
Dreamstones is an exciting combination of modern block-breaker gameplay with action RPG statistics, collectable loot and world building.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dreamstones is a classic brick-breaker with some extra flavour. It won't make you fall in love with the genre, but if you already like it, it offers over 20 hours of gameplay. A great feature is the weapon and skill system, enabling different playstyles and a nice progression. The stages oscillate between casual, interesting, and infuriating. I had many issues with how the obstacles camouflage in the background, making them harder to see. A bad design decision that was saved by the amazing option to [b]desaturate the background[/b]. ❤ The kingdom-building mechanic is bland, basically a gold sink with no benefit other than unlocking more stages eventually.
非线性闯关、而是有(基地)养成要素的弹球打砖块游戏。主被动技能、解锁新地图、装备搭配自选、基地装饰——都是在基地完成的。因为游戏进度会限制装备和技能的强度上限,并不会出现FARM出神装后碾压无趣,这类型游戏朴素的挑战感始终存在 游戏的人物画风实在让人爱不起来,这可能是唯一缺点。这个游戏证明了我对纯粹的弹球游戏不是真爱,实在玩不下去。但如果能够将紧盯弹球视为1种乐趣而不是焦虑,绝对值得尝试
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just in case anyone is having a look at this in 2024 or later, I'd advise skipping it, primary for the inconsistency with the physics (rebound angles) that other people have mentioned. You can probably get through the first three or four areas without this being too offensive, but the further on you go, the harder that game is and therefore precision moves from important to crucial. I'm in the last area of the game and I don't know if I can bring myself to finish it. It's a shame, because it is a fun Arkanoid-inspired game, but for a game to become increasingly un-fun the further you go due to poor execution means you're better off not starting down the path.
It's a pleasant Breakout clone which features a wide variety of upgrades and equippable weapons to your paddle. It also features a kingdom building mechanic, but it's mostly decorative and upgrading the kingdom only counts for adding points to your overall score.
A very satisfying game to play in small chunks. The trappings are pleasant - the pixel art and music combine to make a groovy experience while clearing boards, and the progression in buying upgrades and levelling up your town is a well paced distraction, with there usually being one or two things to buy after each successful clear and a handful of further upgrades visible on the horizon. There is a bit of RPG style progression that makes stages slightly easier as you go - levelling up and buying weapons to defeat monsters in each level with fewer hits, passive skill loadouts that give you some customisation options, and active skills to fire off. Make no mistake, however - this game is about breaking bricks with your paddle, and you will not trivialise that by levelling. There are only a few monsters that your attack stat effects, the passive skills are very minor (IE a 5% chance to resurrect if you lose your ball), and the active skills share a fairly long cooldown so you'll only be using them 2-5 times a screen at most. There are several reviews hyping up / complaining about the difficulty, and it's true that the game is not a breeze. There are also several complaints about the game's physics or behaviour, and those you have to take with a grain of salt. We've all gotten some dodgy bounces, but the game is internally consistent and hitting the same pixel with your ball will result in the same bounce. It seems to be something you either get used to or you don't. All in all, I'd recommend this game - not for multi hour play sessions, but 15 minutes here and there will keep you coming back. Some tips to maximise your enjoyment: -Move your paddle smoothly. Weird bounces off your paddle can occur if you try and snap at the last second. -Keep your cursor off the bottom of the screen and just move your mouse left and right - you don't need the extra visual noise of your cursor on the playing field. -If you're having trouble keeping track of the ball, turn up the volume or put on headphones - the audio is distinct enough to tell you when you're bouncing and what you're bouncing off of. This should help you quickly locate your ball if you lose it. -The fireball active skill can help you bypass certain tricky shots as the explosion "pierces" one level of block - you can sometimes hit a TNT brick located behind an unbreakable one and open up the field that way.
This is an Arkanoid-style block-breaker game with progression mechanics. Graphics: cartoonish and OK for what it is. Story: nothing special. The game attempts to keep things interesting but if the story were to go away, I don't think that I'd miss it. Gameplay: progression can be grindy, though early on you get to unlock at least one thing (i.e. build one building, get one item from the shop) per map, so it's OK. Physics (as mentioned in many other reviews) can be a bit wonky where it counts - yes, occasionally you will see a hit that you swear should have saved the ball knock it into the pit instead. Powerups are varied and fun. Some enemy projectiles can destroy the paddle, which is super-annoying and anxiety-inducing. It's not just the difficulty of it, there's also the trap doors (basically ball teleporters) that have cost me tons of lives, and yet with them, it always feels like its my fault for not paying enough attention. Overall? This is a very flawed game, but it's a perfectly nice way to spend some time. On several occasions, I found myself feeling like levels made me tired instead of relaxed, but I can't really not recommend Dreamstones if you like block-breakers.
Really nice and classic block breaker game, I won this game in a giveaway. This is the best block breaker game I have played so far, it took me 23.5 hours to complete it. Some of its features that separates it from other block breaker games- 1. Nice Story line. 2. The way the system measure your progress(build and upgrade buildings, levels completed, monsters hunted,etc). 3. Hunting monsters with a ball. 4. Passive and Active skills. 5. Level up system. 6. Monster hunting achievement System. 7.Weapon System. Cons- 1. FPS drops. 2. Had to farm gold for 3 to 5 hours to complete the game.
A very fun brick breaker, and while I do agree that the physics are sometimes odd I don't find in to be particularly difficult compared to other brick breakers I've played. Especially with the intelligent use of available power ups. This may have something to do with the fact that most of the brick breakers I've played are not merely old school but actually from a time where the average difficulty of video games was much harder.
Es un Breakout con elementos RPG, tienes el clásico estilo de juego de romper bloques pero con enemigos que deberás derrotar con ayuda de un arma base, habilidades pasivas y activas. La historia va de que un reino destruyo a otro y tomó a sus habitantes como rehenes, entre los escombros del reino destruido te encuentras a un sobreviviente que te pide ayuda para reconstruir el reino y rescatar a los rehenes y ya, es todo lo que ocupas saber ya que los diálogos en su mayoría son irrelevantes la verdad. La jugabilidad es simple, son niveles de 3 a 5 pisos en los que romperás bloques, eliminaras enemigos, ocasionalmente salvaras rehenes y derrotaras jefes de mundo, tienes un puntaje objetivo que al cumplirlo te recompensará con 2 huevos los cuales te servirán para construir estructuras de la ciudad, también recolectaras monedas que te servirán para comprar planos, mejorar estructuras creadas, comprar habilidades activas y pasivas y armas que te ayudaran a completar niveles más fácil y rápido. El diseño de niveles es muy bueno, hay de todas las formas que te puedas imaginar, con gran variedad de elementos como diferentes tipos de bloques, enemigos y obstáculos, en cuestión de dificultad esta variado, hay de todos los rangos pero más que nada lo determina tu habilidad con la paleta y los power-up's que recojas en el nivel, y en este caso, también las habilidades que te equipes ya que hay algunas que te facilitaran mucho el trabajo. Gráficamente luce bien, bonitos escenarios y sprites, muy colorido todo y la música es buena. Es muy buen juego, muy adictivo debo decir, algunas ocasiones satisfactorio y en otras muy frustrante, son muchas horas de entretenimiento asegurado, en mi caso me tomó casi 24 horas terminarlo al 100% asi que te aseguro que tienes para rato.
Overall i'd say the game is great - nice variety of enemies, blocks, environment traps and skills. The artstyle is nice and diverse from one area to the next. The main problem is the difficulty that stems from a few design flaws. Like the other reviews said, this game has some problems with physics - ball bouncing in unintended direction and such. Skill/powerup system is nice, but some active skills have an insanely long cooldowns (2-3min). This would not be a big problem in it of itself, but because cooldown time is shared between all active skills, if you use a skill with a long cooldown, you cant use any other skills that may have shorter ones. If you like hard games, maybe to the point it feels unfair, you will like this game. And if you don't want it being hard i'd recommend downloading cheat engine and using speedhack function to drop down the speed to something like 0.7 . It will take longer to finish the game, and some active skills will be almost unusable due to long cooldown, but at least it will be manageable. P.S. I only play this game when listening to podcasts / twitch streams (cause it would be quite boring without them) and I also paid only 3$ for this, so take my review with a grain of salt.
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Players by region
Where this game's players are, estimated from review languages.
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