
Welcome to Dreadlands! A perilous landscape brimming with potential in the form of Glow. Command one of 3 unique factions in this turn-based tactical RPG and play through their campaigns, be it solo or Co-Op, or battle it out in PvP. So far no one has tamed the Dreadlands. Will you be the first?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL;DR: recommended for fans of turn-based tactics games who enjoy grinding. Dreadlands is vaguely XCOM-like, but with a vibe somewhere between Mad Max and Borderlands. It has an open-world-style map that you move around in real time, and small-map battles where all enemies and terrain features are immediately visible. The combat is okay, following the common system with 2 AP for moving or attacking and high/low cover. They altered the basic XCOM playbook by putting an emphasis on melee combat, which is fairly vicious. When you move next to an enemy unit, both units are locked into melee. Ranged attacks can't be made by or against melee-locked units, so if something jumps on you, you have to either back off (granting a free attack) or pile on. Missed attacks cause a counter-attack (once per turn). When units reach 0 HP, they "bleed out" over 3 turns unless revived, but you can short-circuit that with a melee execution. Ammo for ranged weapons is limited, usually to 3 or 4 shots per battle. Your units will generally come with one reload opportunity, though more can be purchased. Firing a ranged weapon twice in the same turn is very likely to cause the weapon to jam, requiring the use of a specific item to un-jam it during combat. On the other hand, hitting something with a ranged attack removes 1 AP from the target (can be resisted), making overwatch a very effective way to keep most units from charging you. Everybody loves deck-builders these days, so at the start of combat you get 4 "tactics cards", chosen at random from your deck. These apply various buffs and debuffs, such as minor healing or AP penalties. Your enemies get these too, which can be annoying: if you knock an isolated enemy out of action, you'd like to be able to ignore that unit, but if they have a rejuvenation card they can revive it, potentially leaving you flanked unexpectedly. There are a few different types of missions, but somehow they all feel the same. The tactical maps within a general region of the world are very similar. Your units have ability trees, but most abilities are shared across all types of units, so the various classes feel very similar. Generally there's a lot of same-ness, which could be perfectly fine if that's what you're in the mood for. Your squad and your base are improved by spending resources, which are not supplied in large quantities. You need to poke around the map, looking for level-appropriate encounters, or just make do with what you have. This makes it feel a little grindy. The game allows only one save file, but the consequences of units dying - or even squad-wiping - are fairly minor. There are some minor bugs, or perhaps just things I didn't understand. There'a an "energy drain" ability that requires LOS within 16 tiles, but sometimes it wouldn't trigger even though I could target the enemy with a short-range pistol. There's a "scavenge" encounter, where you grab stuff and run for the exit, which seems to end after a set number of turns, but there's no indication of that on screen. It's not a bad game, and the combat system feels different from most others in the genre, so it's worth a look at the right price.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
12+hrs of playing (had no internet for the 1st 12hrs so my time wasn't tracked!) i got to fame 5 with the scappers, and the next main mission was, "go get this thing, and fight this other gang to get it"... the same as every other "contract". the faction quests were also basically the same too...and you can for some reason only have 1 of those at a time! also the combat was quite samey and a bit easy too, i'd not lost a single match and almost every match was won when the opponents were at broken morale state. also 100% of the starting "fighters" where male that i could tell, not that the pics are that detailed, i got a female later, but at the fame 5 mark i think 5/6 of my fighters were male. the walking around settlements/outposts etc was really jerky. there was no hotkey/keybind possible for "end turn", and also the "go to next fighter automatically" didn't work if a fighter was pinned (they were injured last turn so have 1 action instead of 2), you have to manually select them, so a few times i ended my turn accidentally cause i didn't notice that one of them hadn't gone, when i didn't want one of my others to use all their actions. the movement on the world map was weirdly janky too, you can't move the camera around to tell your gang to go to some far off place you'd been before, but had to click near the edge of the screen to get em to go in the right direction many times or click & hold to get em to continuously move. if you were in a settlement and there was a tree branch in the way but you can see an npc clearly through it, you can't click that npc to go talk to em, you have to instead move the camera around to where there's no obstruction before you can select them at all. seems like there's lots and lots more "content" left i could have played, but it seemed like it'd just be the same again and again...another thing, the weapon stats were weird, there's so far that i've seen basic weapon, then blue version then purple version, that are each a bit better, but i also found when i left the initial area, that there was other basic weapons that were just better than the blue versions of weapons that i bought in the 1st area, no item lvl or indicator that that'd be the case, just gotta look at stuff carefully and you notice that they're just plain better, more dmg etc, for some reason, no indication of why...
It's a turn-based, squad-command combat game set in a post-apocalyptic wasteland. Squad members can improve but it's not actually an RPG. You choose to play as one of three factions and travel around a world-map, driven by a minimal story, to fight in randomised encounter areas. Character classes have their own skills and equipment. The number and type of units you can have in your squad is based on your next mission. Characters improve with experience, though nothing drastic. Other than the setting, there's nothing that really stands out about it. It is definitely not worth the full asking price ($32.50); I bought it on sale for around $8.50 which is closer to what it's worth
Too many bugs in co-op
Roda God Of War, Death Stranding, varios jogão fdp no meu pc, mas esse jogo simplesmente nunca abriu KKKKKKKKKKKKKKKKKKKKKKK não sei nem como é a tela de introdução. Eu q to errado?
BUGGY AS HELL. I can't run the game in windowed mode and when I run it in fullscreen, if I alt tab, the task bar is overlaid. I can fix this by pressing alt+enter but then enter causes commands in game - for example accepting my gang layout before I am ready to. I had to put graphics to medium because the FPS is low (my PC is plenty powerful enough for this). Come on devs this is kindergarten stuff. Also I have 0 attachment to any of my characters as they all look the same and characters don't speak they just squeak/grunt. Weak.
Sympa, un peu répétitif, en anglais !
我一离开据点就闪退,这是为什么?
однообразные бои, надоедают почти сразу, мало вариаций оружия, но это всё фигня чтобы я не перечислял, самое главное это вечные вылеты, баги и т.д.. почему забросили игру непонятно, могли бы допилить хотя бы до нормальной возможности играть без вылетов. ужасная цветовая гамма, просто делает больно глазам
para ser sinceros me gusta el juego me parece bueno. pero el hecho que no este en español me jode un poco ya que hay mucha habilidades y mecanicas que no logro entender por el idioma, pero aparte de eso me parece buen juego
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Players by region
Where this game's players are, estimated from review languages.
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