
Welcome to DROP, a fast-paced action-strategy hacking simulator. Ready to hack your way to fame and fortune while avoiding getting caught? Use stealth and cunning to maneuver between the ongoing power struggle of corporations and factions to control the fragmented networks in the city.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Играть невозможно из-за большого массива сложного английского текста, переведите на русский пожалуйста
Alapjaiban egyszerű de akció dús hacker-simulator ami fokozatosan összetettebb lesz ahogy az ember halad előre a történetben. Leginkább ügyességre és stratégiára van szükséged hozzá, egy-egy feladat (pálya) nem tart sokáig így a fentiek ellenében könnyed játék élményt ad
The mission choice literally doesn't matter. I got to the point where I was either randomly picking one or just choosing the one with the highest reward (but since you don't see the credits in level, it might not actually be the highest yielding). The story is very text heavy and not great, I started skipping through it then became annoyed whenever it made me sit and just wait for a text scroll (every 3-5 missions). Gameplay is super repetitive, but overall entertaining. I crushed some beers and was able to get through the majority of the game with only failing an optional objective once. For $5, I'm not upset, but cannot recommend this title to anyone. Edit: (I say majority of the game because when you pause, there's a guide and I've encountered everything on the list now. It's starting to get too repetitive to actually finish)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super nice game, starts slow, like a puzzle. Time very gradually grows more important. I am three hours in and really like it...
I really enjoyed this game, its a bit of a plate spinner so it doesn't quite give you the hacker feeling like uplink does but I really enjoyed it regardless and I hope they do some DLC or a sequel. Really good gameplay loop and the bones are solid.
DROP – System Breach is a cyber-themed strategy game developed by Etherfield Studio and published by MicroProse Software that transforms the concept of hacking into an engaging blend of tactical planning, puzzle-solving, and real-time decision-making. Rather than portraying hacking as streams of code flying across a screen, the game presents digital infiltration as a series of interconnected systems that players must navigate intelligently. Set in a future where powerful corporations and underground hacker groups compete for control of valuable information, the story follows an inexperienced hacker whose search for wealth and recognition gradually pulls them into a conflict involving dangerous organizations and secrets hidden within the world's digital infrastructure. The narrative provides enough context to give purpose to every mission without overshadowing the gameplay itself. The core gameplay revolves around infiltrating secure networks by moving through nodes, bypassing security measures, collecting sensitive information, destroying evidence, and escaping before hostile defenses can fully respond. Every assignment becomes a balancing act between speed and careful planning, as alarms, surveillance systems, and defensive protocols constantly threaten to expose your position. The game succeeds because each objective feels like solving a living puzzle rather than simply completing repetitive tasks. Understanding the structure of a network, selecting the safest route, and making quick decisions under pressure create an enjoyable rhythm that remains satisfying throughout the campaign. Mission variety is one of the game's strongest qualities. Story-driven operations introduce new mechanics and gradually expand the larger conflict, while procedurally generated side contracts provide fresh opportunities to earn money and improve your reputation. These optional jobs prevent the experience from becoming predictable by presenting different layouts and objectives that encourage experimentation with various hacking techniques. This combination of handcrafted and randomized content gives the game solid replay value while allowing players to continue improving their skills beyond the main storyline. Character progression is tied closely to successful hacking operations. Completing contracts rewards players with resources that can be invested in upgraded software, specialized utilities, and additional hacking tools that unlock new tactical possibilities. Instead of simply increasing numerical statistics, these upgrades broaden the number of viable approaches to increasingly complex security systems. As a result, progression feels meaningful because players gradually evolve from inexperienced intruders into highly capable digital operatives equipped to tackle sophisticated networks. Visually, DROP – System Breach embraces a clean and minimalist interface that emphasizes functionality over flashy presentation. Every element of the screen serves a practical purpose, making it easy to read network layouts and monitor objectives without unnecessary distractions. This understated design works surprisingly well alongside the atmospheric electronic soundtrack, which creates tension during infiltration sequences without becoming overwhelming. The audiovisual presentation successfully reinforces the sensation of operating inside highly secured computer systems despite relying on relatively simple graphical assets. The game's difficulty steadily increases throughout the campaign, rewarding observation and thoughtful planning instead of reflexes alone. Later missions introduce more aggressive security systems, tighter time constraints, and increasingly complicated network structures that demand efficient resource management. While the learning curve may initially seem steep for newcomers unfamiliar with strategy or puzzle games, the mechanics remain consistent enough that improvement comes naturally through practice. Every successful operation feels earned because victory depends on mastering systems rather than relying on luck. Although the experience is consistently enjoyable, there are a few limitations worth mentioning. Players expecting cinematic storytelling or visually spectacular cyberpunk environments may find the minimalist presentation somewhat restrained. Some campaign missions also prioritize complexity over variety, leading to occasional stretches where similar objectives can feel repetitive despite the evolving network layouts. The narrative, while interesting, primarily supports the gameplay instead of delivering deeply developed characters or branching choices. Fortunately, these shortcomings have only a minor impact because the hacking mechanics remain engaging from beginning to end. Overall, DROP – System Breach delivers a refreshing interpretation of the hacking genre by focusing on strategic thinking, efficient execution, and rewarding progression instead of exaggerated Hollywood-style cyber warfare. Its combination of tactical puzzles, procedural missions, meaningful upgrades, and an atmospheric futuristic setting creates an experience that stands apart from more traditional strategy games. Players who enjoy carefully analyzing situations, overcoming increasingly difficult challenges, and experimenting with different solutions will likely find plenty to appreciate. While a richer presentation and deeper storytelling could have elevated the package even further, the game's strong mechanical foundation makes it a worthwhile experience for fans of intelligent strategy titles. Rating: 8/10
I played this game well over 2 years ago now but I remember enjoying it. Plays better with a controller. I played it to completion on my steam deck on a round trip between Portland and Seattle. I feel like it captures the fantasy of hacking without the use of keyboard input and console commands etc. I liked it. If you want to "feel" like a hacker without much investment. Worth it. Note: I am a serial story skipper. No idea if the story is any good. That's something I never care about.
Great fast paced action strategy hacking game I enjoyed the challenge.
Enjoyed the game quite a lot. It has unique visuals and some wonderful synthwave music. I really liked the agility-focused take on hacking—thought it worked really well. While the story was a bit sparse, the game has a strong atmosphere, and the stakes and tension really ramp up toward the end. If I were to nitpick, I’d say the game felt a bit too long. At some point, there’s not much left to spend money on (especially if you’re aiming for certain achievements), so while the challenges get harder, your progression feels a bit stagnant. But overall, good stuff!
Mukavan kyberpunkistinen hakkerointisimulaattori. Ja graafilla. Näiden pitää aina olla graafilla.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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