
This is a highly difficult magic strategy tower defense exploration game. You need to explore the big map and collect all kinds of cards, heroes and magic to fight. There are many levels in the game. You need to make strategic arrangements to resist the attack of all enemies and win.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 23reviews | 87% | — | $1.6K |
| $3.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
[h1]《梦境魔法意志》简评[/h1] “梦境魔法意志”这是一款以西式魔幻题材的策略塔防游戏,普普通通的小作品。 [h1]塔防玩法[/h1] 塔防玩法上还是非常全面的,该有的也都有,购买塔防角色,放置于地图合适区域,敌人根据设置好的路线从入口推进到自家基地,玩家的塔防角色不断攻击敌人,击杀敌人获得金币购买新的角色,角色不断升级增加属性。不过相对的,本作也没有更多的属于自己独有的创新内容。游戏的玩法上,中规中矩,没有过于鲜明的特色,不过也没有特别反人类的问题。初始三个塔防角色,后续的关卡通关后也会给予新的角色,角色之间的攻防搭配组合,挺需要配队思路的。这也导致了游戏难度不是特别简单,至少第一关新手关卡之后的第二个关卡开始,如果不考虑得当,一不留心也都会game over。 [h1]美音内容[/h1] ·美术方面,采用3D的卡通风格,个人觉得建模虽然不是特别精致,但也不算简陋,属于及格偏上。 ·音乐方面,背景音乐的旋律属于节奏轻快的类型,听起来不错,不过就是太单一,只有选关页面和战斗页面的两首曲子。 ·音效方面,战斗时不同塔防角色的打击音效还不错。 [h1]建议[/h1] ·作为一款塔防游戏,没有倍数快进的设置,只能慢慢打,就有点费时间了。 ·战斗时放置塔防角色时,角色只占一个格子,但是角色放置的图片却是一个长方形,而且展示在格子前方,直接将格子内容挡住了,导致经常放置塔防角色时出现摆放位置错误,不是自己预期的摆放地点。 ·放置塔防角色时候的操作有点别捏,需要玩家控制鼠标的光标在角色栏选中角色后,一直按住鼠标不放,直到玩家拖到地图上自己所希望放置的格子处。直接改成点击选中,再点击格子不是更加的方便。 ·游戏里的技能释放,一旦玩家选择了技能,就不能取消,如果不小心按错了,将直接浪费掉。 ·技能释放需要消耗魔力,但是每次战斗的初始蓝条不是满状态的,是不饱和的。而且蓝条的回复时间并不快,释放完一次技能后,需要等好长一段时间恢复。 ·敌人没有血条,不好判断塔防角色一路上造成伤害的百分比。 ·游戏的新手引导还是有些简单,包括角色属性、升级收益等很多内容没详细介绍。 [h1]总结[/h1] 《梦境魔法意志》当做一款塔防策略的小游戏玩玩,也还可以,很普通的一部作品,质量达到及格分数,属于无所事事时候打开摸一下的小游戏。 [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table]
[h1]RTS味のあるタワーディフェンス[/h1] 日本語未対応 お手頃価格で遊べるTD 基礎的な部分に関しては特にいう事がない ユニットや魔法を新しく入手すれば MAP画面で入れ替えが可能 現状では一時停止や加速が無いので ザクザクっとタワーディフェンスしたい!という人には向かないかもしれない ボリュームはかなりあるのでオススメ [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter[/URL] 毎日更新してます! [/code]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Hours played at review time, across 23 reviews with recorded playtime.
[h1] 《梦境魔法意志》游戏简评[/h1] 《梦境魔法意志》是由b站up“张亮002”独立制作的一款塔防策略游戏。游戏没有一个专门的美术,素材由up通过虚幻商城购买使用,但整体画面比我预想得好,不算简陋,可能是商店缩略图突出了瑕疵,实际游玩各种特效都做的不错。 [h1] 比较常规[/h1] 游戏节奏和植物大战僵尸类似,先选择关卡中使用的防御塔,本作一关能带6种防御塔与3种魔法,随着游戏关卡的推进,也会逐步解锁新的防御塔、英雄和魔法,敌人类型也逐渐增多。 因为本作不是机关塔防,没有什么地形杀因素,游戏里的塔都属于比较常规的塔防阵容。 [h1] 防御塔击杀怪物可以获取经验值[/h1] 本作玩法常规,稍有新意在于防御塔击杀怪物可以获取经验值,减少防御塔升级所需的费用,并且隐藏等级:金色,也只能通过积累经验值获得。 整体亮眼之处不多,赚钱、造塔、杀怪的反复,但游戏节奏紧张,需要一定的操作速度,整体各类塔的互相搭配也让游戏具有策略性。 [h1] 总结[/h1] 《梦境魔法意志》是由b站up“张亮002”独立制作的一款塔防策略游戏。总的来说,游戏还不错,玩法经典,具有策略性,一些细节有改进的空间,喜爱塔防类游戏的朋友可以考虑入手玩玩。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
Not a very good game. Not the worst I ever played, but as far as Tower Defense games goes,it leaves much to be desired. If I were to give classes on game design, I think the first concept I would focus on is giving players choices and decisions to make. This game really does not do that. You can place you units, cast a few spells, and place your hero if you can save up enough money. There are no strategic upgrades however, no upgrading of towers (towers do get upgraded, but not as the result of a player decision, they earn experience, so there is no decision or choice involved) There seems to be a set handful of units, so no choosing your layout. (I suspect if more heroes are down the road, you can pick between those, but that is just a guess.) There is no control of tower targeting either. There is also no pathing, not a deal breaker for TD games, but a lot of players want to know if the game has that in it I have found. In fact the 'difficult' game play they talk about seems to be in that the game is thrown at you so fast you have to scramble to place units, not a fun kind of difficulty. As there are no strategic upgrades, as previously mentioned, once you hit a difficult level, there is nothing you can do to improve your set up. I am at the first boss level, and having played it half a dozen times, I am not sure there is much else I can do. This might be the end of my game, due to a lack of choices and decisions, the kind of thing that makes you think maybe you are just doing it wrong. That said, it all works, and it's kind of cute, a step above some of the bad TD games I have stumbled across lately, so only one thumb down. I can't recommend it, but if you want something to spend a few minutes on, there are worse options. Let me know if you beat the boss level, I would like to know what you did!
It was boring in the early stage, but it was more interesting from the third chapter to the fifth chapter, and the overall content was relatively rich. There are few cards, magic and heroes in the first two chapters. It is estimated that few people can stick to them!
i dont know but i like it. its worth the money and you have like 5-10 hours fun with a nice tower defense. atm it has only story mode where you progress and get new towers. each tower can upgrade with money or by killing enemys. Thats it, it is just a fun tower defense. And it is a good difficulty which means that you have to change the towers to be able to beat hard missions.
玩起来还可以 建议:1.增加时间倍数 2.因为下塔有CD,连续下相同的塔操作非常难受,建议直接取消CD
[h1] [quote] [table] [tr] [th]🔵 [url=https://store.steampowered.com/curator/41844773]柚鉴心游[/url] 作者:big2[/th] [/tr] [/table] [/quote] [/h1] [h1]游戏简介[/h1] 《梦境魔法意志》是一款魔幻策略塔防探索游戏,玩家通过地图的探索闯关解锁卡牌、英雄、魔法等要素。灵活运用卡牌布阵、巧妙使用魔法抗敌、合理发动英雄技能,抵御全部敌人的进攻,从而获得战斗胜利。 [h1]游戏玩法[/h1] 本作是一款经典的塔防类游戏,玩家通过在地图中部署防御塔抵御一波波怪物后得以通关。防御塔的类型和功能各不相同,有单体输出的、有群体输出的、有减速的、还有生产金币的等等。除了防御塔之外,玩家还可以配置3个魔法以及1个英雄,每一个英雄还有其独特的被动技能和主动技能,合理地选择英雄搭配合适的魔法以及防御塔是通关的必要条件。 [h1]美术以及音效[/h1] 美术方面感觉一般,因为可能是设定的关系,己方和敌方都是兽人、石头人啊这类的种族,美术方面相对比较抽象,魔法特效和英雄技能方面倒是眼花缭乱。音效方面比较中规中矩,配合游戏战斗方面还是相当契合的。 [h1]地图方面[/h1] 地图方面还是相当之大的,关卡数量也是相当之多,除了主线之外,还有丰富的支线路线。玩家通关支线后,可以提升自己的魔法值等能力,从而能更容易地通关主线。是风卷残云般地通关主线,还是扫荡支线提升自身实力后再选择主线,全凭玩家自己的选择。 [h1]总结[/h1] 作为一个休闲类塔防游戏来说,本作游戏的关卡以及游戏内元素还是相当多的,对于喜欢塔防游戏的玩家来说是一个不错的选择。 [h1] [quote] [table] [tr] [th]🔴 欢迎关注 [url=https://store.steampowered.com/curator/41844773]柚鉴心游[/url][/th] [/tr] [tr] [th]🟡 剖析游戏产品,为开发者和玩家提供有帮助的评测[/th] [/tr] [tr] [th]🟢 白嫖3A游戏、与大神交流可加入群组:[u]697348222[/u][/th] [/tr] [/table] [/quote] [/h1]
DIfficile, ma carino. In offerta è imperdibile. Durata un po' limitata , manca un " endless " mode.
[h1] [quote] [table] [tr] [th]🔵 [url=https://store.steampowered.com/curator/41844773]柚鉴心游[/url] 作者:小明ya[/th] [/tr] [/table] [/quote] [/h1] [h1] 无聊的塔防游戏——《梦境魔法意志》 [/h1] 《梦境魔法意志》是一款由张亮002开发并制作的一款塔防游戏。毕竟是独立制作,在我游玩体验下,还是比较粗糙的一款塔防游戏。 游戏没什么特别的玩法,就是放置塔阻挠敌人进攻,玩法上采取了一贯的塔防游戏设定,一条路径,各个场景都有格子可以放置塔。而敌人波次采用了类似《植物大战僵尸》的玩法,敌人会分批次进攻,同时给予玩家一些金币,供玩家进行塔的放置。 本作的塔可以进行升级,大多都是提升攻速以及减少cd、增加伤害之类,并没有什么让人眼前一新的设定,所以没有什么值得提的地方。 本作在塔的设计上也并没什么出色的地方,无非就是单体、aoe、远攻、近攻.....加入了英雄的设定,英雄对塔防的帮助还是很大的,可以轻松击败不少敌人。但是需要花费大量金币使用,比较难受,并且英雄升级更是需要超多金币,很难进行升级。 游戏难度中规中矩,玩起来还算可以。游戏有两次可以阻挡敌人的机会,当敌人进入最后的领地时,会触发爆炸桶阻挡敌人,但当两次机会用完后,一旦有一个敌人进入领地,将直接游戏结束。 画面上的问题就比较严重了,敌人和自身的模型都十分粗糙,UI页面十分简陋,可以看出作者在美术上做得并不是很好,但是本作的特效还算不错,只要后期金币够,特效会非常多,值得夸赞。 总结,画面粗糙,玩法上没什么亮点,但是特效以及难度设定还算不错,英雄也可以让玩家减少难度,虽说是独立完成的作品,但是目前玩法、画面、ui问题比较严重,不值得购入。
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