
A roguelike deckbuilder about dreams. Choose cards, by combining 6 different strategies during the day, and at night build your deck while facing the nightmare, to uncover a great mystery.
Modeled estimate, not a reported figure. How we estimate →
About
Explore the world of dreams in this esoteric roguelike deckbuilder. In the battle against the nightmare, use your cards to apply effects and combos that will lead you to victory.
Build a unique deck each campaign by interacting with distinct characters and acquiring new cards. Here, deckbuilding decisions happen both before and during matches: every choice matters! Throughout the match, buy cards from the shop and manipulate the flow of your deck, making it smoother and stronger.

The match is divided into action and buy phases. In the action phase, you use your cards to move through your deck and accumulate imagination points. These points are used to acquire cards during the buy phase and power up your deck.
The game features over 100 unique cards divided into 6 different strategies that can be mixed as you like
Your goal in the match is to accumulate conscience points during the acquisition phase. Use these points to reach a lucid dream state and defeat the monster. Surpass the monster’s score for 7 nights to get rid of it—but be careful! If you fail even one night, the monster will overpower you with a nightmare.
The cards represent actions and characters from your daily life with whom you interact during the day. At night, you use these cards in your dream, creating a bizarre narrative with unexpected interactions between characters and actions.
Discover the dark memories linked to each card in this roguelike deckbuilder with hand-drawn illustrations and cards created by the main character themself: The Self.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’m not usually a huge fan of card games, but the demo hooked me enough to give this one a proper shot, and I’m really glad I did. There’s a surprising amount of content here, and figuring out different builds and how to shape your deck is genuinely a lot of fun. It has that great “this time I got this. Just one more run...” feeling once you start seeing how everything can come together. Also, do yourself a favor and set the speed to "fastest" once you clear the tutorial
Amazing game, with very interesting deckbuilding gameplay with lots of strategy and planning, also amazing art style.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Spanish - Spain, Polish, Russian +1 more
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone who has not played many deck building games, much less a roguelike deck builder, I was shocked at how much fun I have playing Dreamcards. The more minimal and laid-back vibe of Dreamcards is perfect for when you just want to take your time to build your strategy, and I personally enjoy feeling rushed to make any decisions after a long day of work. This game can be punishing at times, which makes it even more rewarding when you find a new synergy you like. The art style, card names, stickers, and other mechanics all create such a cozy and silly atmosphere that keeps bringing me back to this game. Definitely recommend to both fans of the genre or those who (like me) are new to games like this. As others have already mentioned, the beginning of the game can feel overwhelming. At least for me, with my limited experience with similar games, keeping track of all of the different mechanics and points during the tutorial was not easy. Still, I think the devs did a good job with the tutorial since I was able to play and go pretty far on my first run. Seeing how the points are used/converted in the practice round also made it much easier to put everything together. One recommendation for the devs from my experience with the game: The sticker system is super fun and powerful, but I feel like the randomness that dictates which four stickers you can choose from is not quite dialed in yet. I often found myself choosing to add stickers and heavily regretting my decision once I saw which ones I could get that round. Maybe if the sticker system was more focused on limiting how many stickers of the same kind you can have in your deck instead of randomizing them it would feel more balanced. As of now, I am left choosing between a guaranteed improvement (improve archetype cards) and a random mix of stickers that can either be about as good as the improved cards or much much worse. I know luck is part of deck building games, but I hope this feedback helps with balancing the two options.
Dreamcards is a roguelike deckbuilder where you build a deck from memories, relationships, and everyday actions during the day, then use those cards against a nightmare while you sleep. Each turn is split between using your deck to generate resources and spending those resources to build stronger future turns. Pros ✔️ The art and nightmare designs are excellent - The hand-drawn style already stood out before I understood what I was doing, and the nightmare itself has some really great animation. ✔️ The economy management is really interesting - Mercury, Venus, Mars, Moon, and the other resources all feed into different parts of your turn, so you are constantly building what you will need later instead of just spending mana on whatever card is strongest now. ✔️ The premise fits the mechanics really well - Turning memories, relationships, and everyday actions into cards you then use inside your dreams gives the deckbuilding a reason to exist beyond just being another card game. Cons ❌ It explains itself pretty poorly - There are a LOT of currencies, phases, and interactions thrown at you quickly. I ended up restarting because it took most of my first attempt before I finally understood what the game actually wanted me to do. ❌ Important upgrades can still be locked mid-run - I reached an upgrade opportunity that I simply could not use because I had not unlocked that system beforehand, which felt weird when I was already in the middle of a run. ❌ The nightmare phases could use more oomph - The nightmare gets these great animations while your side feels much more static, making those exchanges feel a bit one-sided visually. Conclusion Dreamcards made a MUCH better impression on me once I restarted and actually understood what I was building toward. There is a clever game here, but it almost makes you earn the right to understand it first. Once everything finally clicked, I could see why all those strange little currencies and cards were there instead of just wondering what the hell I was looking at. Score 7/10 Lucid Dreams - Once I understood the dream, I finally knew how to stay in it.
Blatant and upfront: this is a very interesting game, and I mean that in a good way. It has a particular flavor to it that I can't say I've experienced anywhere else with the simple but quietly thought-provoking visual interactions as you move through the daytime portion drafting cards and then incorporating them into your working deck strategy at night so you can wake to face another day. Now, will this game be for everyone? No. But I would still highly encourage anyone to try it our for themselves to see if it appeals to their own tastes. Going into the nighttime battle mechanics, there's a lot of information to process upfront, but please DO NOT let that discourage you. You will very likely not thread the needle and shoot through this on your first try, and that's okay because failure is part of the learning process! If you've played a few card games before, familiar concepts start to emerge with slightly different names and you quickly get a feel for what works and what doesn't. I would say if I had a couple personal hang-ups with the game it would be that 1. At night, the balancing scales that mark your success/failure feel a little unemphasized being relegated to the upper left corner in the same tones as the background, and 2. The thought-provoking aspect of the daytime interactions lose their significance pretty quickly because they don't develop any further, but that's inherent with them being represented by psychological concepts rather than individual storylines. All in all though, I love the thought process behind this one, and once again I would encourage folks to try it out for themselves to see if it suits their own tastes.
とりあえず一周クリアしたのでレビュー書きます まず世界観がいい。カードのイラストが可愛らしくていい 7日間を生き延びるのが目的。3日目までは何もないが4日目に到達するとカードにステッカーを貼って強化できるようになる。そして4日目以降は敵のデバフカードが常駐するようになる 毎ターンカードを購入して勝利点を稼ぎ10点に到達すれば勝ち。マナもあるのでMTGとドミニオンのような感じ カードの効果は惑星記号が記されている。☉が勝利点、☽がカードを購入するためのお金、♂がマナ、☿がドロー、♀が毎ターンカードを購入できる枚数、♃がカードの強化、♄がカードを捨てるといった効果になっている このゲーム♂☿が両方ついてるカードが非常に強くこれだけである程度のループができる。これが簡単だと思った理由。マナとドローが両方ついてたらそりゃ強いよね クリア後のアンロックカードはコストが重かったりするものが多い気がした。ちょっと使い辛そう。要検証かも 1日が結構長くなりがちだけど長くなればなるほど敵の攻撃力が上がる仕様なのでさっさと勝利点を稼がないと死ぬ。これもループ系を強くしてる要因な気がする ループが決まってしまえば1ターンで10点稼ぐなんて簡単になっちゃうんで7日間もあっさりクリアできてしまった。StSでいうアセンションみたいな高難易度モードもあるみたいなのでこれに期待しておきます カードゲームでループ系やコンボデッキ作るの好きな人にはおススメできると思う。ローグライク特有の弱いカードでなんとかやりくりして…みたいなギリギリの戦いを期待してはいけない。難易度は低めなので
[h2] A creative approach to a straightforward premise [/h2] [b] -Visuals [/b] Dreamcards has a very distinctive artstyle with a somewhat abstract appeal. [b] -Audio [/b] The bgm is consistently calm, but alternative versions depending on the archetype in play give it a nice bit of variation. [b] -Gameplay [/b] The deckbuilding is rather easy since cards are chosen by archetype, but it can be fun seeking out synergies across different archetypes, and the ability to permanently remove cards mid-encounter adds an element of risky reward to the mix. The initial pool of cards is very narrow, and unlock conditions involve performing some very specific sets of actions to trigger them. Read up on what tasks you have to do because many of these things will not happen by accident! [b] -Performance [/b] Generally runs fine, but resource usage ramps up considerably when opening the collection menu during a run, and the particle effects on reactive character cards appear to cause some lag. [b] -Bugs [/b] Gamepad support is incomplete on some screens, and mouse buttons do not register after controller input has been used. Some achievements and card unlocks appear to be bugged and do not trigger as expected. [b] -Final notes [/b] It’s a great game overall. My thanks to Vsoo Games and Soneka Games for sharing it early. Linux version was not available at the time of writing.
I had a dream where I took an old friend to lunch, kissed them, and then had sex... And then my mother became the main character of the dream who did the same thing with that same old friend... Wait... what...? Dreamcards is a deckbuilding roguelike that feels like a solo version of Star Realms mixed with the deck comboing potential of something like Yu-Gi-Oh or Slay the Spire 2. In the game, you are playing through your character's dreams as they're being invaded by a dream monster trying to turn your dreams into nightmares before you can gain lucid control over them. If either the idea of an abstract deckbuilder, or a game about dreams interest you, then this is going to be a strong recommend to play.
No meio de tantos deckbuilders genericos, Dreamcards traz um grande respiro, com sua tematica unica que em alguns momentos revivem sua 5ª série, outros pensam em mandar toda a equipe do jogo para uma sessão com psicólogo. A primera run pode parecer confusa, mas depois que vc vai entendendo mais do game cartas que antes pareciam horríveis se tornem quebradas. jogo maravilhoso
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 4.6K | 92% | $24.99 | |
| $829.5K | 1.5K | 93% | $13.99 | |
| $88.3K | 1.3K | 88% | $3.59 | |
| $9.8K | 115 | 73% | $3.74 | |
| $27.3K | 82 | 94% | $12.99 | |
| $4.2K | 31 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.4K | 85 | 98% | $9.99 | |
| $32.4K | 273 | 42% | $5.99 | |
| $32.4K | 130 | 89% | $7.99 | |
| $32.4K | 120 | 86% | $8.99 | |
| $32.4K | 142 | 87% | $9.79 | |
| $32.4K | 63 | 67% | $19.99 |