
DubWars is a music game that combines the mechanics of a top-down shooter with the power of Dubstep and Electronic music. Your weapons are synced to the music creating times of intense weapon load outs and calm moments where your survival skills are tested.
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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So, I am a Ouya supporter. The game was so standout on there for sure. Took a long time to try the steam version. The game still feels like a dance. But there was many changes, either cause of contract backouts or ending, or just trying to keep up in the market. I don't know about other games in this genre of market so can't speak to how DubWars is now. But do take into consideration the other reviews. I still have my Ouya and DubWars on there. What I recall is, it was more fun and relaxed feeling until high beat intensity so your weapons were maxed and the enemies were flooding in. Then you had to do tighter turns and strategy. The reviews and my test of this version is showing enemies hunt you down hard and lots of down time in shooting. Not used to the keyboard either, but thats on me. Menus changed too, but no opinion on that. Upgrades are a feature that makes sense for a dev and player perspective, just not sure if DubWars needed them. In it's original design. I don't actually know how I got DubWars on steam. It was either a handout for all the Ouya version buyers, or I just wanted to support here them here years ago, haha. But yeah, if you want a neat experience it still has the place for it, but not at its price. Sale it hard. I had hoped it would of been the vintage of its time happy go lucky imagination powerfest of sick sound it once was still. But it modernized. And there is trade offs. Like the internet, webpages used to have their own personality, each one. But now they are all efficent, makes sense, and bland...
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Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bass shakes every wall Rhythm fires the battlefield Music wins the war
Nothing special. Not bad, not good. It's just meh.
idea muy buena, lastima quel juego sea demasiado dificil para jugarlo, por lo demas esta muy bien, entiedo que dispare al ritmo pero que haya parones en la musica y no dispares es demencial
this is an example how cheap arcade-game should be.
Doesn't support ultra-widescreen (3440x1440).
fun
Goated but there is a lot happening on the screen at once
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 7.4K | 95% | $9.99 | |
| $830.7K | 2.3K | 86% | $18.99 | |
| $177K | 1.5K | 84% | $4.99 | |
| $171.9K | 815 | 90% | $7.99 | |
| $24.7K | 160 | 92% | $7.99 | |
| $3.1K | 36 | 75% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.1K | 585 | 94% | $4.79 | |
| $69.1K | 312 | 68% | $6.99 | |
| $69K | 215 | 93% | $24.99 | |
| $69.1K | 703 | 37% | $3.74 | |
| $69K | 1K | 88% | $3.99 | |
| $69K | 109 | 76% | $19.99 |