
Unique Match-3 Gameplay with Exciting Elemental Clashes. This is a casual strategy indie game that combines match-3, synthesis, and deck-building gameplay.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese*, Portuguese - Portugal**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
谢谢开发组的回复,游戏已经改回好评了~ 2.大部分需要仔细看的字体可以选择普通黑体,反而更好辨认一些,标题之类的字体再用花哨的字体 4和5.大概是因为游戏ui不太集中,导致注意力分散没有观察到那么多细节~ 6.ui摆放,感觉可以把游戏界面右下角的货币显示挪到左上角~ —————————————————————————— 前期感觉玩法跟《方寸文明》很相似,不过又在自走棋的基础上做了一些发展。 demo+正式版玩了二十多分钟感受到的一些不足: 1.demo进度不会继承到正式版中 2.字体很帅气,但可读性不强经常觉得难以辨认 3.一些兵种画得太相似了,放在一起后才发现不是同一个兵不能合成 4.三个以上的高级棋子合成在一起,合成显示数字+1,莫名感觉吃大亏(可以试试4合合成两个高级棋子、5合合成3个高级棋子并且中心棋子单独升一级之类的策略) 5.似乎没有把棋子下一阶的数值和属性也展示出来,无法判断是合成更划算还是不合成更好。 6.UI布局不合理,既然黄金和木材可以够买的技能和建筑在左上角,那为什么要把这两个货币的信息放到右下角呢?把货币信息和技能够买这些按钮整合到一个区域会不会更好呢?我又不是蜥蜴两只眼睛还能看不同的对方= = 7.感觉死神和那谁时不时跑出来说一句无关痛痒台词,我下意识就点走了,啥也没看见还有种很唠叨的感觉,可以整合一下他们的故事单独放一个地方吧。 打差评只是希望制作组能看见我的看法,我还是比较喜欢这个游戏的~后面会改回好评
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 1 | 100% | $14.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 67 | 42% | $2.99 | |
| $4.6K | 67 | 69% | $2.99 | |
| $4.6K | 298 | 63% | $0.95 | |
| $4.6K | 61 | 84% | $6.99 | |
| $4.6K | 62 | 92% | $2.99 | |
| $4.6K | 64 | 94% | $4.99 |