
Roguelike Romance JRPG. Customize your characters, take open-ended quests and write your own story in the town of Ecallia. A game with town building, dating and life sim elements, but also a randomly generated Dungeon with lots of companions and loot!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great stuff!
I enjoy a goof healthy amount of grinding in any RPG, but this game is just bad with it. There is almost no enemy variety, so the dungeon is just a slog of the same fights over and over. The rewards are also awful. Everything, from buildings, weapons, armor, gifts, etc. Is extremely expensive. You earn like 10 gold per battle, but everything cost thousands. The grind just isn't worth it
Its a fun game takes a while but fun.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game i din't expect to have so much fun but I was genuinely surprised it is kinda like persona games.
It's a game based around grinding dungeon runs with two glaring, major issues 1) Combat is incredibly sluggish. Every action by allies or enemies except a basic attack(and some enemies do this with basic attacks) is preceded by a pause and unnecessarily long 2-3 second glowing flash that grinds things to a halt. It's also ATB which boils most of the strategy away into "go fast hit hard". AoE skills become paramount not due to resources or strategy but because they waste less time. 2) There's no reason to actually dive into the dungeon. It kind of sucks. All the senior adventurers crow about their incredible wealth but the dungeon doesn't give you much more than cutting down trees part-time until you get fairly deep. The money-sink construction projects are thus mostly there to taunt you, especially anything to do with your house which is absurdly expensive for no particular reason. 25k + 3-4k for every individual piece of furniture, meanwhile remodeling someone else's house complete with furniture was like 2k. You're also going to miss basically everything unless you have a guide. And these events tend to punish you for missing them. You didn't find a specific random spawn on a specific floor with a specific party member in x days? They're gone forever. Another way to lose party members is romance, some characters assume you are dating just by doing their personal quest and will become furious if you dare betray this entirely one-sided relationship. Getting married will likely end up with at least 3 characters hating you for this if you haven't been explicitly avoiding commitment at all times like the world's biggest fantasy fuccboi. Thankfully there's basically no reason to get married at all; it's a huge money investment with no real story or mechanical return outside of a free heal once per dungeon run. The writing is stff and barebones with the exception of Grant who holds the entire game together. Grant is richer, stronger, and better-looking than you and makes sure the entire city knows it at all times. Slowly undermining his popularity and becoming the new The Guy is a very strong narrative hook and kept me invested through all the above. Grant himself somehow manages to avoid being annoying(to the player) just by being so overwhelmingly obnoxious that it becomes comical. The Fantasy Gary Oak. Once you get established there is fun to be had, it's just probably not worth the hassle.
这也许是第一个中文评测?Anyway,这个游戏玩法新颖,剧情上佳,角色刻画可圈可点。唯一有问题的就是战斗节奏特别慢。如果有机会看到这条评论,不要错过这个用心做出来的游戏。找一个 RPGMaker 的中文翻译器,还有一个加速插件,战斗速度加速三倍的时候体验适宜。
One of a very few example of pushing the RPG Maker to its limit, story is relatively fun, nothing crazy, everything described in the game description are there. Major Issue for me is this game punish you for progressing too fast, since the event and story in this game determined by your dungeon level, if you go too fast, you might skipped some important events
I don't often do multiple playthroughs of a game that isn't specifically a roguelike, or otherwise designed to reward repeated playthroughs. For this one, I've played through it three times, and am going for a fourth. The gameplay loop is just really satisfying, and once you've got a handle on how the passage of time works, it feels even more enjoyable and intuitive. This is a nicely done game.
good game
good
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Players by region
Where this game's players are, estimated from review languages.
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