
Dumb Ways to Build is a chaotic, physics-based co-op game. Team up with friends to assemble your crew and take-on dangerous construction jobs. With all the gear and no idea, work together to build your path forward, or die trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #80, worst AU #100 · 5 markets collected
About
Welcome to Dumbville's least reputable construction company! Dumb Ways to Build is a physics-based co-op game filled with deadly construction jobs that no sane crew would touch. Safety violations are likely, survival is optional, and your co-workers are the real occupational hazard. It is time to rally your crew and put your building skills (and friendships) to the ultimate test!
Grab, rotate, and throw anything not bolted down to use as makeshift building materials. Fire your trusty nail gun to staple together sketchy bridges, ramps, and structures. You and your crew must work together to build your own platforms, solve deadly challenges and escape the jobsite.

Teamwork makes the dream work... but in Dumbville, it usually just gets everyone killed. Gather a team of up to four friends to build together or face the chaos alone in Solo Play! Utilize a tool belt full of physics-based hardware that can either help or derail your crew. Will you take a sledgehammer to that steel beam, or ‘accidentally’ launch your buddy off a roof? The choice is yours!
Take on distinctly dangerous Crisis Jobs, each requiring teamwork and inventive tool usage! Dive headfirst into hazard-filled maps, each one filled with unique secrets and challenges, rewarding dedicated builders with unlockable cosmetics and extra challenge modes.
Customize your own Bean character and jump into the living world of Dumb Ways to Die, where workplace accidents, bad decisions and hilarious consequences are just another day on the job.

1 - 4 Player Online Co-Op: Build with your friends, or brave the hazardous worksite in Solo Play.
Chaotic Crisis Jobs: Tackle deadly jobs, each packed with unique challenges & hazards.
Proximity Chat: Coordinate your crew's efforts or just listen to the ensuing carnage as you all discover Dumb Ways to Die.
Physics-Based Arsenal: Experiment with an inventory of construction tools, wacky consumables, and makeshift building materials.
Bean Customization: Stand out on the job site with a truckload of unique, unlockable cosmetics to personalize your Bean.
So many Dumb Ways to Die!
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 217reviews | 89% | — | $61.7K |
| $7.99 | 34ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 219 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
friends and I could not stop laughing. just craziness... so much fun!
Dumb Ways to Build turns construction work into a deliberately messy playground where questionable engineering can be just as entertaining as finding the correct solution. Developed and published by Dumb Ways to Die, it combines physics-based building, cooperative problem solving, platforming, and slapstick comedy. Instead of demanding careful architectural precision, the game encourages players to improvise with whatever materials and tools are available while accepting that their creations may collapse in spectacular fashion. The main challenges revolve around Crisis Jobs, hazardous scenarios where players need to build their way through environmental obstacles. Loose objects can be picked up, carried, rotated, thrown, and incorporated into makeshift structures. Platforms, bridges, ramps, and other constructions can be assembled using a nail gun and the materials scattered around each location. The physics system keeps these activities unpredictable. A strange-looking bridge might somehow survive, while a carefully arranged structure can fail because one component was attached poorly or somebody accidentally knocked it out of position. Tools add another layer of experimentation. Equipment that can help solve a construction problem can just as easily cause additional chaos when handled carelessly. This creates an enjoyable relationship between puzzle solving and physical comedy. Rather than making every mistake feel like wasted progress, the game frequently turns failure into part of the reward. Watching a structure collapse, sending an object flying in the wrong direction, or accidentally creating a new obstacle can be genuinely amusing, especially when several people are involved. Cooperative multiplayer is one of the strongest aspects of the design, supporting online groups of up to four players. Building becomes considerably more unpredictable when several people are carrying materials, operating tools, and attempting different solutions simultaneously. Coordination can make a difficult job easier, but teammates can also become another environmental hazard. Proximity voice chat adds to this atmosphere by making communication dependent on where players are located, while cross-platform multiplayer expands the possibilities for putting together a crew across supported systems. Solo play is also available and provides a somewhat different experience. Without other players generating unexpected problems, the focus shifts toward understanding the physics, examining each environment, and developing efficient solutions independently. It can be a useful way to learn how objects and tools behave before tackling jobs with friends. However, the game's humorous personality naturally becomes more pronounced in multiplayer because unpredictable human behavior fits perfectly with its intentionally chaotic mechanics. Exploration provides additional reasons to look beyond the most obvious route through each job. Secrets can be discovered throughout the environments, while additional challenges and cosmetic rewards give players objectives beyond simply reaching the end. The physics-driven nature of the game can also provide natural replay value. Even after learning how a particular obstacle is supposed to be handled, attempting it again with a different group or experimenting with an unconventional construction can produce a very different sequence of events. Visually, the game retains the colorful and playful identity associated with Dumb Ways to Die. Its Bean characters are charmingly simple, while customization and unlockable cosmetics provide opportunities to personalize them. The cheerful presentation contrasts nicely with the dangerous construction sites and constant potential for disaster. Accidents are treated as exaggerated slapstick rather than anything realistic or disturbing, allowing the game to maintain a lighthearted tone even when everything goes catastrophically wrong. Its feature set includes single-player, online co-op, cross-platform multiplayer, achievements, Steam Cloud support, and Family Sharing. The game lists 25 Steam achievements, giving completion-focused players additional goals. Multiple interface and subtitle languages are also supported. The relatively modest storage footprint is welcome, although its recommended PC specifications are more demanding than its cartoon-like visuals might initially suggest, presumably because the physics simulation and multiplayer environments require additional processing resources. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. Dumb Ways to Build ultimately works because it understands that construction does not always need to be serious. Its combination of physical problem solving, freely manipulated objects, dangerous equipment, cooperative teamwork, and intentional unpredictability makes the journey toward completing a job as important as the solution itself. Players looking for a precise engineering simulator will find something far more casual here, but anyone who enjoys physics sandboxes and cooperative games built around emergent comedy should find plenty to appreciate. The possibility of a sensible plan turning into complete chaos within seconds is not a flaw in the formula; it is exactly what gives the game its personality. Rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 219 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good and actually difficult but difficult in a fun way not difficult in a bad way
7/10
good game
Looks fun but in reality it is a stress inducing and boring af, go find something else if you are trying to find a game to play with ur friends.
This game taught me that I am not an architect, engineer, builder, or even someone who should be trusted with a hammer. 10/10 would recommend.
more dumb ways to die
need optimizations for render distance for huge fps drop with low spec pc
神秘判定 垃圾网络 运电池‘真好玩’
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