
A horror anthology shooter in the Dread X Collection series. Co-produced by DUSK creator David Szymanski. Featuring 7 new short games, a robust launcher world set in an abandoned arctic base.
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Languages: English**languages with full audio support
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Modern gaming slop invading the indie scene. ♥♥♥♥♥♥♥ the main character loves to hear herself talk. Literally no reason there needs to be a voice protagonist in this. I died from cringe in the first five minutes
Dread X Collection 4: The Hunt is a distinctive horror anthology built around a simple but flexible concept: the act of hunting. Released in 2021, the game was developed by a large collaboration consisting of DreadXP, David Szymanski, Christopher Yabsley, KIRA, Philisophic Games, Dan McGrath, TorpleDook, Abbey “Scruncho” Smith, Vidas Salavejus, Redact Games, Wayward Preacher, Mr. Pink, and Aaron Wise, while DreadXP serves as the publisher. Co-produced by David Szymanski, the collection contains seven short horror shooters created by different independent developers. Instead of demanding that every developer follow the same formula, the anthology allows each team to interpret shooting, pursuit, investigation, and survival in its own unusual way. Connecting these individual games is an explorable hub set inside the abandoned ARK 2 research base. Players control Artemis, a newcomer to the wider Dread X storyline who travels to the facility after receiving a mysterious recording from someone connected to her past. Wandering through the isolated arctic installation and uncovering its secrets gives the collection greater cohesion than a conventional menu of unrelated games. The facility generates its own atmosphere of loneliness and uncertainty, while the larger mystery provides motivation to keep returning after completing each individual experience. The seven games were produced under a development period of roughly twenty days, giving their creators more time than the shorter schedule used for earlier Dread X projects. They remain intentionally compact and experimental, so some mechanical roughness should be expected. However, the format works remarkably well for horror because ideas do not have to sustain themselves for dozens of hours. Each developer can introduce a strange premise, explore it intensely, and conclude before familiarity weakens the fear. The complete package offers approximately eight to twelve hours of material, making the collection substantial despite the short nature of its individual components. Uktena 64 by KIRA presents a bizarre variation on bounty hunting. Jebadiah is employed by the CDC to eliminate diseased wildlife responsible for spreading a dangerous virus. These animals are undergoing disturbing transformations, and the player must hunt them, photograph them, and investigate the origin of their corruption. Combining weapons with photography creates a satisfying balance between observation and aggression. It captures the anthology's philosophy particularly well because hunting becomes an investigative process rather than merely an excuse for combat. Axis Mundi by Philip Hesselbäck takes a paranormal approach. A freelance ghost photographer is called to investigate supernatural disturbances inside a newly constructed shopping mall. Using a specialized camera, the player searches for spirits while uncovering disturbing events associated with the location's past. The contrast between an ordinary commercial environment and supernatural history creates an effective atmosphere. Traveling into the past further expands the mystery, while the camera provides a clever alternative to traditional firearms. Black Relic by TorpleDook shifts into medieval horror. A monk returns to his monastery to discover that his brothers have been murdered and the sacred relic he protected has been stolen. After learning that pagans were seen traveling toward ruins in an ancient forest, he retrieves his crossbow and begins pursuing them. The premise is relatively straightforward, but its grim setting and slower weaponry give it a strong identity. The crossbow makes encounters feel more deliberate, reinforcing the sensation of being on a dangerous final hunt rather than participating in a conventional action sequence. Rose of Meat by Mr. Pink is considerably stranger. A fishing accident leaves the protagonist trapped on a mysterious island inhabited by people frozen in an unsettling dance while repeating the name Rose. Armed with a revolver and a talking piece of meat, the player deliberately ventures deeper into the madness. Its combination of grotesque imagery, absurd humor, and dreamlike logic produces one of the anthology's most unpredictable experiences. The comedy does not necessarily reduce the horror because so much of it feels intentionally unnatural. Seraphixial, created by Vidas Games, Aaron Wise, and Abbey Smith, centers on a father searching for his estranged daughter after discovering that the commune she joined may conceal something sinister. Following mysterious coordinates leads him offshore and eventually into a submarine that provides access to another world filled with hostile creatures. The personal motivation strengthens the adventure, while the progression from a recognizable missing-person mystery into otherworldly horror creates an effective escalation. The Fruit by Christopher Yabsley takes place in 1884 and follows Thomas Whittaker as he travels to Ravenshollow after receiving an unusual letter from his estranged partner. The remote settlement is covered in pale fog and populated by violent inhabitants. Survival requires avoiding or fighting these enemies while investigating an ancient language and searching for Thomas's beloved. Its interactive reloading mechanic deserves particular attention because it makes handling a weapon more stressful. Reloading becomes something the player must actively manage rather than an automatic pause between shots, increasing tension during dangerous encounters. The House of Unrest by Dan McGrath completes the lineup with religious and demonic horror. An elderly priest attempts a forbidden ritual seeking eternal life but instead allows the plague demon Asakku to enter the world. The player becomes a mysterious demon-hunting priest equipped with a firearm and holy power. Compared with some of the collection's slower investigative games, this scenario embraces supernatural combat more directly and delivers an appropriately aggressive finale to the anthology's interpretations of hunting. The greatest weakness of Dread X Collection 4 is also unavoidable given its structure: consistency varies considerably. Visual quality, controls, storytelling, pacing, combat, and polish can change dramatically from one game to another. Players expecting seven equally refined shooters may therefore find certain entries noticeably stronger than others. Yet these differences also make the collection interesting. Each transition introduces new rules, aesthetics, creatures, locations, and approaches to horror. Violence, blood, gore, references to self-harm, and violence involving animals reinforce its mature tone, but atmosphere and strange concepts remain more important than simple shock value. Dread X Collection 4: The Hunt ultimately succeeds as an experimental showcase rather than a conventional shooter. Its arctic hub provides welcome narrative continuity, while its seven games transform a common hunting theme into experiences involving infected animals, ghosts, cultists, surreal island inhabitants, otherworldly creatures, murderous townspeople, and demons. Some rough edges are inevitable, but the creativity and variety compensate for much of that unevenness. For players who appreciate compact indie horror experiences willing to experiment with mechanics and atmosphere, The Hunt is one of the more fascinating examples of anthology-based horror design. Rating: 8/10
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rose of Meat crashed my stream, PC, and OBS
This game is carried very hard by the top two games as they are the only ones who did something creative AND made sure the gameplay was still fun (looking at you rose of meat). i dont understand why 3 of these games all cover something to do with priests/witchcraft when there is a much wider range of topic that can be addressed within indie shooters. thats why uktena 64 and axis mundi are good. good games: uktena 64 axis mundi mid games: the fruit black relic house of unrest atrocious games: rose of meat Seraphixial Uktenta is extremely creative and similar in a way to games like chipwrecked 64 with their style while mixing in squirrel stapler esque gameplay. Axis mundi is a game where you take photos of ghosts to beat them while unravelling a nice little story about a musuem in sweden. These two games do make the game worth it in my opinion just barely edging out the bad from seraphixial and meat of rose. I can not begin to undestand the though process behind those games as they are just aboherantly terrible. meat of rose is especially disapointing as it starts of pretty cool but jesus it derails so hard due to the developer clearly not knowing how to map a cohesive level as random houses pop up and there is no distinct markers on the map leading you to just stumble around for 10 minutes. Seraphixial unironcially looks and plays like a game made as a project for a computer science class with a story just as bland to go with it. the Entire world is created in this ugly white and ugly pinkish tone with the layout being created out of basic unity shapes. how this game took the same time to make as uktena is a mystery that cannot be solved. the mid games are just really forgetable but overall get on a sale purely for the top 2 games, almost forgot about the hub world which is just really poorley executed based on its setting. the least scared i have ever been and the fetch quest asepect where you just walk for 5 minutes in between games is boring. overall 6/10
Hands up, I must admit I came for "Uktena 64" and I'm really sad to say that this collection was, for the most part, a swing and a miss. The only other game I can say I enjoyed was "Rose of Meat", its weird, psychedelic imagery is really appealing to me!... I can't say the same for the others, however, "Seraphixial" being the biggest offender in how shockingly weak/bad it was, especially when compared to "Uktena", or even the simply "okay" titles (like "Axis Mundi"), it just made me feel bad.
5 ten daha iyi. keşke oyundaki hub ayrı bi oyun olsaydı bayağı the thing gibi bi şey olurdu
Pretty good collection of indie games that deserve attention. I really liked the "The Thing" themed launcher world, but the main character's monologue and story drags it way down
I like the idea to feature 7 slightly longer FPS games instead of the usual 10-12, but it didn't feel as cohesive compared to the other Dread X's. I was excited by the hub world when I first started and the lore was cool, but the fact that I have a rifle and only use it once was kind of a let down. I expected there to be more to do in the hub than just picking up items and running away from an enemy at the end. This was the first one in the collection where I stopped caring about the story and just played the games back to back. I still enjoyed the individual experiences, but this is definitely one of the weaker collections overall. Uktena 64 was pretty fun and Rose of Meat was visually unique, Black Relic also impressed me as well. I'd still play it if you enjoy Dread X but definitely wait for a sale or a bundle because it's the weakest in the series imo even though I had fun at points.
Least favorite Launcher. Nice games overall, none felt too painful. All of them being shooters definitely made the gameplay more standard all around. Favorite: Hard choice but Seraphixial had enjoyable gameplay and it made me laugh a bit
It's a flop. I know this one was hyped quite a bit, but it has the least games, and the same goes for how they play. The hub was 50/50. I really love the setting of The Thing and similar stories and concepts, but here it was a miss. Black Relic - It's a mid game about hunting demons and cultists with a crossbow Rose of Meat - One of the best games in the collection. Weird, up to the point that the bizarreness of it makes it scary Axis Mundi - 50/50 game about photohunting. Looks good, feels highly repetitive Seraphixial - Why is it here? I don't understand. It's lagging, it's impossible to play, the gameplay is horrible, everything looks bad. It has the feeling of those bad Unity horror games from 2013-14. And I still up to this day ask why it was added into the collection. The Fruit - I don't recall whether the game turned off when I died or if saves and checkpoints didn't work in the game. The experience was quite good, and I liked the gameplay. I still think I had some technical issues, but the game was good. House of Unrest - Did you have enough fun shooting with a crossbow? Well, let's get to the same topic, but now you will shoot demons with a glock and destroy vile red masses with a cross. 50/50 UKTENA 64 - It was fine, poggers even. It might just be that I expected a lot from this collection. It doesn't keep with the previous games, at all. The review is positive only because of Rose of Meat.
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