
Dungeon Brawls is a 1–4 player action roguelike. Choose from dozens of heroes, combine hundreds of skills and relics, and create powerful builds as you fight through waves of enemies and bosses—solo or with friends.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About


Dungeon Brawls is an action roguelike game that supports 4-player co-op. Choose from dozens of available heroes, and freely combine hundreds of skills and relics. Team up with friends and challenge the bloody battles against hordes of enemies!
The game supports 4-player online co-op. Fight solo or alongside friends, cleverly combine each character's strengths to build a powerful lineup, and enjoy a relaxing, thrilling grass-cutting experience!
Playable Heroes: 10 anime-style characters
Skill System: 50+ skills to combine freely
Relic System: 80+ randomly dropped relics
Physical builds, spell builds, effect builds, defense builds, summon builds, transformation builds...
Whatever playstyle you prefer, you can find your own way to fight in Dungeon Brawls!
Combining the precise skill execution of MOBA games, rich and varied systems, and exhilarating cooperative gameplay, experience an unprecedented, thrilling roguelike adventure!

Take on brand-new bosses including the Titan, Bomb Demon, Armored Skeleton, and the Three Experimental Brothers. Each boss features unique combat mechanics and new challenges.
Do you have what it takes to reach the top of the dungeon?
Choose between Light, Darkness, and Balance to unlock completely different artifact mechanics.
Stay true to the Light, embrace the Darkness, or maintain the Balance — your path will directly shape your build and change the course of each run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 271 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为一个内测玩了二百个小时的老玩家 可以给新手提供一些建议 1.局外成长 卡牌怎么带 刚开始不懂的话这个可以参考排行榜上的人的带法 2.卡牌怎么获得 可以在对局内击杀相应的怪获得 再就是靠分解没用的卡牌给的粉尘去合成 3.记忆容量 这个是对局结算完后给的点数 组队会有奖励提升 推荐是四人组队打狂欢3 一把下来会给不少 4.英雄怎么玩 目前除了英雄特色外就是不同的武器或遗物流派 最常见的有异常光环流、战士站撸流、法师技能流、召唤流 最后就是新手推荐什么英雄 目前来看可以试试变革者、酒馆老板、猫猫剑士、精灵王这种不太吃操作的
不用动脑子的解压游戏,重玩价值高,设置里能调自动攻击和战斗商店,可以在战斗中间隙升级属性,根据不同难度波数也不同,前期得走位躲技能,后期基本可以解放双手,希望能再多出点好玩的角色。
跟demo变化不大。 不能走a 怪物不平衡。从15波开始怪都是全清的,基本没操作了,然后20或25波最后的boss就是一个暴毙
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $110.9K | 131 | 53% | $19.99 | |
| $110.9K | 354 | 87% | $19.99 | |
| $110.8K | 407 | 78% | $9.99 | |
| $110.9K | 701 | 96% | $9.99 | |
| $110.9K | 264 | 78% | $6.99 | |
| $110.8K | 175 | 57% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $773.7K | 23.3K | 88% | $2.19 | |
| $192.3K | 599 | 57% | $13.99 | |
| $7.9K | 36 | 94% | $7.99 | |
| $114 | 1 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Languages: Simplified Chinese, English, French, Italian, German, Russian, Japanese, Traditional Chinese, Korean, Spanish - Spain, Danish, Ukrainian +16 more
Hours played at review time, across 271 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
上头,太上头了。
消磨时间 无聊玩下 发现满有意思
作为一个刷子游戏初期体验还是不错的就看后续的更新能不能出一些更有意思的内容。
过于看脸,所有可选功能都没有ban位经常直到25关都刷不到一个想要的东西,智能施法跟弱智一样哪怕你标记了怪物它也不打就打它想打的怪,而且施法时不能移动,恶心的一批,还没有快速重开的功能,每次刷初始都要退回主页面墨迹的要死
好玩爱玩
游戏设计问题太多,1000小时甚至刷不全卡牌,更不要说玩不同构筑了。 1、游戏时长,25关基本上要40-50分钟,而且没有加速功能。 2、游戏难度,天胡开局才能见到最终boss,开局不行基本可以重开。 3、卡牌全靠刷而且掉率低到令人发指,0.1-1%掉率再搭配上面说的游戏时长和难度,简直绝配。最终boss龙的卡牌,保守估计要至少100次✖50分钟。即便是可以合成,红色卡片需要3200碎片,普通分解才给5,继续震惊三观。 搞不懂游戏为什么弄这么肝,至少保证100小时内刷到所有卡牌,还可以有时间体验不同build。不开风灵月影是玩不了的。游戏做出来不是该让玩家体验你的玩法,难道肝才是目的吗……
好玩!!!好玩!!!好玩!!!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.