
Shoot bouncing bullets in this roguelike precision platformer killing corrupted ducks while searching for Dr. Paraducks’ beloved pet throughout the multiverse! To return to safety you’ll need to tackle difficult-to-master trials, run after run, earning upgrades, while maintaining your sanity!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 77.25/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENTER THE PARADOX
Navigate the infinite domains of the multiverse as savvy scientist Dr. Paraducks in search of her pet duck, lost in the throes of space-time thanks to a malfunctioning time machine. Trapped in a world of endless possibilities, Dr. Paraducks continues to battle corrupted versions of her beloved pet despite the unrelenting reality and her declining sanity. But who knows what is real anymore? For her, there is no choice but to keep fighting. Tackle difficult-to-master trials, run after run, with the utmost quickness to earn powerful upgrades, save all of the ducks, and grasp the tattered threads of reality.
BEWARE OF THE DUCKS
Armed with a trusty ray gun and a can-do quackitude, face dangerous worlds teeming with corrupted imposters. Leap across perilous platforms, unleashing waves of bouncing bullets on swarms of feathered foes. Every ray gun blast offers a deadly risk: each miss ricochets off of walls, adding to Dr. Paraducks’ list of troubles. Aim and shoot strategically while dodging lethal hazards, big-beaked bosses, and pixelated pits of death.
OUTSMART THE FLOCK
Slow down time for some breathing room while solving puzzles and engaging barricades. Procure lifesaving shield bubbles before setting up explosive traps to zap duck doppelgangers while corralling your duck to safety. Select between two randomized upgrades at the end of each level, experimenting with new builds with every reset. Keep a level head through more than 50 increasingly difficult levels or test your resolve in the endless Survival mode.
FEATURES
FEATURES
Over 50 increasingly difficult levels across three visually distinct worlds: Lab Dimension, Disco Dimension and Duckwash Dimension.
Gameplay offers unique challenges around precision platforming, strategic shooting, solving puzzles and earning upgrades.
An endless Survival mode and built-in timer for those who seek the utmost challenges. Bonus, if you can unlock the hidden Impossible Mode!
Select between two randomized upgrades at the end of each level, experimenting with new builds with every reset.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 19reviews | 100% | — | $4.7K |
| $9.99 | 24ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a LOT more than the sum of it's parts! The bouncing projectiles make it stand out by forcing the player to not spam, and to be a lot more deliberate with their shots. The upgrades completely change the way the game is played, so many possible strategies! There are SO MANY SECRETS! It's incredible! Why are there so few reviews? This game is one of my favorites this year!!
Lovely game, I had the game in my library for the longest time while it was in Early Access, and only just realized it fully launched, I was expecting to pay for it, but it was free for me. The only thing I think should be changed is ricochet physics (only a few bounces before the bullet disappears) but its your game. Keep it up!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun experience that I intend to play more of with super unique and fun gun play. Although it does have some faults, namely the alt weapons feel very overpowered and take away from the feeling of calculating plays and consequences of bad execution. Also after the first 2 loops through the game the balance feels very player heavy where you can kind of just turn off your brain for every level. But otherwise this game is really something special and anyone into bullet hell type games should give it a shot. Also the art style and visual effects are amazing.
Good fundamental gameplay that is really innovated on well.
A lovely little game <3
pretty simple and cool roguelike
There is a good game here, but it isn't for me. Duck Paradox has fun mechanics, but it was just too difficult too early on for me to enjoy. After an hour of playing, I felt no better at the game than when I first started. For people who like bashing their head against difficult games, there is something here for you.
Achei brabo
This is so funny
Kind of good, even though it's not really my genre. Platforming and bullet-hell is an odd mix, because your ability to dodge is constrained by jump physics. There's a "bullet-time" effect available which is dramatically hindered by that - you can make everything slower so your reaction time is less of an issue, but you're still subject to jump physics and bullet time mode throws off the rhythm of when to double-jump so trying to use bullet-time mostly makes things harder, was my experience. The level design with secret areas and shootable buttons provides a decent variety. The powerups being represented by a chain of ducks following you is a bit distracting (given that the enemies are *also* mostly ducks following you). Every bullet that misses being hazardous to yourself is painful, and makes the "shoot multiple bullets" powerup extremely untempting. There's some weirdness about that which is also distracting, that if you hit one target with two bullets at once, both bullets disappear, even though it only takes one bullet to kill such a target. Most of the time this is good because otherwise the other bullet would come back and kill you later, but when there *are* two targets in a row, it's kind of... why does that powerup even exist? Anyway, overall it's pretty fun, the jump physics isn't too floaty, most of the time things are visible when they're important. It's quite difficult and I'm not really sure, after one successful loop, what the metagame is doing - something was collected into the 'lobby' area at the end of the game but I can't tell what it is or if it has any effect.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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