
Explore, survive, and push the boundaries of the horizon in a vast, procedurally generated world. Customize your vehicle, face unpredictable events, gather resources, and embark on a unique adventure, alone or with up to 4 players.
Most likely between $9.2M and $26.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun for about 10-15 hours. Map is boring and repetitive. Controls are clunky and unintuitive. Combat is lackluster. Physics are janky as hell and more frustrating than fun. Devs are more focused on adding extra crap instead of polishing existing gameplay. Its fun for about 10 hours before you get tired of seeing copy and paste waypoints. Theres really nothing to do besides find car parts. Could be a decent game if they fleshed it out more and polished it up. However in its current state and given its current trajectory, I would personally steer clear. 3.5/10. Not even worth the meme value.
What an absolute piece of junk.
This used to be a great game with a lot of promise, a diamond in the rough, if you will. But instead of polishing the diamond, they decided to add glitter, sparkles and putting it in a ring, making it flashy and gaudy, and a shadow of what it used to be. What happened is that they went corporate. From a small development team to a studio. Hiring a rude community manager, and a producer, was the beginning of what sucked out all the soul of the game. It became more about what management wants, and it seems like the original developers were sidelined. It has become a shell and a shadow of its former self, focusing more on gaining hype and being trendy (hence the Backrooms event), and adding content, more content, not necessarily better or fitting content, rather than making a good game and fixing anything that was wrong with the old game. So if you don't own it, don't buy it, it's not worth the money. And if you do own it, downgrade it and reminisce about what could have been instead.
sadly after coming back a year later multiplayer is so much worse, constant desync issues, parts not being able to be picked up or scanned, cant attach stuff to cars, player models not loading or just bugged, random parts on cars flying in the air a few feet off the car. i dont know what happen since launch but its incredibly buggy now. it used to be so much better what happen?
Только в этой игре можно почувствовать себя космонавтом улетая в стратосферу от рандомного пикселя или лежачего на дороге 10 лысых скуфов из 10
Leider eine große Enttäuschung. Das Spiel ist extrem verbuggt. Man kann nur durch die Wüste fahren, Kollisionen existieren quasi nicht – ich fahre einfach durch Steine durch. Zusätzlich explodieren random Sachen, das Auto verliert plötzlich das Lenkrad und man muss von vorne anfangen. Die Steuerung fühlt sich kaputt an und die Hand-Animationen sowie das Gesamt-Gameplay haben nichts mit den schönen Trailern zu tun. Für den aktuellen Zustand kann ich das Game nicht empfehlen.
SINGE AIME VROUM VROUM !!!!!!!!!!!!!!! SINGE AIME SWAP SWAP !!!!!!!!!!!! SINGE ADORE CE JEU !!!!!!!!!!!!! merci beaucoup pour ce banger !!
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game's voice acting is talentless, soulless AI generated content.[/quote] Drive Beyond Horizons is an unusual Unreal kitbash... certainly the argument could be made that this is an asset flip. The vast majority of the game assets are plagiarized... stock assets are intended to be used as placeholders, tutorials, guides. They're not supposed to be a substitute for real game development, and no game should be entirely made of other people's assets... especially not with a price tag on it. The premise is novel and the only reason this went anywhere. It's a zombie apocalypse game (yeah, asset flipped zombies) where you build and maintain a car and drive along an endless road to see how far you can get, stopping at various asset flipped gas stations to scavenge food and materials to keep your asset kitbashed car going. Really, the premise works, and if such a game was made ethically with this premise, with real work going into polished, custom assets and mechanics, the developer would be printing money. Instead, of course, we've got this ugly kitbash. It's not even a complete game... this is deep in development hell, it's only getting token updates, and there's no reason to believe the developer will finish this, let alone replace all the plagiarized assets with genuine ones. So the visuals might look halfway decent at first glance, if mismatched looking in places. But that's only because the "developer" is using other people's assets. When a dev is too lazy or untalented to make their own art, they usually aren't capable of competent coding or game design either. That is exactly the case with this mess. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. The game assets, such as they are, are much higher than the general quality of the game and it seems apparent the developer has just plagiarised/kitbashed them. Stock assets are just there to be used as placeholders while the developer creates their own assets for their games, but what happens far more often is lazy/unethical developers just throw a bunch of other peoples assets into a blender and put their own name on the horrible Frankenstein's Monster that results. Like this mess. As mentioned, this features really godawful, "wrong" looking AI slop instead of genuinely and sincerely created game assets. It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. These technical shortcomings push this game below minimum standards for any competently developed modern PC game. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. On to pricing and the question of value. Should you buy this asset flip? Is this one of the best of the 140,000+ products on Steam? Absolutely not. Drive Beyond Horizons has the preposterous price of $25 USD, for which you could easily get any number of older AAA games. For comparison, the $25 asking price for this game could get you games like "Day-Z", "Cyberpunk 2077" or "Crusader Kings III". Quality, professionally made games like those are frequently on sale cheaper than this. Hell, you can get Pacific Drive for less than this, and that's a genuinely made game. Buy that instead. The use of AI slop is a direct insult to gamers and real, ethical content creators and artists everywhere.
очень крутая игра ! очень интересная всем советую но хотелось бы чтобы добавили DLSS и каждое последующее обновление круче прошлого!
For a game that's largely about driving, despite all the updates so far, the driving / vehicle handling still sucks terribly. Rebuilding a "not-a-pontiac-trans-am" was cool; too bad it drives like Stevie Wonder rolling his head around. There should be an achievement for managing to drive in a straight line for more than 1 minute.