
For real fun and drunken fighting experience, try Drunken Fighting Simulator.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⡴⠒⠓⠲⡄⠀⠰⣞⠓⢦⡀ ⠀⠾⠦⣄⠀⠀⠹⣄⣠⠞⠀⡀⠑⠦⠖⠒⠒⢦⡀ ⠀⠀⠀⠸⡄⠀⠀⠀⠀⠀⠀⠿⣶⣶⣿⣿⣷⣤⢹ ⠀⠀⠀⠀⠈⠓⠚⠋⢉⡷⠀⠀⣠⠤⣝⣿⣿⡿⡸ ⠀⠀⠀⠀⠀⠀⠀⠀⠙⠲⠶⠞⠁⢰⣽⣿⡿⡚⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣰⢋⣿⡿⠟⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⣠⠴⠚⣉⣡⣿⡿⠁ ⠀⠀⠀⠀⠀⠀⢀⡴⠁⣴⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⢠⠞⢀⣾⣿⣿⣿⣿⢇⡇ ⠀⠀⠀⠀⣰⠋⣰⣿⣿⣿⣿⣿⣫⠏ ⠀⠀⢀⡾⢁⣼⣿⣿⣿⣿⡿⡵⠃ ⠀⠀⡞⢠⣾⣿⣿⣿⣿⢿⡞⠁ ⠀⠀⠹⣾⣿⣿⣿⡿⣻⠏ ⠀⠀⠀⠀⠙⠻⠿⠟''
Структура игрового процесса характеризуется чрезмерной упрощенностью и монотонностью, что приводит к быстрому снижению интереса после нескольких сеансов игры.
BETTER THAN PAYDAY3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏居然还有多半好评。。。。是在下输了。抽奖包第9款奇葩游戏,像个面筋人一样格斗,这个创意确实不错,但是游戏场景和实际战斗设计十分的敷衍。战斗场景只有一个。。。战斗反馈各自bug。。。
ну и ♥♥♥♥♥
xdd
Really funny
Drunken Fight Simulator is a physics-based comedy brawler developed and published by Volens Nolens Games. Rather than focusing on realistic combat or technical fighting mechanics, the game builds its identity around the unpredictable behavior of intoxicated characters stumbling through chaotic battles. The result is a lighthearted experience that transforms every punch, fall, and collision into a potential source of laughter. Its concept is simple, but it succeeds in creating a unique brand of entertainment that revolves around ragdoll physics and absurd situations. At the heart of the game is its dynamic physics system. Every fighter moves with exaggerated instability, making even basic actions feel unpredictable. Landing a successful punch requires players to compensate for awkward movement and poor balance, while opponents are equally vulnerable to the game's chaotic physics. This creates battles that rarely unfold as expected. Characters can collapse unexpectedly, launch each other across arenas, or accidentally defeat themselves through poorly timed movements. The game's commitment to realistic physical reactions within its intentionally ridiculous premise gives each encounter a spontaneous and entertaining quality. The available game modes help expand the appeal of the core concept. Players can engage in traditional one-on-one matches, participate in team-based encounters, or take on challenges where they are heavily outnumbered. These variations ensure that the gameplay remains fresh for a reasonable amount of time despite the straightforward mechanics. Local multiplayer is particularly effective, turning the game into a party-style experience where the funniest moments often come from watching friends struggle to control their unsteady fighters. The competitive aspect exists, but the focus remains firmly on generating memorable and humorous situations. Visually, the game adopts a simple presentation that prioritizes functionality over graphical sophistication. Character models, environments, and effects are relatively modest compared to larger productions, but they serve their purpose adequately. The minimalist design allows the physics-driven action to remain the center of attention. The exaggerated animations and awkward character behavior contribute significantly to the comedic atmosphere, reinforcing the idea that the game is more interested in fun and unpredictability than visual realism. While the game delivers plenty of entertainment in short sessions, its limitations become more noticeable during extended play. The novelty of the physics system is undoubtedly enjoyable, but the lack of deeper progression systems, extensive customization options, or advanced combat mechanics can lead to repetition. Players seeking long-term goals or strategic complexity may find the experience somewhat shallow after the initial excitement wears off. However, those approaching it as a casual multiplayer diversion will likely get the most value from its design. One of the game's strengths is its willingness to fully embrace its absurd premise. It never attempts to be a serious fighting simulator, and that self-awareness works in its favor. The awkward controls, exaggerated reactions, and unpredictable outcomes all contribute to an experience that feels intentionally ridiculous. Success often depends as much on luck and circumstance as on skill, which can either enhance the comedy or frustrate players expecting precision and consistency. Overall, Drunken Fight Simulator is an amusing indie title that delivers exactly what its name promises. It offers chaotic physics-driven battles, a variety of match types, and countless opportunities for hilarious accidents. Although it lacks the depth and polish of more sophisticated fighting games, its unique approach to combat and emphasis on multiplayer fun make it a worthwhile experience for players who enjoy party games and ragdoll-based humor. It may not hold attention for dozens of hours, but it provides enough laughs and memorable moments to justify its premise. Rating: 7/10
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.3K | 88 | 64% | $14.99 | |
| $7.8K | 32 | 81% | $12.99 | |
| — | 0 | — | — | |
| $36.8M | 67.5K | 86% | $19.99 | |
| $8.7M | 25.2K | 96% | $19.99 | |
| $528 | 4 | 50% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 231 | 50% | $0.54 | |
| $2.8K | 50 | 64% | $1.99 | |
| $2.8K | 182 | 95% | $0.99 | |
| $2.8K | 65 | 60% | $2.99 | |
| $2.8K | 65 | 91% | $2.99 | |
| $2.8K | 87 | 49% | $0.99 |