive enough for "one more run."
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чем с большим количеством друзей играешь тем больше багов ну да ладно Топовая игра но жаль в онлайне никого нет Разраб ты не заебался блокать эту игру у нас в стране а потом тихо всё возвращать? ---{Сюжет}--- ☐ Это заменит тебе жизнь ☐ Запоминающийся ☑ Интересный ☐ Не скучный ☐ Лучше иди поспи ☐ Сюжет? ---{Графика}--- ☐ Реальность выглядит хуже ☐ Сочная ☑ Хорошая ☐ Приемлемо ☐ Плохая ☐ Там что-то есть? ☐ Опасно для глаз ---{Геймплей}--- ☐ Этим можно заниматься вечно ☑ Интересен ☐ Просто геймплей ☐ Ну такое ☐ Лучше просто сидеть на месте ☐ Похоже разрабы забыли, что делали игру ---{Аудио}--- ☐ Экстаз ☑ Очень хороша ☐ Хороша ☐Сойдет ☐ Ваш голос звучит лучше ☐ Играй без звука ---{Динамика}--- ☑ ЧТО ЗДЕСЬ ПРОИСХОДИТ?! ☐ Очень динамично ☐ Интенсивно ☐ Умеренно ☐ Спокойно ☐ Можно даже заснуть ☐ Может она просто зависла? ---{Сложность}--- ☑ Продайте душу сатане ☐ Это будет тяжелый путь ☐ Просто научиться / стать мастером тяжело ☐ Средне ☐ Иногда нужно будет играть двумя руками ☐ Press "X" to win ---{Аудитория}--- ☐ Новорожденные ☐ Дети ☐ Взрослые ☐ Люди ☑ Точно НЕ люди ---{Требования к ПК}--- ☐ Ждите квантовый компьютер ☐ Мощный ☐ Нормальный ☐ Первый компьютер пойдет ☑ Калькулятор сойдет ☐ Она запуститься, даже если вы просто подключите электричество ---{Время игры}--- ☐ Бесконечность не предел! ☐ Довольно длинная ☑ Средняя ☐ Короткая ☐ Вы не успеете моргнуть ---{Цена}--- ☐ Тебе некуда девать деньги? ☐ Не стоит трат ☑ Можно подождать скидки ☐ Цена оправдывает ожидания ☐ Бесплатна ---{Баги}--- ☐ ОСТОРОЖНО! ЗАПОВЕДНИК! ☑ Могут раздражать ☐ Иногда попадаются ☐ Ты их видел? ☐ Тут просто нечему баговать
For me, this gameplay loop does not satisfy. I don't enjoy clicking on doors to have my characters open them, then click on previous rooms to have them run back to the safety of the turrets, then wait for the enemies to slowly come towards them, then watch my characters' health bars in the top right of the screen and wait to press the heal button at the right time. Real time strategy/tower defense was probably not the right choice for this game, or the choice of gameplay loop was not right for those genres. Either way, this game doesn't click for me at all, it just feels like a waste of time.
This game is fun at first, but the balancing is just doesn't make sense. One floor you feel stronk, and the next floor enemy destroys you. There is a good game here, but the numbers feel like they were guessed. It is not challenging in a fun way. It is just confusing and frustrating 5/10
Bastante difícil aún cundo en la dificultad dice fácil. Una combinación entre defensa de torres y de exploración por pisos donde en cada puerta puedes encontrar algunos monstruos, ítems o recursos adicionales. Cada piso se vuelve más difícil que el anterior y del mismo modo poder defender los módulos de recursos, la estrategia y la suerte serán dos cosas importantes. Cada héroe tiene una historia y puedes ir descubriéndola conforme avanzas de piso (tendrás que encontrar las parejas de héroes adecuados). ¿Está bueno?, Sí. ¿Es desesperate?, También. Creo que unas cuantas horas de frustración no vienen mal.
Necesitas estudios de gestion de recursos, supervivencia, estrategia, 3 personas mas y suerte para llegar al piso 8, este juego me estresa mas que mi actual trabajo, recomendadisimo.
Like the vibe; however, the gameplay felt too clunky and archaic. The game leaves you to figure out almost everything on your own. The tutorial explains movement, crafting, and level exploration, but nothing else. Does not explain any of the other mechanics, which would be very useful to AT LEAST be aware of. Instead you are left scratching your head trying to piece together why you died. It's cute the first couple of times, then quickly gets annoying. UI and controls could have also been way better. You constantly have to monitor the top right corner of your screen for your crew's HP. HP bars are shown elsewhere, but they can overlap with each other, so you won't know your crewmates are almost dead until it's too late. The freecam is too fast and sensitive. While the game is quite old, the issues it suffers from were not insurmountable at the time of its release. A more comprehensive tutorial as well as more polished UI and controls are not that difficult to implement, yet they would significantly improve the experience.
Very fun game. You'll have to learn how to have a good economy and what character is better in what comp but it pays off really well. Of course, as any roguelike, things can get sour really quickly, so don't get too discouraged.
🌌 Dungeon of the ENDLESS™ - A Perfect Blend of Strategy, Survival, and Roguelike Chaos 🛡️ Dungeon of the ENDLESS™ is a game that defies simple categorization. It’s part dungeon crawler, part tower defense, and part roguelike, wrapped in a sci-fi setting dripping with atmosphere. With its blend of tactical depth, cooperative chaos, and pixel-art beauty, it stands as a unique gem in the strategy genre. 🎮 Gameplay: A Masterpiece of Tension and Strategy The premise is simple: you and your crew have crash-landed on a mysterious, hostile planet. Your goal is to explore procedurally generated dungeon floors, manage resources, and protect a crystal that powers your escape while battling waves of enemies. What makes Dungeon of the ENDLESS™ so captivating is the constant tension. Every decision matters: Do you spend resources on turrets for defense, or save them to upgrade your heroes? Should you open another door to search for loot, knowing it might trigger a horde of enemies? Can you risk splitting your team to cover more ground, or do you stick together for safety? Each run feels like a high-stakes balancing act between exploration, combat, and resource management. The difficulty is punishing but fair, rewarding players who plan ahead and adapt on the fly. ⚔️ Combat and Heroes: Diverse and Dynamic The roster of unlockable heroes is fantastic, each with unique abilities, personalities, and synergies. Some heroes excel at combat, while others are better suited for operating resource nodes or healing allies. Learning how to build a balanced team and making the most of each hero’s strengths is key to surviving the later floors. Combat is real-time but heavily influenced by your preparations. Placing defensive turrets, planning choke points, and positioning heroes effectively can mean the difference between victory and disaster. 🛠️ Resource Management: The Heart of the Game The game’s three core resources—Industry, Science, and Food—are central to its strategy: Industry: Used for building defenses and modules. Science: Allows research of new technologies and upgrades. Food: Keeps your heroes alive and lets you level them up. Balancing these resources is the heart of Dungeon of the ENDLESS™. Every door you open is a gamble, as it might yield treasure, a new ally, or unleash waves of enemies. Managing your limited resources while progressing deeper into the dungeon creates an addictive, edge-of-your-seat gameplay loop. 🎨 Visuals and Atmosphere: Stunning Pixel Art The pixel-art aesthetic is gorgeous, blending retro charm with modern polish. The dungeon’s dark corridors, glowing crystals, and alien environments create a moody and immersive atmosphere. The animations are fluid, and every enemy and hero is distinct and full of character. The soundtrack complements the visuals perfectly, with haunting, futuristic tunes that enhance the tension and mystery of the dungeon. 🤝 Multiplayer: A Test of Friendship Co-op multiplayer adds a whole new layer of chaos and fun. Working together to protect the crystal, manage resources, and plan your escape is both rewarding and hilariously chaotic when things go wrong. Miscommunication can spell doom, but when your team works in sync, it’s incredibly satisfying. 🔄 Replayability: Endless Fun As a roguelike, Dungeon of the ENDLESS™ shines in replayability. Each run feels unique thanks to procedurally generated floors, randomized loot, and the variety of heroes and strategies to experiment with. The difficulty modes and optional challenges keep things fresh for veterans looking to test their skills. 💡 Final Thoughts Dungeon of the ENDLESS™ is a masterclass in blending genres. Its mix of strategy, survival, and roguelike elements creates a game that feels fresh and exciting even after dozens of runs. The challenging yet rewarding gameplay, beautiful visuals, and engaging co-op make it a must-play for fans of tactical and dungeon-crawling experiences. Whether you’re battling through the depths alone or with friends, this game offers endless hours of fun, frustration, and triumph. Pros: Unique blend of genres that feels fresh and innovative. Challenging gameplay with deep tactical and strategic layers. Gorgeous pixel art and atmospheric soundtrack. Tons of replayability with unlockable heroes and randomized levels. Fantastic co-op mode that amplifies the fun (and chaos). Cons: Steep learning curve for newcomers. Luck-based elements can occasionally feel punishing. Rating: 9/10 – A brilliant hybrid of strategy, survival, and roguelike mechanics that’s endlessly satisfying and addictively challenging.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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