
Walking simulator. Explore cozy liminal spaces that feel unsettlingly familiar and spark your imagination, like a dream you’ve been in before.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 16 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dreamcore: Rabbit Hole is a meditative walk through unsettlingly familiar liminal spaces, inspired by dreamcore aesthetics and the image of the “ideal America” of the 1980s.
Every location is a distinct place with its own atmosphere, architecture, and soundscape. Sometimes cozy, sometimes unsettling, but always slightly familiar—like the memory of a dream or a place you feel you’ve already been.
Story Mode — the tale of a person searching for the way back to reality.
Relax Mode — free wandering through dream worlds, with no goals or restrictions.
anyone tired of the hustle and noise
anyone who needs to “switch off” and just roam
fans of dreamcore, liminal spaces, and atmospheric walks
Here, the dream ends only when you decide to wake up.
The rabbit hole goes deeper than it seems:
We plan to expand Relax Mode with new additional worlds that will allow you to immerse yourself even deeper in the aesthetics of dreamcore and liminal spaces. All future content updates will be free for everyone who has already purchased the game.
Genres
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a VERY Chill game.. a lot of work and care has been put into this.. yes.. you walk a lot BUT the eye candy is great.
好游戏,一股梦核的味道,画质很顶,优化还好。剧情的话平平无奇,当散步和拍照模拟器就挺好,原配bgm是偏美国1980年代那味的,建议自己后台打开某易云效果更佳。整体流程比较短,但是作者还在免费更新,之后会加入更多的地图,期待一波。[spoiler]我是用GTX1050ti硬玩的,结果效果还不错,至少没有明显卡顿:)[/spoiler]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Russian, Japanese*languages with full audio support
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Короткая но безумно красивая игрушка, ощущения от геймплея не передать словами, пока скидка берите, не пожалеете. 8/10
无聊死了,又短又无聊,连个指引都没有,说是剧情结果连在讲什么都搞不清楚,想赤石的可以去玩了
Игра просто отличная, стоит своих денег. Но жаль, что проходится очень быстро. Хочется увидеть как можно больше уровней, которые будут связаны с игрой, таких, чтобы нагнетали и наводили немного жути, но самое главное без существ. Я смог выбить все ачивки за 3 часа, и каждый сможет так же, главное полностью погрузиться в саму игру и просто расслабиться. Игра не лагает, не нагружает систему (только когда подходишь к зонам загрузки, но это база). Советую каждому к покупке, 10/10.
Looks pretty but the story is underwhelming also the world felt rigid because there was nothing to interact with unless it's story related.
Игра довольно приятная, на прохождение "сюжетки" ушло почти полтора часа. В свободном прохождении есть еще два новых уровня. Если вам скучно и не во что сыграть, то не жмотитесь и берите эту игру. Ради поддержки разраба игру возвращать не стану, чего и вам советую.
音乐不咋滴,自己后台配的,非常有感觉
[h1]СКУКАCORE..[/h1] из плюсов могу выделить только картинку, свет и.. всё. В остальном же это унылый, неинтересный проект с максимально посредственным сюжетом. Чувствуется, что разработчик делает всё сам и видны техн.грехи в постановке сцен, взаимодействий с объектами и плохой level design (первые 2 уровня неплохо, но дальше "угадай в какую сторону тебе идти в течении 20-30 минут").. с концовки и "возвращения предметов на свои места" я просто выпал. Надеялся, что может сюжет меня как-то отговорит от выставления "негативной оценки", но что имеем, в то и играем.. этой игре НЕ нужен сюжет с диалогами на фоне, чтобы "разбавить скуку, пока идешь". Вон игре "Dreamcore" отсутствие сюжета не помешало, собрала свою аудиторию как-то? Я сфокусировался не только на "эстетичных локациях из Pinterest", но и краем уха следил за сюжетом.. сюжет простой настолько, насколько вы можете себе представить или придумать за минут 5-10, может меньше.. ну это просто же фиаско! Музыка тоже мимо, вообще вся.. больше раздражала, но я специально её не выключал, ибо пытался поймать "настроение автора". Короче, мне было скучно и неинтересно в это играть, простите!
Honestamente eu achei um jogo bem relax, introspectivo e que cumpre o que promete. É um game simples, sem mecânicas além de andar e interagir com as coisas. A história é praticamente inexistente, sendo os Liminal Spaces o carro-chefe aqui. Não acho que jogos desse nicho precisem de um bom enredo também, sinceramente. Gosto da forma em que o surrealismo junto de um Visual Storytelling abstrato trazem a sensação da Kenopsia e do conforto vazio liminal. Acho que poderiam melhorar a ambientação sonora para acompanhar o vislumbre visual. As ideias são boas, mas executadas de forma super simplificada e sem um pacing claro. O jogo me lembrou um pouco de [i]"Everybody is Gone to the Rapture"[/i] (recomendo), pelas longas sessões de caminhada contemplativa e introspectiva. Esse que mencionei é um pouco mais lento, mas muito mais memorável e com história absurda. A base é boa, só recomendaria aos Devs lapidarem um pouco visualmente, trazerem alguns Story Beats para o jogador se conectar mais ao enredo, melhorar o Sound Design e Trilha sonora, além de trazer mais conteúdo / cenários. Fiquei pensando que se o game seguisse a mesma linha sonora que os games do SodaRaptor [i](em especial Interior Worlds)[/i], com certeza seria um marco no gênero. Vale a play se estiver a fim de uma proposta experimental / Liminal / Introspectiva. 7/10
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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